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Terran Confederation F-27/Q Arrow Eclipse Light Fighter: Difference between revisions

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[[File:Terran Confederation F-27Q Arrow Eclipse Light Fighter.jpg|thumb|500px|right]]
[[File:Terran Confederation F-27Q Arrow Eclipse Light Fighter.jpg|thumb|500px|right]]


'''Name''': F-27/Q Arrow Eclipse<br />'''Craft''': Douglas Aerospace F-27/Q Arrow Eclipse<br />'''Type''': Light Fighter<br />'''Scale''': starfighter<br />'''Length''': 20 meters<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Cargo Capacity''': 400 kg<br />'''Consumables''': 9 days<br />'''Jump Drive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 6D+2<br />'''Space''': 11<br />'''Atmosphere''': 435; 1,250 km/h <br />'''Hull''': 5D+2<br />'''Shields''': 3D+1<br />'''Sensors'''
'''Name''': F-27/Q Arrow Eclipse<br />'''Craft''': Douglas Aerospace F-27/Q Arrow Eclipse<br />'''Type''': Light Fighter<br />'''Scale''': starfighter<br />'''Length''': 20 meters<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Cargo Capacity''': 400 kg<br />'''Consumables''': 14 days<br />'''Jump Drive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 4D+2<br />'''Space''': 10<br />'''Atmosphere''': 415; 1,200 km/h<br />'''Hull''': 3D<br />'''Shields''': 2D<br />'''Sensors'''
*Passive: 40 / 1D
*Passive: 20 / 0D+1
*Scan: 80 / 2D
*Scan: 40 / 1D
*Search: 160 / 3D
*Search: 60 / 1D+1
*Focus: 4 / 4D
*Focus: 2 / 2D
'''Weapons'''
'''Cloaking Device''': While cloaked, +2D+1 Difficulty to detect ship<br />'''Weapons'''
*'''2 Civilian Grade Meson Blasters'''
*'''2 Civilian Grade Meson Blasters '''(firelinked)
: Fire Arc: forward<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-10/20/40<br />Atmosphere Range: 100-1,000/2,000/4,000<br />Rate of fire: 5<br />Damage: 4D
: Fire Arc: forward<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D+2<br />Space Range: 1-4/10/20<br />Atmosphere Range: 10-400/1,000/2,000m<br />Damage: 4D
*'''1 Quad Light Ordnance Hardpoint'''
*'''1 Quad Light Ordnance Hardpoint'''
: Fire Arc: forward<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-40/80/280<br />Atmosphere Range: 100-4,000/8,000/28,000m<br />Ammo: 4 Prototype/Vampire Leech (LHS) Missiles<br />Rate of fire: 1<br />Damage: Special (See Notes)
: Fire Arc: forward<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/20/40<br />Atmosphere Range: 10-800/2,000/4,000m<br />Ammo: 4 Prototype/Vampire Leech (LHS) Missiles<br />Damage: Ionizes Shields
*'''2 Light Ordnance Tubes'''
*'''2 Light Ordnance Tubes'''
: Fire Arc: forward<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-10/20/80<br />Atmosphere Range: 100-1,000/2,000/8,000m<br />Ammo: 10 Standard Dumb Fire (DF) Missiles per tube<br />Rate of fire: 1<br />Damage: 4D
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-2/5/10<br />Atmosphere Range: 10-200/500/1,000m<br />Ammo: 10 Standard Dumb Fire (DF) Missiles per tube<br />Damage: 6D
*'''Electronic Counter Measure Module'''
*'''Electronic Counter Measure Module'''
: Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -1D
: Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-5/13/25<br />Atmosphere Range: 10-500/1,300/2,500m<br />Effects: Enemy Sensors and Fire Control -1 pip
*'''Enhanced Countermeasure Pod Dispenser'''
*'''Enhanced Countermeasure Pod Dispenser'''
: Fire Arc: aft<br />Crew: 1<br />Scale: starfighter<br />Skill: sensors<br />Fire Control: 3D<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Ammo: 50<br />Rate of fire: 1<br />Effects: Enemy Sensors & Fire Control -2D
: Fire Arc: aft<br />Crew: 1<br />Scale: starfighter<br />Skill: sensors<br />Fire Control: 2D<br />Space Range: 1-5/13/25<br />Atmosphere Range: 10-500/1,300/2,500m<br />Ammo: 50<br />Effects: Enemy Sensors & Fire Control -1D
 
'''Notes'''
*'''Prototype/Vampire Leech (LHS) Missiles''': Reduces target's shields to zero. Requires two rounds to lock on target.
 
'''Gear''':
'''Gear''':
*Matter/Antimatter Power Plant
*Standard Cloaking Device: This device must be toggled on and off; while active, the vehicle gains a +25 detection difficulty bonus but may not fire weapons
*Akwende Drive: FTL Drive System. This drive allows the vehicle to make instantaneous FTL jumps
*Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.
*Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.
*Auto-Repair System: Adds 5D to all repair checks.


'''Description''': This light, versatile fighter has balanced weaponry and is best-suited for short-range combat against light or heavy fighters. Its maneuverability makes it a prime choice for escort, fleet defense and reconnaissance missions, and an emergency life-support system can sustain pilots for up to 7 hours.
'''Description''': This light, versatile fighter has balanced weaponry and is best-suited for short-range combat against light or heavy fighters. Its maneuverability makes it a prime choice for escort, fleet defense and reconnaissance missions, and an emergency life-support system can sustain pilots for up to 7 hours.

Latest revision as of 21:56, 14 July 2020

Name: F-27/Q Arrow Eclipse
Craft: Douglas Aerospace F-27/Q Arrow Eclipse
Type: Light Fighter
Scale: starfighter
Length: 20 meters
Skill: starfighter pilot
Crew: 1
Cargo Capacity: 400 kg
Consumables: 14 days
Jump Drive: x1
Nav Computer: yes
Maneuverability: 4D+2
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 3D
Shields: 2D
Sensors

  • Passive: 20 / 0D+1
  • Scan: 40 / 1D
  • Search: 60 / 1D+1
  • Focus: 2 / 2D

Cloaking Device: While cloaked, +2D+1 Difficulty to detect ship
Weapons

  • 2 Civilian Grade Meson Blasters (firelinked)
Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 4D
  • 1 Quad Light Ordnance Hardpoint
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/20/40
Atmosphere Range: 10-800/2,000/4,000m
Ammo: 4 Prototype/Vampire Leech (LHS) Missiles
Damage: Ionizes Shields
  • 2 Light Ordnance Tubes
Fire Arc: forward
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 10 Standard Dumb Fire (DF) Missiles per tube
Damage: 6D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
  • Enhanced Countermeasure Pod Dispenser
Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 50
Effects: Enemy Sensors & Fire Control -1D

Gear:

  • Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

Description: This light, versatile fighter has balanced weaponry and is best-suited for short-range combat against light or heavy fighters. Its maneuverability makes it a prime choice for escort, fleet defense and reconnaissance missions, and an emergency life-support system can sustain pilots for up to 7 hours.

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