Corporate Scout: Difference between revisions
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*'''A Quote''': "So there are natives; if they don't want to live next to a Tiroxin processing plant, I guess they'll have to move." | *'''A Quote''': "So there are natives; if they don't want to live next to a Tiroxin processing plant, I guess they'll have to move." | ||
*'''''Physical Description:''''' | *'''''Physical Description:''''' | ||
| | |[[File:Siddiq-Corruption.jpg|thumb|left|Character Picture here]] | ||
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*Stamina | *Stamina | ||
*Swimming | *Swimming | ||
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*'''Special Abilities''' | *'''Special Abilities''' | ||
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*'''Move:''' 10 | *'''Move:''' 10 | ||
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*'''Character Points:''' 5 | *'''Character Points:''' 5 | ||
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'''Source: ''' | '''Source: ''' | ||
Galaxy Guide 8: Scouts (2nd Edition) | Galaxy Guide 8: Scouts (2nd Edition) | ||
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Latest revision as of 08:49, 11 February 2011
Equipment:
- Karflo Corporate Scoutship (Gamemaster assigns ship similar to Sienar's Lone Scout)
- Comlink
- 2000 Credits in snappy wardrobe and scout equipment
- 250 Credits
Background:
- You found a way to the fast track in the Karflo Corporation as a corporate scout. You fly the spaceways searching for readily exploitable worlds. A couple of big discoveries and before you know it, you'll be a junior V.P. in the exploration division.
Note:
Personality:
- You are a little new at this scouting thing, but how hard can it be? You've seen those other scouts and you know you're smarter and luckier than those losers.
Objectives:
- Be involved in a big discovery, and get yourself noticed by your bosses.
Connection With Characters:
Source: Galaxy Guide 8: Scouts (2nd Edition)
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