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Aratech R82 Jump Boots: Difference between revisions

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Created page with "*Model: Aratech R82 Jump Boots<br />Type: Repulsor boots<br />Skill: Repulsorlift operation (repulsor engine), rocket pack operation (rockets)<br />Cost: 150, 25 (fuel)<br />Avai..."
 
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*Model: Aratech R82 Jump Boots<br />Type: Repulsor boots<br />Skill: Repulsorlift operation (repulsor engine), rocket pack operation (rockets)<br />Cost: 150, 25 (fuel)<br />Availability: 2<br />Game Notes: Repulsorlift Engine: Can operate up to one hour before power packs must be replaced. Has a flight ceiling of 35 meters and a Move of 18. Rocket Jets: Holds enough fuel for five blasts, which can move the wearer up to 25 meters vertically or 50 meters horizontally.<br />Source: Galladinium’s Fantastic Technology (pages 62-63), Rules of Engagement – The Rebel SpecForce Handbook (page 51)
'''Model:''' Aratech R82 Jump Boots<br />
'''Type:''' Repulsor boots<br />
'''Skill:''' Repulsorlift operation (repulsor engine), rocket pack operation (rockets)<br />
'''Cost:''' 150, 25 (fuel)<br />
'''Availability:''' 2<br />
'''Game Notes:''' Repulsorlift Engine: Can operate up to one hour before power packs must be replaced. Has a flight ceiling of 35 meters and a Move of 18. Rocket Jets: Holds enough fuel for five blasts, which can move the wearer up to 25 meters vertically or 50 meters horizontally.<br />
'''Source:''' Galladinium’s Fantastic Technology (pages 62-63), Rules of Engagement – The Rebel SpecForce Handbook (page 51)
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==>[[Repulsors]]

Latest revision as of 19:05, 25 August 2019

Model: Aratech R82 Jump Boots
Type: Repulsor boots
Skill: Repulsorlift operation (repulsor engine), rocket pack operation (rockets)
Cost: 150, 25 (fuel)
Availability: 2
Game Notes: Repulsorlift Engine: Can operate up to one hour before power packs must be replaced. Has a flight ceiling of 35 meters and a Move of 18. Rocket Jets: Holds enough fuel for five blasts, which can move the wearer up to 25 meters vertically or 50 meters horizontally.
Source: Galladinium’s Fantastic Technology (pages 62-63), Rules of Engagement – The Rebel SpecForce Handbook (page 51)
==>Repulsors