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Vux Intruder: Difference between revisions

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[[File:Vux Intruder.jpg|thumb|500px|right]]
[[File:Vux Intruder.jpg|thumb|500px|right]]


'''Name''': Vux Intruder<br />'''Craft''': Vux Intruder<br />'''Type''': Warship<br />'''Scale''': capital<br />'''Length''': 65 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 20; 1/+5<br />'''Crew Skill''': Astrogation 7D, capital ship gunnery 6D, capital ship piloting: 4D+1, Sensors: 4D+2<br />'''Passengers''': 0<br />'''Cargo Capacity''': 480 metric tons<br />'''Consumables''': 9 years<br />'''Hyperdrive''': x3278<br />'''Nav Computer''': yes<br />'''Maneuverability''': 0D+2<br />'''Space''': 5<br />'''Atmosphere''': 295; 850kmh<br />'''Hull''': 3D+2<br />'''Sensors'''
'''Name''': Intruder<br />'''Craft''': VUX Intruder<br />'''Type''': warship<br />'''Scale''': capital<br />'''Length''': 533.3 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 20; skeleton: 2/+10<br />'''Cargo Capacity''': 4,267 metric tons<br />'''Consumables''': 40 months<br />'''Hyperdrive''': x1,489<br />'''Nav Computer''': yes<br />'''Maneuverability''': 0D+2<br />'''Space''': 4.3<br />'''Atmosphere''': 285; 815 km/h<br />'''Hull''': 4D+1<br />'''Sensors'''
*Passive: 30/2D
*Passive: 40 / 1D+1
*Scan: 90/3D
*Scan: 80 / 2D+2
*Search: 180/4D
*Search: 160 / 4D
*Focus: 3/4D+2
*Focus: 4 / 5D+1
'''Weapons'''
'''Weapons'''
*'''Gigawatt Laser'''
*'''Gigawatt Laser'''
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-3/5/9<br />Atmosphere Range: 2-6/10/18km<br />Ammo: energy based<br />Rate of fire: 40<br />Damage: 10D
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-3/12/25<br />Atmosphere Range: 2-6/24/50 km<br />Rate of fire: 12<br />Damage: 2D (See Notes)
*'''Limplet Launcher'''
*'''Limpet Parasite Cocoon Launcher'''
: Fire Arc: turret<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 6D<br />Space Range: 1-5/15/25<br />Atmosphere Range: 2-10/30/50km<br />Ammo: N/A<br />Rate of fire: 20<br />Damage: See note
: Fire Arc: forward; but are self guided<br />Crew: 1<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-15/60/121<br />Atmosphere Range: 2-30/120/242 km<br />Rate of fire: 2<br />Damage: -1 Space and -1 pip maneuverability per attached Limplet
'''Notes''':
*'''Gigawatt Laser''': Continuous fire: for each additional shot successfully hit on the same target in the same round, the damage is increased by +1D to a maximum of +12D.


'''Note'''
'''Description''': The VUX Intruder is mighty, yet sluggish. The VUX compensate for their limited mobility by deploying biological limpet parasites to slow down enemy vessels. They also possess precise hyperspace instruments which allow the Intruder to warp into TrueSpace and arrive very close to a given target, performing surprise attacks often to devastating effect. The Intruder's stasis-pulse battery has huge capacity but a slow rate of recovery. This ship benefits from a small outline, often making it a difficult target to hit.
*'''Limplets''': For every successful hit by a limplet on a target ship - target ship is -1  maneuverability and -1 movement. This can be over the ships maneuverability and cause a ship to come to a dead stop.


'''Description''': The VUX Intruder is both incredibly slow and unmaneuverable, but it compensates for this by utilizing limpet parasites to slow down enemy vessels.
'''Propulsion'''


'''Source''': [[user:thedemonapostle|thedemonapostle]]
The Intruder is slow and unmaneuverable. Fortunately, its rate of acceleration is enough to get some good speed from a gravity whip maneuver. Beyond that, VUX captains depend on their limpet armament to compensate for the Intruder's lack of mobility.
 
 
'''Primary Armament'''
 
Intruders are armed with a powerful gigawatt laser that can slice through the hull of any ship in a matter of moments. The laser's modest range and rapid energy consumption demand accuracy and foresight in order for it to be used effectively, however. This weapon sputters pitifully when fired with a depleted battery.
 
'''Secondary Armament'''
 
The other weapon carried aboard the Intruder is the "limpet", which launches into space encased within a protective cocoon and propels itself toward an enemy vessel. Upon nearing a target, the cocoon cracks, releasing the limpet to clamp down upon the enemy vessel's hull. While no damage is inflicted when a limpet attaches, the combination of inflicted damage and added mass reduces a starship's mobility. Only after battle can a damaged ship remove any offending limpets. The VUX are able to mass-produce and deploy this bio-weapon with ease; the energy requirements of this subsystem are therefore minimal.
 
'''Source''':
*[http://wiki.uqm.stack.nl/Intruder Ultronomicon: Intruder]
*thedemonapostle

Latest revision as of 21:55, 24 June 2017

Name: Intruder
Craft: VUX Intruder
Type: warship
Scale: capital
Length: 533.3 meters
Skill: capital ship pilot
Crew: 20; skeleton: 2/+10
Cargo Capacity: 4,267 metric tons
Consumables: 40 months
Hyperdrive: x1,489
Nav Computer: yes
Maneuverability: 0D+2
Space: 4.3
Atmosphere: 285; 815 km/h
Hull: 4D+1
Sensors

  • Passive: 40 / 1D+1
  • Scan: 80 / 2D+2
  • Search: 160 / 4D
  • Focus: 4 / 5D+1

Weapons

  • Gigawatt Laser
Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50 km
Rate of fire: 12
Damage: 2D (See Notes)
  • Limpet Parasite Cocoon Launcher
Fire Arc: forward; but are self guided
Crew: 1
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-15/60/121
Atmosphere Range: 2-30/120/242 km
Rate of fire: 2
Damage: -1 Space and -1 pip maneuverability per attached Limplet

Notes:

  • Gigawatt Laser: Continuous fire: for each additional shot successfully hit on the same target in the same round, the damage is increased by +1D to a maximum of +12D.

Description: The VUX Intruder is mighty, yet sluggish. The VUX compensate for their limited mobility by deploying biological limpet parasites to slow down enemy vessels. They also possess precise hyperspace instruments which allow the Intruder to warp into TrueSpace and arrive very close to a given target, performing surprise attacks often to devastating effect. The Intruder's stasis-pulse battery has huge capacity but a slow rate of recovery. This ship benefits from a small outline, often making it a difficult target to hit.

Propulsion

The Intruder is slow and unmaneuverable. Fortunately, its rate of acceleration is enough to get some good speed from a gravity whip maneuver. Beyond that, VUX captains depend on their limpet armament to compensate for the Intruder's lack of mobility.


Primary Armament

Intruders are armed with a powerful gigawatt laser that can slice through the hull of any ship in a matter of moments. The laser's modest range and rapid energy consumption demand accuracy and foresight in order for it to be used effectively, however. This weapon sputters pitifully when fired with a depleted battery.

Secondary Armament

The other weapon carried aboard the Intruder is the "limpet", which launches into space encased within a protective cocoon and propels itself toward an enemy vessel. Upon nearing a target, the cocoon cracks, releasing the limpet to clamp down upon the enemy vessel's hull. While no damage is inflicted when a limpet attaches, the combination of inflicted damage and added mass reduces a starship's mobility. Only after battle can a damaged ship remove any offending limpets. The VUX are able to mass-produce and deploy this bio-weapon with ease; the energy requirements of this subsystem are therefore minimal.

Source: