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Corporate Scout: Difference between revisions

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[[File:Siddiq-Corruption.jpg|thumb|left|Character Picture here]]
 
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*'''A Quote''': "So there are natives; if they don't want to live next to a Tiroxin processing plant, I guess they'll have to move."
*'''A Quote''': "So there are natives; if they don't want to live next to a Tiroxin processing plant, I guess they'll have to move."
*'''''Physical Description:'''''
*'''''Physical Description:'''''
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*Stamina
*Stamina
*Swimming
*Swimming
*
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*'''Special Abilities'''
*'''Special Abilities'''
*
*
*
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*'''Move:''' 10
*'''Move:''' 10
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*'''Character Points:''' 5
*'''Character Points:''' 5
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'''Source: '''
'''Source: '''
Galaxy Guide 8: Scouts (2nd Edition)
Galaxy Guide 8: Scouts (2nd Edition)
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Latest revision as of 08:49, 11 February 2011

  • Character Name:
  • Type: Corporate Scout
  • Gender/Species: Varies
  • Age: Varies
  • Height: Varies
  • Weight: Varies
  • A Quote: "So there are natives; if they don't want to live next to a Tiroxin processing plant, I guess they'll have to move."
  • Physical Description:
Character Picture here
  • Dexterity 3D
  • Blaster
  • Dodge
  • Melee Parry
  • Running
  • Perception 3D
  • Bargain
  • Con
  • Hide
  • Persuasion
  • Search
  • Knowledge 3D+2
  • Alien Species
  • Business
  • Cultures
  • Languages
  • Planetary Systems
  • Survival
  • Strength 2D
  • Climbing/Jumping
  • Stamina
  • Swimming
  • Mechanical 3D+2
  • Astrogation
  • Sensors
  • Space Transports
  • Starship Gunnery
  • Technical 2D+2
  • Comp. Prog./Repair
  • Droid Programming
  • First Aid
  • Space Transports Repair
  • Starship/Weapon Repair
  • Special Abilities
  • Move: 10
  • Force Sensitive?
  • Force Points:
  • Dark Side Points:
  • Character Points: 5


Equipment:

  • Karflo Corporate Scoutship (Gamemaster assigns ship similar to Sienar's Lone Scout)
  • Comlink
  • 2000 Credits in snappy wardrobe and scout equipment
  • 250 Credits

Background:

  • You found a way to the fast track in the Karflo Corporation as a corporate scout. You fly the spaceways searching for readily exploitable worlds. A couple of big discoveries and before you know it, you'll be a junior V.P. in the exploration division.

Note:

Personality:

  • You are a little new at this scouting thing, but how hard can it be? You've seen those other scouts and you know you're smarter and luckier than those losers.

Objectives:

  • Be involved in a big discovery, and get yourself noticed by your bosses.

Connection With Characters:

Source: Galaxy Guide 8: Scouts (2nd Edition)


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