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Ur-Quan Kohr-Ah Marauder: Difference between revisions

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[[File:Kohr-Ah Marauder.png|thumb|500px|right]]
[[File:Kohr-Ah Marauder.png|thumb|500px|right]]


'''Name''': Kohr-Ah Marauder<br />'''Craft''': Ur-Quan Kohr-Ah Marauder<br />'''Type''': Warship<br />'''Scale''': capital<br />'''Length''': 175 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 42; 1/+5<br />'''Crew Skill''': Astrogation 4D, Capital Ship Piloting 5D, Capital Ship gunnery 6D, Sensors: 4D<br />'''Passengers''': 0<br />'''Cargo Capacity''': 1,260 metric tons<br />'''Consumables''': 8 months<br />'''Hyperdrive''': x1980<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+1<br />'''Space''': 8<br />'''Atmosphere''': 365; 1,050kmh<br />'''Hull''': 8D+1<br />'''Sensors'''
'''Name''': Marauder<br />'''Craft''': Kohr-Ah Marauder<br />'''Type''': Warship<br />'''Scale''': capital<br />'''Length''': 1,176 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 42; skeleton: 4/+10<br />'''Cargo Capacity''': 20,745 metric tons<br />'''Consumables''': 42 months<br />'''Hyperdrive''': x1,271<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D<br />'''Space''': 7.5<br />'''Atmosphere''': 358; 1,025 km/h<br />'''Hull''': 8D<br />'''Sensors'''
*Passive: 30/2D
*Passive: 42 / 1D+1
*Scan: 60/2D+2
*Scan: 84 / 2D+2
*Search: 90/3D+2
*Search: 168 / 4D
*Focus: 2/4D+2
*Focus: 4 / 5D+2
'''Weapons'''
'''Weapons'''
*'''Energy Spike Cannon'''
*'''Spinning Blade-Disk Launcher'''
: Fire Arc: front<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-9/18/27<br />Atmosphere Range: 2-18/36/54km<br />Charges: 7 + 1 per round<br />Damage: 8D
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-12/48/97<br />Atmosphere Range: 2-24/96/194 km<br />Rate of fire: 2<br />Damage: 8D (See Notes)
*'''F.R.I.E.D. Array ("Fiery Ring of Inevitable and Eternal Destruction")'''
*'''F.R.I.E.D.'''
: Fire Arc: blast wave covering all arcs moving outward from the ship<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 2-4/8/12<br />Atmosphere Range: 4-8/16/24km<br />Charges: 2 + 1 per 21 rounds<br />Area of Effect: 1/2/3/5<br />Damage: 6D/5D/4D/2D
: Fire Arc: all<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-9/36/73<br />Atmosphere Range: 2-18/72/146 km<br />Rate of fire: 1<br />Damage: 6D (See Notes)
'''Notes''':
*'''Spinning Blade-Disk Launcher''': This physical Blade remains on the battlefield until either the Marauder is destroyed or it comes in contact with something. While stationary, the Blade can move towards its target at a Space of 1 if the target is within a Space Range of 4.
*'''F.R.I.E.D.''': The F.R.I.E.D. blossums outward from the Marauder out to its maximum range. The damage is not reduced by range. The super-heated, ionized gases remain on the battlefield for 3 rounds, reducing their damage each round by 2D.


'''Description''': The Kohr-Ah Marauder is a very powerful vessel rivaling the Ur-Quan Dreadnought. It is armed with spinning saw blades and a destructive F.R.I.E.D. system. The ship has been described as being ominously black, as dark as space, with an alien script carved upon the hull producing a "crusty" appearance.
'''Description''': The Kohr-Ah Marauder is a very powerful vessel rivaling the Ur-Quan Dreadnought. It is armed with spinning sawblades and a destructive F.R.I.E.D. system. The ship has been described as being ominously black, as dark as space, with an alien script carved upon the hull producing a "crusty" appearance.


'''Source''': [[user:thedemonapostle|thedemonapostle]]
'''Propulsion'''
 
Comparable in size, speed, acceleration and turning to an Ur-Quan Dreadnought, what the Marauder lacks in mobility it more than makes up for with its devastating weapons systems.
 
'''Primary Armament'''
 
In combat, the Marauder launches spinning metal-blade disks with a near-limitless range and a short-range homing capability. When launched, they will travel in a given direction as long as the weapon button is held down, and when it is released, they will stop and hold their position. As an enemy ship approaches, the disks will slowly close in on it.
 
'''Secondary Armament'''
 
The "Fiery Ring of Inevitable and Eternal Destruction," or F.R.I.E.D., is a ring of super-heated, ionized gases that expands from ports opening along the Marauder's perimeter, annihilating anything in its path. F.R.I.E.D. clouds inflict 6D damage each on enemy ships. If a F.R.I.E.D. shot and an enemy projectile collide, the F.R.I.E.D. will always win. This property makes them very useful for defense.
 
'''Source''':
*[http://wiki.uqm.stack.nl/Marauder Ultronomicon: Marauder]
*thedemonapostle

Latest revision as of 21:25, 24 June 2017

Name: Marauder
Craft: Kohr-Ah Marauder
Type: Warship
Scale: capital
Length: 1,176 meters
Skill: capital ship pilot
Crew: 42; skeleton: 4/+10
Cargo Capacity: 20,745 metric tons
Consumables: 42 months
Hyperdrive: x1,271
Nav Computer: yes
Maneuverability: 1D
Space: 7.5
Atmosphere: 358; 1,025 km/h
Hull: 8D
Sensors

  • Passive: 42 / 1D+1
  • Scan: 84 / 2D+2
  • Search: 168 / 4D
  • Focus: 4 / 5D+2

Weapons

  • Spinning Blade-Disk Launcher
Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-12/48/97
Atmosphere Range: 2-24/96/194 km
Rate of fire: 2
Damage: 8D (See Notes)
  • F.R.I.E.D.
Fire Arc: all
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-9/36/73
Atmosphere Range: 2-18/72/146 km
Rate of fire: 1
Damage: 6D (See Notes)

Notes:

  • Spinning Blade-Disk Launcher: This physical Blade remains on the battlefield until either the Marauder is destroyed or it comes in contact with something. While stationary, the Blade can move towards its target at a Space of 1 if the target is within a Space Range of 4.
  • F.R.I.E.D.: The F.R.I.E.D. blossums outward from the Marauder out to its maximum range. The damage is not reduced by range. The super-heated, ionized gases remain on the battlefield for 3 rounds, reducing their damage each round by 2D.

Description: The Kohr-Ah Marauder is a very powerful vessel rivaling the Ur-Quan Dreadnought. It is armed with spinning sawblades and a destructive F.R.I.E.D. system. The ship has been described as being ominously black, as dark as space, with an alien script carved upon the hull producing a "crusty" appearance.

Propulsion

Comparable in size, speed, acceleration and turning to an Ur-Quan Dreadnought, what the Marauder lacks in mobility it more than makes up for with its devastating weapons systems.

Primary Armament

In combat, the Marauder launches spinning metal-blade disks with a near-limitless range and a short-range homing capability. When launched, they will travel in a given direction as long as the weapon button is held down, and when it is released, they will stop and hold their position. As an enemy ship approaches, the disks will slowly close in on it.

Secondary Armament

The "Fiery Ring of Inevitable and Eternal Destruction," or F.R.I.E.D., is a ring of super-heated, ionized gases that expands from ports opening along the Marauder's perimeter, annihilating anything in its path. F.R.I.E.D. clouds inflict 6D damage each on enemy ships. If a F.R.I.E.D. shot and an enemy projectile collide, the F.R.I.E.D. will always win. This property makes them very useful for defense.

Source: