Typical Radiation Zone Assault Trooper (Radtrooper): Difference between revisions
imported>Vader Created page with "Radiation Zone Trooper Dexterity: 3D* Blaster 4D, brawling parry 4D, dodge 4D, grenade 4D, melee combat: force pike 7D, melee combat: vibroblade 6D+1, melee parry 6D+2 Knowledg..." |
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Radiation Zone Trooper | Radiation Zone Trooper | ||
Dexterity: | Dexterity: 2D* (DEX and relative skills reduced due to armor penalties) | ||
Blaster | |||
Blaster 3D, brawling parry 3D, dodge 3D, grenade 3D, melee combat: force pike 6D, melee combat: vibroblade 5D+1, melee parry 5D+2 | |||
''(Ranged attacks against targets moving faster than 10 meters per round)'' [[DEX 4D, Blaster 5D, grenade 5D]] | |||
'''Knowledge:''' 3D | |||
Survival: radiation zones: 6D | Survival: radiation zones: 6D | ||
Mechanical: 2D | '''Mechanical:''' 2D | ||
'''Perception:''' 3D | |||
Hide 4D, search 4D+2 | Hide 4D, search 4D+2 | ||
Strength: 3D+1 | '''Strength:''' 3D+1 (6D+1 physical 4D+1 energy) | ||
Brawling 6D, stamina 4D+1 | Brawling 6D, stamina 4D+1 | ||
Technical: 3D | '''Technical:''' 3D | ||
Armor repair 5D, blaster repair 5D, first aid 3D+2, demolitions 4D+2 | Armor repair 5D, blaster repair 5D, first aid 3D+2, demolitions 4D+2 | ||
Equipment: SoroSuub Stormtrooper II blaster carbine (6D+2), 2 concussion grenades (5D/4D/3D/2D), vibroblade (STR+3D), force pike (STR+4D),utility belt, survival kit | Equipment: SoroSuub Stormtrooper II blaster carbine (6D+2), 2 concussion grenades (5D/4D/3D/2D), vibroblade (STR+3D), force pike (STR+4D), utility belt, survival kit | ||
[[Radtrooper Armor]] (see below) | |||
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Model: Standard radtrooper armor Type: Radiation zone military armor Scale: Character Cost: Not available for sale | Model: Standard radtrooper armor Type: Radiation zone military armor Scale: Character Cost: Not available for sale | ||
Armor Protection: +3D physical +1D energy, -1D dexterity and related skills Comlink: Tongue-activated helmet comlink, surface to orbit range Sealed Body Glove: Climate-controlled anti-radiation body glove and breath mask allows operation in uncomfortably cold or warm climates, toxic-air enviornments, and light radiation zones. MFTAS: Multi-Frequency Targeting Acquisition System; adds +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding. Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, anti-radiation pills, two additional detox hypos, radiation tent, water purifier, extra breathing filters, and radiation meter Anti-radiation: The armor is treated with a radiation reflective coating, which insulates the wearer against heavy radiation zones. A Heat and radiation backpack cooling unit supplements the body glove in heavy radiation. | ''Armor Protection:'' +3D physical +1D energy, -1D dexterity and related skills | ||
''Comlink:'' Tongue-activated helmet comlink, surface to orbit range | |||
''Sealed Body Glove:'' | |||
Climate-controlled anti-radiation body glove and breath mask allows operation in uncomfortably cold or warm climates, toxic-air enviornments, and light radiation zones. | |||
''MFTAS:'' Multi-Frequency Targeting Acquisition System; adds +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding. | |||
''Utility Belt:'' High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, anti-radiation pills, two additional detox hypos, radiation tent, water purifier, extra breathing filters, and radiation meter. | |||
''Anti-radiation:'' The armor is treated with a radiation reflective coating, which insulates the wearer against heavy radiation zones. A Heat and radiation backpack cooling unit supplements the body glove in heavy radiation. | |||
Revision as of 07:03, 11 February 2011
Radiation Zone Trooper
Dexterity: 2D* (DEX and relative skills reduced due to armor penalties)
Blaster 3D, brawling parry 3D, dodge 3D, grenade 3D, melee combat: force pike 6D, melee combat: vibroblade 5D+1, melee parry 5D+2
(Ranged attacks against targets moving faster than 10 meters per round) DEX 4D, Blaster 5D, grenade 5D
Knowledge: 3D
Survival: radiation zones: 6D
Mechanical: 2D
Perception: 3D
Hide 4D, search 4D+2
Strength: 3D+1 (6D+1 physical 4D+1 energy)
Brawling 6D, stamina 4D+1
Technical: 3D
Armor repair 5D, blaster repair 5D, first aid 3D+2, demolitions 4D+2
Equipment: SoroSuub Stormtrooper II blaster carbine (6D+2), 2 concussion grenades (5D/4D/3D/2D), vibroblade (STR+3D), force pike (STR+4D), utility belt, survival kit
Radtrooper Armor (see below)
Radtrooper Armor
Model: Standard radtrooper armor Type: Radiation zone military armor Scale: Character Cost: Not available for sale
Armor Protection: +3D physical +1D energy, -1D dexterity and related skills
Comlink: Tongue-activated helmet comlink, surface to orbit range
Sealed Body Glove:
Climate-controlled anti-radiation body glove and breath mask allows operation in uncomfortably cold or warm climates, toxic-air enviornments, and light radiation zones.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, anti-radiation pills, two additional detox hypos, radiation tent, water purifier, extra breathing filters, and radiation meter.
Anti-radiation: The armor is treated with a radiation reflective coating, which insulates the wearer against heavy radiation zones. A Heat and radiation backpack cooling unit supplements the body glove in heavy radiation.