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Cylon Centurion: Difference between revisions

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<p style="text-align: center;">'''Centurion'''</p>
<p style="text-align: center;">'''Centurion'''</p>


*'''Type''': Cybernetic Lifeform
*'''Type''': Cybernetic Lifeform
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<p style="text-align: center;">'''Dexterity''': 2D</p>
<p style="text-align: center;">'''Dexterity''': 2D</p>


*Archaic Guns: 4D
*Archaic Guns: 4D
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<p style="text-align: center;">'''Perception''': 2D+1</p>
<p style="text-align: center;">'''Perception''': 2D+1</p>


*Forgery: 3D
*Forgery: 3D
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*Search: 3D+2
*Search: 3D+2
*Sneak: 3D+2
*Sneak: 3D+2


<br /><br /><br /><br /><br /><br /><br />
<br /><br /><br /><br /><br /><br /><br />
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<p style="text-align: center;">'''Knowledge''': 2D+2</p>
<p style="text-align: center;">'''Knowledge''': 2D+2</p>


*Streetwise: 3D+1
*Streetwise: 3D+1
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<p style="text-align: center;">'''Strength''': 4D</p>
<p style="text-align: center;">'''Strength''': 4D</p>


*Climbing / Jumping: 6D
*Climbing / Jumping: 6D
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<p style="text-align: center;">'''Mechanical''': 2D</p>
<p style="text-align: center;">'''Mechanical''': 2D</p>


*Astrogation: 3D+1
*Astrogation: 3D+1
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<p style="text-align: center;">'''Technical''': 2D</p>
<p style="text-align: center;">'''Technical''': 2D</p>


*Armor Repair: 3D+1
*Armor Repair: 3D+1
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<p style="text-align: center;">'''Special Abilities'''</p>
<p style="text-align: center;">'''Special Abilities'''</p>


*Cylon Centurions ignore Stun damage and do not suffer Damage penalties.
*Cylon Centurions ignore Stun damage and do not suffer Damage penalties.
*Armor: Str+2D (All locations)
*Armor: Str+2D (All locations)
*Automatic Firearm (one per arm): 4D; Range: 1-55/110/220 meters
*Automatic Firearm (one per arm): 4D; Range: 1-44/110/220 meters
*Finger Claws/Blades (each hand counts as one): Str+1D
*Finger Claws/Blades (each hand counts as one): Str+1D
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Revision as of 20:51, 19 April 2020

Centurion


  • Type: Cybernetic Lifeform
  • Species: Cybernetic Lifeform Node, "Cylon"
  • Height: 2.133 meters
  • Weight: 136.08kg

Dexterity: 2D


  • Archaic Guns: 4D
  • Artillery: 4D
  • Artillery (S) Mortars: 4D+2
  • Dodge: 4D
  • Firearms: 4D
  • Firearms: (S) Machineguns: 4D+2
  • Grenade: 4D
  • Melee Combat: 4D
  • Melee Parry: 4D
  • Missile Weapons: 4D
  • Pick Pocket: 3D+1
  • Running: 4D
  • Vehicle Firearms: 4D

Perception: 2D+1


  • Forgery: 3D
  • Gambling: 3D+2
  • Hide: 3D+2
  • Investigation: 3D
  • Search: 3D+2
  • Sneak: 3D+2









Knowledge: 2D+2


  • Streetwise: 3D+1
  • Tactics: 4D

Strength: 4D


  • Climbing / Jumping: 6D
  • Lifting: 6D
  • Stamina: 6D
  • Swimming: 6D

Mechanical: 2D


  • Astrogation: 3D+1
  • Capital Ship Gunnery: 4D
  • Communications: 3D+1
  • Sensors: 3D+1
  • Starship Gunnery: 4D

Technical: 2D


  • Armor Repair: 3D+1
  • Firearms Repair: 2D+2
  • Capital Ship Repair: 2D+2
  • Capital Ship Weapon Repair: 2D+2
  • Computer Programming / Repair: 3D+1
  • Demolitions: 4D+2
  • Droid Programming: 3D+1
  • Droid Repair: 3D+1
  • Ground Vehicle Repair: 2D+2
  • Security: 3D+1
  • Space Transport Repair: 2D+2
  • Starfighter Repair: 2D+2
  • Space Transport Repair: 2D+2

Special Abilities


  • Cylon Centurions ignore Stun damage and do not suffer Damage penalties.
  • Armor: Str+2D (All locations)
  • Automatic Firearm (one per arm): 4D; Range: 1-44/110/220 meters
  • Finger Claws/Blades (each hand counts as one): Str+1D
  • Move: 12
  • Force Sensitive?: No
  • Force Points: 0
  • Dark Side Points: 0
  • Character Points: 5 - 15

Description: Call ‘em bulletheads, clankers, chrome jobs, or whatever, but make no mistake, these ain’t the Cylons your Daddy faced in the first war. The new Cylon Centurions are a completely different and far deadlier kind of toaster. They’re strong, fast, and tireless.

Centurions stand about seven feet tall. They’re covered in heavy armor, which completely surrounds whatever mix of organic bits and circuitry may lie underneath. Their bodies are generally human-like with similar points of articulation, and they can walk, run, and jump with more agility than seems fair. Still, the damn things are so heavy and metallic that each step makes a loud mechanical sound. Each arm sports a built-in automatic weapon for fire attacks and razor-sharp fingertips for bloody close-up work.

Near as we can tell, Centurions communicate wirelessly. They’re intelligent, but only seem to be capable of following instructions. Not a lot of capacity for creative thought there. The clankers understand human speech, but cannot speak themselves. A single Centurion is a damned deadly foe; a group can be a real nightmare—they have preprogrammed tactics and know how to work effectively together.

The new toasters can be shot or blown apart, though their thick armor makes them tough. Explosive or armor piercing rounds take them down faster than traditional ammo.

Notes:

  • Not capable of verbal speech

Source:

  • Battlestar Galactica RPG (page 210)
  • thedemonapostle