Jump to content

Babylon 5 Arbiter IPX Research Craft: Difference between revisions

From Episode D6: Star Wars D6 Wiki
imported>Thedemonapostle
Created page with "thumb|500px|right '''Name''': Arbiter<br />'''Craft''': Arbiter IPX Research Craft<br />'''Type''': Research Craft<br />'''S..."
 
imported>Thedemonapostle
No edit summary
Line 1: Line 1:
[[File:Babylon 5 Arbiter IPX Research Craft.jpg|thumb|500px|right]]
[[File:Babylon 5 Arbiter IPX Research Craft.jpg|thumb|500px|right]]


'''Name''': Arbiter<br />'''Craft''': Arbiter IPX Research Craft<br />'''Type''': Research Craft<br />'''Scale''': Starfighter<br />'''Length''': 28 meters (estimated)<br />'''Skill''': Space Transports<br />'''Crew''': 1<br />'''Crew Skill''': Astrogation: 2D+1; Communications: 2D+1; Sensors: 2D+1; Space Transports: 2D+1; Starship Gunnery: 3D<br />'''Passengers''': 1<br />'''Cargo Capacity''': 2 metric tons<br />'''Consumables''': none<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D<br />'''Space''': 6<br />'''Atmosphere''': 330; 950 km/h<br />'''Hull''': 5D<br />'''Sensors'''
'''Name''': Arbiter<br />'''Craft''': Arbiter IPX Research Craft<br />'''Type''': Research Craft<br />'''Scale''': Starfighter<br />'''Length''': 28 meters (estimated)<br />'''Skill''': Space Transports<br />'''Crew''': 1<br />'''Crew Skill''': Astrogation: 3D+1; Communications: 3D+1; Sensors: 3D+1; Space Transports: 3D+1; Starship Gunnery: 2D+2<br />'''Passengers''': 1<br />'''Cargo Capacity''': 2 metric tons<br />'''Consumables''': none<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D<br />'''Space''': 6<br />'''Atmosphere''': 330; 950 km/h<br />'''Hull''': 5D<br />'''Sensors'''
*Passive: 12 / 0D+1
*Passive: 12 / 0D+1
*Scan: 24 / 0D+2
*Scan: 24 / 0D+2
Line 8: Line 8:
'''Weapons'''
'''Weapons'''
*'''Tri-Linked Particle Repeater'''
*'''Tri-Linked Particle Repeater'''
: Fire Arc: forward<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D+2<br />Space Range: 1-5/12/25<br />Atmosphere Range: 10-500/1,200/2,500m<br />Rate of fire: 5<br />Damage: 5D
: Fire Arc: forward<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D+2<br />Space Range: 1-2/3/6<br />Atmosphere Range: 10-200/300/600m<br />Damage: 7D+2


*'''Grapple'''
*'''Grapple'''

Revision as of 21:30, 28 January 2019

Name: Arbiter
Craft: Arbiter IPX Research Craft
Type: Research Craft
Scale: Starfighter
Length: 28 meters (estimated)
Skill: Space Transports
Crew: 1
Crew Skill: Astrogation: 3D+1; Communications: 3D+1; Sensors: 3D+1; Space Transports: 3D+1; Starship Gunnery: 2D+2
Passengers: 1
Cargo Capacity: 2 metric tons
Consumables: none
Nav Computer: yes
Maneuverability: 3D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 5D
Sensors

  • Passive: 12 / 0D+1
  • Scan: 24 / 0D+2
  • Search: 48 / 1D
  • Focus: 1 / 1D+1

Weapons

  • Tri-Linked Particle Repeater
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/3/6
Atmosphere Range: 10-200/300/600m
Damage: 7D+2
  • Grapple
Fire Arc: turret
Crew:1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Range: 5 meters
Strength: 3D

Miscellaneous:

  • Artificial Gravity: no
  • Crew: 1 Pilot
  • Average Crew Experience Level: Civilian Trained
  • Stealth: 7 (Base Difficulty to detect ship)
  • Afterburners
  • Atmospheric Capable
  • Fusion Engine
  • Remote Jump Point

Notes:

  • Remote Jump Point: This ship can actually force any other allied ship to open a Jump Point with a Difficulty 8 Space Transports skill check.

Description: An entire fleet of advanced-technology scouting and reconnaissance crafts, the Arbiters are a tool of the (in)famous IPX exploration teams. They are sent with commercial fleets and other long-ranged convoys to map out decent places for IPX to set up colony or research bases, and to take note of any trade routes that seem dangerous or risky; using that information to arrange for adequate escorts or alternate routes. They are only armed with enough firepower to harass enemy fighters or clear landing paths on alien worlds, rarely ever trying to fight any battle that they could easily escape.

Using a slaved activation drive for any friendly jump engine in their fleets, the Arbiters can actually force a ship to open a jump point at the push of a button – giving it as many escape routes as it has jump capable allies. It is preferable for an Arbiter to leave an entirely civilian convoy behind to the mercy of raiders if it means that the advanced technology on the IPX vessel can be saved – sending reinforcements back to help if they can once the Arbiter is safe in port.

Source:

  • Babylon 5: Ships of the Galaxy (page 138)
  • thedemonapostle