Typical Rebel Soldier: Difference between revisions
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'''Dexterity''' 3D+2 | '''Dexterity''' 3D+2 | ||
blaster 5D+2 | |||
grenade 4D+2 | |||
'''Perception''' 1D+2 | '''Perception''' 1D+2 | ||
'''Knowledge''' 1D | '''Knowledge''' 1D | ||
'''Strength''' 3D | '''Strength''' 3D | ||
brawling 4D | brawling 4D | ||
'''Mechanical''' 1D+2 | '''Mechanical''' 1D+2 | ||
'''Technical''' 1D+2 | '''Technical''' 1D+2 | ||
demolitions 2D+2 | demolitions 2D+2 | ||
'''Equipment:''' Blast helmet and vest (+1D physical / +1 enengy resistance), BlasTech DL-18 blaster pistol (4D), grenades (5D), macrobinoculars (+1D search greater than 50 meters), comlink | '''Equipment:''' Blast helmet and vest (+1D physical / +1 enengy resistance), BlasTech DL-18 blaster pistol (4D), grenades (5D), macrobinoculars (+1D search greater than 50 meters), comlink | ||
Revision as of 14:01, 10 February 2011
Typical Rebel army Trooper
Dexterity 3D
brawling parry 4D, blaster 4D, blaster artillery 3D+1, dodge 4D+2, granade 3D+1
Perception 2D+1
search 3D, sneak 3D+1
Knowledge 2D+1
languages 2D+2
Strength 3D
brawling 4D
Mechanical 2D
Technical 2D+2
blaster repair 3D
Equipment: Blast helmet and vest ( +1D physical / +1 enengy resistance ), BlasTech DL-18 blaster pistol (4D), comlink, utility belt with medpac
Source: 2nd Edition Core Rulebook (Page 150)
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Typical Rebel Alliance Soldier according 2nd Edition Revised (GM screen)
Dexterity 3D+2
blaster 5D+2
grenade 4D+2
Perception 1D+2
Knowledge 1D
Strength 3D
brawling 4D
Mechanical 1D+2
Technical 1D+2
demolitions 2D+2
Equipment: Blast helmet and vest (+1D physical / +1 enengy resistance), BlasTech DL-18 blaster pistol (4D), grenades (5D), macrobinoculars (+1D search greater than 50 meters), comlink