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==='''Sensors'''===
=='''Sensors'''==


Thanks to ubiquitous computing and the propagation of wireless technology, sensors are found almost everywhere. Cheaply-produced by the billions, miniaturization and integration with other systems have made them often difficult to spot.
Sensors are found almost everywhere. Cheaply produced by the billions, miniaturization and integration have made sensors both located everywhere and hard to spot. You can put sensors in just about everything, and lots of people do. Your can of FizzyGoo is watching you and reporting back to marketing. You can play the sensor game, too.


Sensor packages combine several types of sensor into one unit. RFID Sensor tags are described [[Shadowrun Electronics#RFID Tags|Here]]; microsensors are the size of a coin or smaller and are used on micro-drones or often disguised as other items; handheld sensors are easily carried in the palm; mounted sensors are lunchbox-sized; drone and vehicle sensors are self-explanatory.
Sensors need to be placed in a housing or case of some sort, or built into another device. Sensors can record data themselves or forward it wirelessly in real-time or as files to other devices. Sensors are available in seven ratings (2–8) and two types: single and array. When you use the sensor array for Perception Tests, you may use your Sensors skill in place of your Perception skill.
*'''Sensor Array''': This sensor package includes up to eight functions listed under Sensor Functions.
*'''Single Sensor''': This is a sensor that can do only one function listed under Sensor Functions.
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
| style="text-align: center;"|<u>'''Sensors'''</u>
| style="text-align: center;"|<u>'''Capacity'''</u>
| style="text-align: center;"|<u>'''Availability'''</u>
| style="text-align: center;"|<u>'''Cost'''</u>
|-
| style="text-align: center;"|Handheld Housing
| style="text-align: center;"|1-3
| style="text-align: center;"| -
| style="text-align: center;"|Capacity x 100
|-
| style="text-align: center;"|Wall-Mounted Housing
| style="text-align: center;"|1-6
| style="text-align: center;"| -
| style="text-align: center;"|Capacity x 250
|-
| style="text-align: center;"|Sensor Array (Rating 2-8)
| style="text-align: center;"|[6]
| style="text-align: center;"|2
| style="text-align: center;"|Rating x 1,000
|-
| style="text-align: center;"|Single Sensor (Rating 2-8)
| style="text-align: center;"|[1]
| style="text-align: center;"|2
| style="text-align: center;"|Rating x 100
|}


Each package has a sensor range that indicates the limits of the sensor’s reach, though some specific sensors have their own maximum ranges. Each sensor package also has a Capacity rating; the total Capacity rating of the individual sensors may not exceed the package’s Capacity rating.
=='''Housings'''==


In the case of vehicles, their Sensor rating indicates the Sensor package rating installed in the vehicle. Vehicle sensors, and indeed sensors in any package, may be used individually in which case they generally have a default rating equal to the package’s Sensor rating.
Sensors can be put into devices that have capacity. Most vehicles and drones come factory-equipped with a sensor array (at a rating listed with their stats). What you can put your sensor in is limited by the Rating of the sensor.
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
| style="text-align: center;"|<u>'''Sensor Housing'''</u>
| style="text-align: center;"|<u>'''Max Sensor Rating'''</u>
|-
| style="text-align: center;"|RFID, audio or visual device, headware
| style="text-align: center;"|2
|-
| style="text-align: center;"|Handheld device, small (or smaller) drone
| style="text-align: center;"|3
|-
| style="text-align: center;"|Wall-mounted Device, medium drone
| style="text-align: center;"|4
|-
| style="text-align: center;"|Large drone, cyberlimb
| style="text-align: center;"|5
|-
| style="text-align: center;"|Motorcycle
| style="text-align: center;"|6
|-
| style="text-align: center;"|Vehicle (larger than a motorcycle)
| style="text-align: center;"|7
|-
| style="text-align: center;"|Buildings, airports, etc.
| style="text-align: center;"|8
|}


The Sensor package rating should be used for most situations and is equal to the average rating of all the sensors in a package (rounded up). Sensors that do not possess ratings are treated as if they had a rating equal to the package’s rating for this purpose only. Under certain circumstances, a gamemaster may decide that certain sensors in a package may not apply, or that only one specific type of sensor is relevant to the situation at hand. Some sensors might just not be suitable for the given task, may be pointing into the wrong direction, and so on. Alternately, the character may elect to use only one sensor for a particular job. In either case, consider the applicable sensor to have the same rating as the vehicle’s Sensor rating, though if the character has previously modified the sensor package, the individual sensor may use its own rating (if higher.) If the character desires to use more than one sensor but not the full package (i.e., a microphone and camera) use only the highest rating.
=='''Sensor Functions'''==
All of the functions you can choose for your sensor(s) are listed on the Sensor Functions table. If a function has the same name as an imaging or audio device, it’s the same as its description in those sections, with a Capacity equal to its Rating, and thus is not described here.
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
| style="text-align: center;"|<u>'''Sensor Functions''' </u>
| style="text-align: center;"|<u>'''Max Range'''</u>
| style="text-align: center;"|<u>'''Capacity'''</u>
| style="text-align: center;"|<u>'''Availability'''</u>
| style="text-align: center;"|<u>'''Cost'''</u>
|-
| style="text-align: center;"|Atmosphere Sensor (Rating 1–3)
| style="text-align: center;"| -
| style="text-align: center;"|[1]
| style="text-align: center;"|1
| style="text-align: center;"|Rating x 25
|-
| style="text-align: center;"|Camera (Rating 1–6)
| style="text-align: center;"| -
| style="text-align: center;"|[1]
| style="text-align: center;"|1
| style="text-align: center;"|Rating x 100
|-
| style="text-align: center;"|Cyberware Scanner (Rating 1–6)
| style="text-align: center;"|15 meters
| style="text-align: center;"|[1]
| style="text-align: center;"|1; R
| style="text-align: center;"|Rating x 75
|-
| style="text-align: center;"|Directional Microphone
| style="text-align: center;"| -
| style="text-align: center;"|[1]
| style="text-align: center;"|1
| style="text-align: center;"|50
|-
| style="text-align: center;"|Geiger Counter
| style="text-align: center;"| -
| style="text-align: center;"|[1]
| style="text-align: center;"|1
| style="text-align: center;"|50
|-
| style="text-align: center;"|Laser Microphone (Rating 1–6)
| style="text-align: center;"|100 meters
| style="text-align: center;"|[2]
| style="text-align: center;"|3; R
| style="text-align: center;"|Rating x 50
|-
| style="text-align: center;"|Laser Range Finder
| style="text-align: center;"|1,000 meters
| style="text-align: center;"|[1]
| style="text-align: center;"|3
| style="text-align: center;"|100
|-
| style="text-align: center;"|MAD Scanner (Rating 1–3)
| style="text-align: center;"|5 meters
| style="text-align: center;"|[1]
| style="text-align: center;"|2; R
| style="text-align: center;"|Rating x 75
|-
| style="text-align: center;"|Motion Sensor
| style="text-align: center;"|25 meters
| style="text-align: center;"|[1]
| style="text-align: center;"|1
| style="text-align: center;"|50
|-
| style="text-align: center;"|Olfactory Sensor (Rating 1–6)
| style="text-align: center;"| -
| style="text-align: center;"|[1]
| style="text-align: center;"|1
| style="text-align: center;"|Rating x 500
|-
| style="text-align: center;"|Radio Signal Scanner (Rating 1–6)
| style="text-align: center;"|20 meters
| style="text-align: center;"|[1]
| style="text-align: center;"|1; R
| style="text-align: center;"|Rating x 25
|-
| style="text-align: center;"|Ultrasound
| style="text-align: center;"|50 meters
| style="text-align: center;"|[1]
| style="text-align: center;"|3
| style="text-align: center;"|1,000
|}


*'''Atmosphere Sensor''': Weather forecasts are notoriously untrustworthy (thanks to pollution, the Awakening, and other factors), but atmospheric sensors can keep you from getting caught in the rain.
*'''Atmosphere Sensor''': Weather forecasts are notoriously untrustworthy (thanks to pollution, the Awakening, and other factors), but atmospheric sensors can keep you from getting caught in the rain.
*'''Camera''': See [[Shadowrun Visual Sensors & Imaging Devices|Visual Sensors &amp; Imaging Devices]].
*'''Camera''': See [[Shadowrun Visual Sensors & Imaging Devices|Visual Sensors &amp; Imaging Devices]].


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*'''Geiger Counter''': This sensor picks up the amount of radioactivity surrounding it.
*'''Geiger Counter''': This sensor picks up the amount of radioactivity surrounding it.


*'''Laser Microphone''': This sensor bounces a laser beam against a solid object like a windowpane, reads the vibrational variations of the surface, and translates them into the sounds that are occurring on the other side of the surface. Use Perception: Search + (Device rating x 0D+2) for the listener’s Perception: Search Test. Maximum range is 100 meters.
*'''Laser Microphone''': This sensor bounces a laser beam against a solid object like a windowpane, reads the vibrational variations of the surface, and translates them into the sounds that are occurring on the other side of the surface. Use Perception: Search + (Device rating x 2 pips (3 pips = 1D)) for the listener’s Perception: Search Test. Maximum range is 100 meters.


*'''Laser Range Finder''': This simple sensor emits a laser beam that is reflected off a target’s surface and picked up by a detector to calculate the exact distance.
*'''Laser Range Finder''': This simple sensor emits a laser beam that is reflected off a target’s surface and picked up by a detector to calculate the exact distance.
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*'''Olfactory Scanner''': The olfactory sensor picks up and analyzes the molecules in the air. It works in the same way as the olfactory booster. (See [[Shadowrun Headware|Headware]])
*'''Olfactory Scanner''': The olfactory sensor picks up and analyzes the molecules in the air. It works in the same way as the olfactory booster. (See [[Shadowrun Headware|Headware]])


*'''Radio Signal Scanner''': The radio signal scanner locates and locks in on radio traffic from RFID tags, wireless networks, and other transmitters, and is especially useful at capturing signals originating from nearby. The scanner can also measure a signal’s strength and pinpoint its location. Treat the scanner as if it were a Sniffer program (p. 234) equal to its rating; see p. 229 for rules on detecting and intercepting wireless signals.
*'''Radio Signal Scanner''': The radio signal scanner locates and locks in on radio traffic from RFID tags, wireless networks, and other transmitters, and is especially useful at capturing signals originating from nearby. The scanner can also measure a signal’s strength and pinpoint its location.
 
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="376"
|- height="20" style="height:15.0pt"
| style="height: 15pt; width: 82pt; text-align: center;"|<u>'''Sensor Packages'''
</u>
| style="width: 100px; text-align: center;"|<u>'''Capacity'''</u>
| style="width: 100px; text-align: center;"|<u>'''Signal'''</u>
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|RFID
| style="width: 100px; text-align: center;"|1
| style="width: 100px; text-align: center;"|0
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Micro
| style="width: 100px; text-align: center;"|1
| style="width: 100px; text-align: center;"|1D+1
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Handheld/Minidrone
| style="width: 100px; text-align: center;"|3
| style="width: 100px; text-align: center;"|2D
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Mounted/Small Drone
| style="width: 100px; text-align: center;"|5
| style="width: 100px; text-align: center;"|2D+2
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Medium Drone
| style="width: 100px; text-align: center;"|6
| style="width: 100px; text-align: center;"|2D+2
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Large Drone
| style="width: 100px; text-align: center;"|8
| class="xl65" style="width: 100px; text-align: center;"|2D+2
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Vehicle
| style="width: 100px; text-align: center;"|12
| style="width: 100px; text-align: center;"|3D+1
|}
 


{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="483"
*'''Ultrasound''': The ultrasound accessory consists of an emitter that sends out continuous ultrasonic pulses and a receiver that picks up the echoes of these pulses to create a topographic ultrasound map. Ultrasound is perfect to “see” textures, calculate distances between objects, and pick up things otherwise invisible to the naked eye, it can’t handle colors or brightness. It also can’t penetrate materials like glass that would be transparent to optical sensors. You can set it to a passive mode, where it doesn’t emit ultrasonic pulses but still picks up ultrasound from outside sources, such as motion sensors or someone else’s ultrasound sensors on active mode (or bats).
|- height="20" style="height:15.0pt"
=='''Source'''==
| style="height: 15pt; width: 158pt; text-align: center;"|<u>'''Sensor Functions'''
*Shadowrun 5th Edition Core Rulebook (2nd Printing) (pages 445-446)
</u>
*thedemonapostle
| style="width: 44px; text-align: center;"|<u>'''Capacity'''</u>
| style="width: 44px; text-align: center;"|<u>'''Availability'''</u>
| style="width: 44px; text-align: center;"|<u>'''Cost'''</u>
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Atmosphere Sensor (Rating 1–3)
| style="width: 44px; text-align: center;"|[1]
| style="width: 44px; text-align: center;"|1
| style="width: 44px; text-align: center;"|Rating x 25
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Cyberware Scanner (Rating 1–6)
| style="width: 44px; text-align: center;"|[1]
| style="width: 44px; text-align: center;"|1R
| style="width: 44px; text-align: center;"|Rating x 75
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Directional Microphone
| style="width: 44px; text-align: center;"|[1]
| style="width: 44px; text-align: center;"|1
| style="width: 44px; text-align: center;"|50
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Geiger Counter
| style="width: 44px; text-align: center;"|[1]
| style="width: 44px; text-align: center;"|1
| style="width: 44px; text-align: center;"|50
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Laser Microphone (Rating 1–6)
| style="width: 44px; text-align: center;"|[2]
| style="width: 44px; text-align: center;"|3R
| style="width: 44px; text-align: center;"|Rating x 50
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Laser Range Finder
| style="width: 44px; text-align: center;"|[1]
| class="xl65" style="width: 44px; text-align: center;"|3
| style="width: 44px; text-align: center;"|100
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|MAD Scanner (Rating 1–3)
| style="width: 44px; text-align: center;"|[1]
| style="width: 44px; text-align: center;"|2R
| style="width: 44px; text-align: center;"|Rating x 75
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Motion Sensor
| style="width: 44px; text-align: center;"|[1]
| style="width: 44px; text-align: center;"|1
| style="width: 44px; text-align: center;"|50
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Olfactory Sensor (Rating 1–6)
| style="width: 44px; text-align: center;"|[1]
| style="width: 44px; text-align: center;"|1
| style="width: 44px; text-align: center;"|Rating x 500
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Radio Signal Scanner (Rating 1–6)
| style="width: 44px; text-align: center;"|[1]
| class="xl65" style="width: 44px; text-align: center;"|1R
| style="width: 44px; text-align: center;"|Rating x 25
|}

Latest revision as of 00:10, 4 July 2020

Sensors

[edit]

Sensors are found almost everywhere. Cheaply produced by the billions, miniaturization and integration have made sensors both located everywhere and hard to spot. You can put sensors in just about everything, and lots of people do. Your can of FizzyGoo is watching you and reporting back to marketing. You can play the sensor game, too.

Sensors need to be placed in a housing or case of some sort, or built into another device. Sensors can record data themselves or forward it wirelessly in real-time or as files to other devices. Sensors are available in seven ratings (2–8) and two types: single and array. When you use the sensor array for Perception Tests, you may use your Sensors skill in place of your Perception skill.

  • Sensor Array: This sensor package includes up to eight functions listed under Sensor Functions.
  • Single Sensor: This is a sensor that can do only one function listed under Sensor Functions.
Sensors Capacity Availability Cost
Handheld Housing 1-3 - Capacity x 100
Wall-Mounted Housing 1-6 - Capacity x 250
Sensor Array (Rating 2-8) [6] 2 Rating x 1,000
Single Sensor (Rating 2-8) [1] 2 Rating x 100

Housings

[edit]

Sensors can be put into devices that have capacity. Most vehicles and drones come factory-equipped with a sensor array (at a rating listed with their stats). What you can put your sensor in is limited by the Rating of the sensor.

Sensor Housing Max Sensor Rating
RFID, audio or visual device, headware 2
Handheld device, small (or smaller) drone 3
Wall-mounted Device, medium drone 4
Large drone, cyberlimb 5
Motorcycle 6
Vehicle (larger than a motorcycle) 7
Buildings, airports, etc. 8

Sensor Functions

[edit]

All of the functions you can choose for your sensor(s) are listed on the Sensor Functions table. If a function has the same name as an imaging or audio device, it’s the same as its description in those sections, with a Capacity equal to its Rating, and thus is not described here.

Sensor Functions Max Range Capacity Availability Cost
Atmosphere Sensor (Rating 1–3) - [1] 1 Rating x 25
Camera (Rating 1–6) - [1] 1 Rating x 100
Cyberware Scanner (Rating 1–6) 15 meters [1] 1; R Rating x 75
Directional Microphone - [1] 1 50
Geiger Counter - [1] 1 50
Laser Microphone (Rating 1–6) 100 meters [2] 3; R Rating x 50
Laser Range Finder 1,000 meters [1] 3 100
MAD Scanner (Rating 1–3) 5 meters [1] 2; R Rating x 75
Motion Sensor 25 meters [1] 1 50
Olfactory Sensor (Rating 1–6) - [1] 1 Rating x 500
Radio Signal Scanner (Rating 1–6) 20 meters [1] 1; R Rating x 25
Ultrasound 50 meters [1] 3 1,000
  • Atmosphere Sensor: Weather forecasts are notoriously untrustworthy (thanks to pollution, the Awakening, and other factors), but atmospheric sensors can keep you from getting caught in the rain.
  • Camera: See Visual Sensors & Imaging Devices.
  • Cyberware Scanner: This millimeter-wave scanner is primarily intended to detect cyber-implants, but can be used to identify other contraband as well. Maximum range 15 meters.
  • Directional Microphone: Allows the user to listen in on distant conversations. Solid objects as well as loud sounds outside the line of eavesdropping block the reception. Maximum range is 100 meters.
  • Geiger Counter: This sensor picks up the amount of radioactivity surrounding it.
  • Laser Microphone: This sensor bounces a laser beam against a solid object like a windowpane, reads the vibrational variations of the surface, and translates them into the sounds that are occurring on the other side of the surface. Use Perception: Search + (Device rating x 2 pips (3 pips = 1D)) for the listener’s Perception: Search Test. Maximum range is 100 meters.
  • Laser Range Finder: This simple sensor emits a laser beam that is reflected off a target’s surface and picked up by a detector to calculate the exact distance.
  • MAD Scanner: The MAD (Magnetic Anomaly Detection) scanner is used to detect weapons and concentrations of metal. It has a maximum range of 5 meters.
  • Motion Sensor: This sensor uses a mix of ultrasound and lowpower infrared to detect motion and drastic changes in the ambient temperature.
  • Olfactory Scanner: The olfactory sensor picks up and analyzes the molecules in the air. It works in the same way as the olfactory booster. (See Headware)
  • Radio Signal Scanner: The radio signal scanner locates and locks in on radio traffic from RFID tags, wireless networks, and other transmitters, and is especially useful at capturing signals originating from nearby. The scanner can also measure a signal’s strength and pinpoint its location.
  • Ultrasound: The ultrasound accessory consists of an emitter that sends out continuous ultrasonic pulses and a receiver that picks up the echoes of these pulses to create a topographic ultrasound map. Ultrasound is perfect to “see” textures, calculate distances between objects, and pick up things otherwise invisible to the naked eye, it can’t handle colors or brightness. It also can’t penetrate materials like glass that would be transparent to optical sensors. You can set it to a passive mode, where it doesn’t emit ultrasonic pulses but still picks up ultrasound from outside sources, such as motion sensors or someone else’s ultrasound sensors on active mode (or bats).

Source

[edit]
  • Shadowrun 5th Edition Core Rulebook (2nd Printing) (pages 445-446)
  • thedemonapostle