Dezix of ISB: Difference between revisions
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'''Equipment''': Vibroblade (STR+1D+2), blaster pistol (4D), hold-out blaster (3D+1), thermal detonator (10D), glowrod, security tool kit, medpac, datapad, comlink, pocket computer, syntherope. | '''Equipment''': Vibroblade (STR+1D+2), blaster pistol (4D), hold-out blaster (3D+1), thermal detonator (10D), glowrod, security tool kit, medpac, datapad, comlink, pocket computer, syntherope. | ||
'''Capsule''': Dezix can be so inconspicuous that those who have known him all his life would be hard pressed to give an adequate description of the man. When he wants to be noticed, | '''Capsule''': Dezix can be so inconspicuous that those who have known him all his life would be hard pressed to give an adequate description of the man. When he wants to be noticed, however, Dezix can fix you with such a strong, cold, evil gaze that you will never forget him. | ||
Dezix is a typical ISB agent: ruthless and cunning to a fault. An ISB agent's very presence inspires paranoia, and Dezix has honed his skills at producing even more than the normal level of anxiety. He has been trained to become a shadow on the trail of traitors and enemies to the New Order. When the time is right, he can strike with the quickness of a jeco and the fierceness of a rancor. He has the authority to deal out justice as he sees fit, even without the formality of trial or hearing. | Dezix is a typical ISB agent: ruthless and cunning to a fault. An ISB agent's very presence inspires paranoia, and Dezix has honed his skills at producing even more than the normal level of anxiety. He has been trained to become a shadow on the trail of traitors and enemies to the New Order. When the time is right, he can strike with the quickness of a jeco and the fierceness of a rancor. He has the authority to deal out justice as he sees fit, even without the formality of trial or hearing. | ||
Revision as of 17:00, 5 April 2026
Imperial Security Bureau Agent
Dexterity 3D
Blaster 6D, blaster artillery 4D, brawling parry 4D, dodge 5D, grenade 3D+2, melee combat 5D, melee parry 4D+1, vehicle blasters 4D
Knowledge 3D
Alien species 4D+2, bureaucracy 5D, cultures 3D+2, intimidation 6D+2, languages 4D, planetary systems 4D, streetwise 5D, survival 4D
Mechanical 3D
Astrogation 3D+1, beast riding 4D, repulsorlift operation 4D+2, space transports 4D, starship gunnery 3D+2, starship shields 3D+2
Perception 3D
Bargain 5D+1, command 5D+2, con 4D+2, gambling 3D+2, hide 5D+1, search 4D, sneak 5D
Strength 3D
Brawling 4D+1, climbing/jumping 4D+1, stamina 4D+2, swimming 3D+1
Technical 3D
Computer programming/repair 3D+2, demolition 4D, security 6D
Character Points: 8
Move: 10
Equipment: Vibroblade (STR+1D+2), blaster pistol (4D), hold-out blaster (3D+1), thermal detonator (10D), glowrod, security tool kit, medpac, datapad, comlink, pocket computer, syntherope.
Capsule: Dezix can be so inconspicuous that those who have known him all his life would be hard pressed to give an adequate description of the man. When he wants to be noticed, however, Dezix can fix you with such a strong, cold, evil gaze that you will never forget him.
Dezix is a typical ISB agent: ruthless and cunning to a fault. An ISB agent's very presence inspires paranoia, and Dezix has honed his skills at producing even more than the normal level of anxiety. He has been trained to become a shadow on the trail of traitors and enemies to the New Order. When the time is right, he can strike with the quickness of a jeco and the fierceness of a rancor. He has the authority to deal out justice as he sees fit, even without the formality of trial or hearing.
The ISB maintains standing offices in all security sectors, and Dezix was chosen to head up the corps of agents assigned to the Death Star. Their mission, as always, is to watch for activities detrimental to the proper running of the battle station, and be on the lookout for threats to the New Order. Imperial security is Dezix's sacred trust, and he will never betray that trust.
Dezix is a man of extremes. He is either os inconspicuous that he is never noticed, or so terrifying that he is regarded as a predator on the hunt. He is a man of many faces, exchanging moods and masks in the performance of his duties.
Source: Slavicsek, Bill. Death Star Technical Companion, p. 90. West End Games, Pennsylvania, 1991.