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Terran Confederation F-27/Q Arrow Eclipse Light Fighter: Difference between revisions

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[[File:Terran Confederation F-27Q Arrow Eclipse Light Fighter.jpg|thumb|500px|right]]
[[File:Terran Confederation F-27Q Arrow Eclipse Light Fighter.jpg|thumb|500px|right]]


'''Name''': F-27/Q Arrow Eclipse<br />'''Craft''': Douglas Aerospace F-27/Q Arrow Eclipse<br />'''Type''': Light Fighter<br />'''Scale''': starfighter<br />'''Length''': 20 meters<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Cargo Capacity''': 400 kg<br />'''Consumables''': 9 days<br />'''Jump Drive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 6D+2<br />'''Space''': 11<br />'''Atmosphere''': 435; 1,250 km/h <br />'''Hull''': 3D+1<br />'''Shields''': 3D+1<br />'''Sensors'''
'''Name''': F-27/Q Arrow Eclipse<br />'''Craft''': Douglas Aerospace F-27/Q Arrow Eclipse<br />'''Type''': Light Fighter<br />'''Scale''': starfighter<br />'''Length''': 20 meters<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Cargo Capacity''': 400 kg<br />'''Consumables''': 9 days<br />'''Jump Drive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 6D+2<br />'''Space''': 11<br />'''Atmosphere''': 435; 1,250 km/h <br />'''Hull''': 5D+2<br />'''Shields''': 3D+1<br />'''Sensors'''
*Passive: 40 / 1D
*Passive: 40 / 1D
*Scan: 80 / 2D
*Scan: 80 / 2D

Revision as of 01:46, 2 July 2017

Name: F-27/Q Arrow Eclipse
Craft: Douglas Aerospace F-27/Q Arrow Eclipse
Type: Light Fighter
Scale: starfighter
Length: 20 meters
Skill: starfighter pilot
Crew: 1
Cargo Capacity: 400 kg
Consumables: 9 days
Jump Drive: x1
Nav Computer: yes
Maneuverability: 6D+2
Space: 11
Atmosphere: 435; 1,250 km/h
Hull: 5D+2
Shields: 3D+1
Sensors

  • Passive: 40 / 1D
  • Scan: 80 / 2D
  • Search: 160 / 3D
  • Focus: 4 / 4D

Weapons

  • 2 Civilian Grade Meson Blasters
Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/40
Atmosphere Range: 100-1,000/2,000/4,000
Rate of fire: 5
Damage: 4D
  • 1 Quad Light Ordnance Hardpoint
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-40/80/280
Atmosphere Range: 100-4,000/8,000/28,000m
Ammo: 4 Prototype/Vampire Leech (LHS) Missiles
Rate of fire: 1
Damage: Special (See Notes)
  • 2 Light Ordnance Tubes
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-10/20/80
Atmosphere Range: 100-1,000/2,000/8,000m
Ammo: 10 Standard Dumb Fire (DF) Missiles per tube
Rate of fire: 1
Damage: 4D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -1D
  • Enhanced Countermeasure Pod Dispenser
Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 3D
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Ammo: 50
Rate of fire: 1
Effects: Enemy Sensors & Fire Control -2D

Notes

  • Prototype/Vampire Leech (LHS) Missiles: Reduces target's shields to zero. Requires two rounds to lock on target.

Gear:

  • Matter/Antimatter Power Plant
  • Standard Cloaking Device: This device must be toggled on and off; while active, the vehicle gains a +25 detection difficulty bonus but may not fire weapons
  • Akwende Drive: FTL Drive System. This drive allows the vehicle to make instantaneous FTL jumps
  • Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.
  • Auto-Repair System: Adds 5D to all repair checks.

Description: This light, versatile fighter has balanced weaponry and is best-suited for short-range combat against light or heavy fighters. Its maneuverability makes it a prime choice for escort, fleet defense and reconnaissance missions, and an emergency life-support system can sustain pilots for up to 7 hours.

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