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Colonial Aesir Class Battlestar: Difference between revisions

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'''Weapons'''
'''Weapons'''
*'''Medium Point-Defense System'''
*'''Medium Point-Defense System'''
: Fire Arc: turrets<br />Crew: 0; Automated<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: Automated: 3D+1<br />Space Range: 1-3/9/18<br />Damage: 3D+1
: Fire Arc: turrets<br />Crew: 0; Automated<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: Automated: 3D+1<br />Space Range: 1-3/6/12<br />Damage: 3D+1
*'''12 Primary Assault Railguns'''
*'''12 Primary Assault Railguns'''
: Fire Arc: 2 forward, 5 dual turrets<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 3-27/81/162<br />Damage: 4D+2
: Fire Arc: 2 forward, 5 dual turrets<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1-15/30/60<br />Damage: 4D+2
*'''18 Missile Systems'''
*'''18 Missile Systems'''
: Fire Arc: 2 forward, 8 port, 8 starboard<br />Crew: 2<br />Skill: capital ship gunnery<br />Fire Control: 3D+1
: Fire Arc: 2 forward, 8 port, 8 starboard<br />Crew: 2<br />Skill: capital ship gunnery<br />Fire Control: 3D+1
:*'''Heavy Missiles'''
:*'''Heavy Missiles'''


:: Scale: capital<br />Space Range: 3-27/81/162<br />Damage: 4D+2
:: Scale: capital<br />Space Range: 1-15/30/60<br />Damage: 5D+1


:*'''Nuclear Missiles'''
:*'''Nuclear Missiles'''


:: Scale: capital<br />Space Range: 3-27/81/162<br />Damage: 6D+2
:: Scale: capital<br />Space Range: 3-45/90/180<br />Damage: 6D+2


'''Complement''':
'''Complement''':

Revision as of 13:48, 11 October 2018

Name: Aesir
Craft: Colonial Military Aesir Class Battlestar
Type: Carrier / Battleship
Scale: Capital
Length: 1,120 x 420.6 x 180 meters
Skill: Capital Ship Pilot
Crew: 1,760; skeleton: 176/+10
Passengers: 4,000
Cargo Capacity: 17,150 metric tons
Consumables: 20 months
Jump Drive: x410
Nav Computer: yes
Maneuverability: 2D
Space: 5
Hull: 6D+1
Sensors

  • Passive: 40 / 1D+1
  • Scan: 80 / 2D+1
  • Search: 160 / 3D+2
  • Focus: 4 / 5D

Weapons

  • Medium Point-Defense System
Fire Arc: turrets
Crew: 0; Automated
Scale: starfighter
Skill: starship gunnery
Fire Control: Automated: 3D+1
Space Range: 1-3/6/12
Damage: 3D+1
  • 12 Primary Assault Railguns
Fire Arc: 2 forward, 5 dual turrets
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-15/30/60
Damage: 4D+2
  • 18 Missile Systems
Fire Arc: 2 forward, 8 port, 8 starboard
Crew: 2
Skill: capital ship gunnery
Fire Control: 3D+1
  • Heavy Missiles
Scale: capital
Space Range: 1-15/30/60
Damage: 5D+1
  • Nuclear Missiles
Scale: capital
Space Range: 3-45/90/180
Damage: 6D+2

Complement:

Description: The eighty vessels in the Aesir Class represent the largest class of Battlestars in the history of the Colonies, though the vessels themselves are the smallest Battlestars fielded since the beginning of the First Cylon War.

The basic design was conceived in the wake of the Armistice, in a period of tightened budgets and reduced military threats. Smaller, yet only marginally less capable than their predecessors, Aesir's were cheaper and less manpower intensive to build and deploy.

The Aesir Class also represents the longest building run in Colonial history, with a span of twenty-five years between the laying of the first keel and the last. The technical advances made during that period account, in part, for the number of variants built to the basic Aesir design.

While it is axiomatic of starship design that the more vessels of a particular type are built, the more the designers are tempted to tinker with it and this has never proven more true than with the Aesir Class, which was built in no less than five distinct variants- differing in external appearance, armament, electronics suites and even the number of engines.

Quirks/Special Characteristics: A handful of Aesir Class Battlestars (the Valkyrie-type variant) were fitted with an innovative magazine feed system that allowed cannon and missiles to be fired from fixed positions on the same turret. Though the concept worked well in computer simulations, in fleet exercises it was discovered that the system was prone to jamming during period of high ammo expenditure, and that there was a 27% chance that missiles would be destroyed by adjoining cannon fire. While the system wasn’t removed from the vessels fitted with it, it was never used in any other Colonial warship.

Source:

  • Battlestar Galactica Thin Blue Line Corebook (pages 92-93)
  • thedemonapostle