Typical Imperial Gunner: Difference between revisions
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'''Typical Imperial Gunner'''[[File: | '''Typical Imperial Gunner'''[[File:Imperialgunner.jpg|thumb|right|Imperial gunner]] | ||
Latest revision as of 22:46, 9 February 2011
Typical Imperial Gunner

Dexterity: 2D+2
blaster 3D+2, blaster artillery 4D+2, dodge 3D+2, thrown weapons 3D+2, vehicle blasters 4D+2
Knowledge: 1D+1
value 2D+1
Mechanical: 3D
capital ship gunnery 5D, capital ship shields 4D, communications 4D, sensors 4D, starship gunnery 4D, starship shields 3D+2
Perception: 1D+1
bargain 2D+1, con 2D+2
Strength: 1D+1
climbing/jumping 2D+1, lifting 3D+1, stamina 2D+1
Technical: 2D+1
capital ship weapon repair 4D+1, computer programming/repair 3D+1, starship weapon repair 4D+1
Move: 10
Equipment: computerized gunnery helmet (+1D to capital ship gunnery or starship gunnery, +1D to sensors), protective armor (+2 to physical and energy) (source: Second Edition Revised GM Screen)
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