The Mjolnir: Difference between revisions
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[[File:Marauder_floor_plan.gif|thumb|Floor Plan]] | [[File:Marauder_floor_plan.gif|thumb|Floor Plan]] | ||
'''The Mjolnir'''<br />'''Craft''': Modified Republic Sienar Systems [[Marauder-class Corvette]]<br />'''Type''': Combat cruiser<br />'''Scale''': Capital<br />'''Length''': 195m<br />'''Skill''': Capital ship piloting<br />'''Crew''': 5; Gunners: 4; Skeleton: 2 +5<br />'''Crew Skill''':(see [[Howison "Jacob" McConnel]]; [[Hopric]]; and [[Master Sergeant 41 "Ardgar" Echo]]<br />'''Passengers''':36; 20 troops<br />'''Cargo Capacity''': 10,000 metric tons<br />'''Consumables''': 3 months<br />'''Hyperdrive''': x1<br />'''Backup Hyperdrive''': x8<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D+1<br />'''Space''': 8<br />'''Atmosphere''': 365; 1050kmh<br />'''Hull''': 5D<br />'''Shields''': 4D<br />'''Backup shields''': 4D<br />'''Sensors''': | '''The Mjolnir'''<br />'''Craft''': Modified Republic Sienar Systems [[Marauder-class Corvette]]<br />'''Type''': Combat cruiser<br />'''Scale''': Capital<br />'''Length''': 195m<br />'''Skill''': Capital ship piloting<br />'''Crew''': 5; Gunners: 4; Skeleton: 2 +5<br />'''Crew Skill''':(see [[Howison "Jacob" McConnel]]; [[Hopric]]; and [[Master Sergeant 41 "Ardgar" Echo]])<br />'''Passengers''':36; 20 troops<br />'''Cargo Capacity''': 10,000 metric tons<br />'''Consumables''': 3 months<br />'''Hyperdrive''': x1<br />'''Backup Hyperdrive''': x8<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D+1<br />'''Space''': 8<br />'''Atmosphere''': 365; 1050kmh<br />'''Hull''': 5D<br />'''Shields''': 4D<br />'''Backup shields''': 4D<br />'''Sensors''': | ||
*Passive: 40/1D | *Passive: 40/1D | ||
*Scan: 60/2D | *Scan: 60/2D | ||
Revision as of 07:19, 18 May 2011

The Mjolnir
Craft: Modified Republic Sienar Systems Marauder-class Corvette
Type: Combat cruiser
Scale: Capital
Length: 195m
Skill: Capital ship piloting
Crew: 5; Gunners: 4; Skeleton: 2 +5
Crew Skill:(see Howison "Jacob" McConnel; Hopric; and Master Sergeant 41 "Ardgar" Echo)
Passengers:36; 20 troops
Cargo Capacity: 10,000 metric tons
Consumables: 3 months
Hyperdrive: x1
Backup Hyperdrive: x8
Nav Computer: yes
Maneuverability: 2D+1
Space: 8
Atmosphere: 365; 1050kmh
Hull: 5D
Shields: 4D
Backup shields: 4D
Sensors:
- Passive: 40/1D
- Scan: 60/2D
- Search: 120/3D
- Focus: 5/4D
Weapons:
- 2 Heavy Turbo Laser Cannons (fire linked)(sustained burst)
- Fire Arc: Front
Crew: 1
Scale: Capital
Skill: Starship Gunnery
Fire Control: 3D
Range: 3-15/35/70
Atmosphere Range: 300-1,500/3,500/7,000m
Damage: 8D (10D Burst)
- 3 Heavy Tractor Beam Projectors
- Fire Arc: 2 Front; (1 Rear - see note)
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Range: 1-5/15/30
Atmosphere Range: 200-1,000/3,000/6,000m
Damage: 6D
- 2 Assault Concussion Missile Launchers
- Fire Arc: Front
Ammo: 250 per launcher (2500 credits per missile)
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Range: 2-15/45/90
Atmosphere Range: 200-1500/4,500/9,000m
Damage: 9D
Capsule
- Corellian Evader-GT Ion Drive - custom built for the ship
- Sensor systems from a Mon Calamari MC40 Light Cruiser
- Armor plating has been replaced with newer Military Grade Materials
- Mon Calamari designed and installed primary and backup shielding systems
- SoroSuub Griffyn-XTG Lightspeed Unit
- Maneuvering systems proffessionally installed
- Advanced onboard security systems (30 security difficulty to hack)
- Advanced long range communications unit
- Holonet transceiver
- Rear Heavy Tractor Beam Projector
- 1 in 6 chance of working
- 1 in 6 chance will blow out main power
- 1 in 6 chance of doubling output strength for one shot (6D becomes 12D)
- Emergency Power Core
- Provides 12 hours emergency power;
- Space is reduced to 1;
- Weapons will NOT have power;
- Shields will NOT have power;
- Hyperdrive will NOT have power;
- Backup hyperdive will work for 1 hour before draining emergency power core
- Will only have Passive sensors;
- With a Very Difficult repair roll, power can be transfered to do one of the following:
- +1D shield power; 1 hour of energy per minute used;
- +2 Space; 1 hour of energy per minute used;
- +2D Energy weapon damage; 1 hour of energy per shot
- +2D Sensor strength; 1 hour of energy per minute used;
- Double Sernsor ranges; 1 hour of energy per minute used.