Mass Effect Character Bio-amps: Difference between revisions
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Implant ports can fit a variety of amps, and there is a growing market for modifications and add-ons. The finest quality implants and amps are manufactured by asari artisans, but the Systems Alliance's L3 implants, first deployed in 2170 CE, represent a significant step forward for human bio-amp manufacturers. By 2186 CE, enhanced L3 variants as well as more advanced L4 and L5 models have been developed, but are experimental and not widely used. | Implant ports can fit a variety of amps, and there is a growing market for modifications and add-ons. The finest quality implants and amps are manufactured by asari artisans, but the Systems Alliance's L3 implants, first deployed in 2170 CE, represent a significant step forward for human bio-amp manufacturers. By 2186 CE, enhanced L3 variants as well as more advanced L4 and L5 models have been developed, but are experimental and not widely used. | ||
'''Bio-amps''' | =='''Bio-amps'''== | ||
*<u>''' | <u>'''Bio-amp Definitions'''</u><br />'''Cost''': Bio-amp cost<br />'''Biotic Power Bonus''': This value added to the roll(s) to use the power.<br />'''Cooldown Bonus''': The value subtracted from the power's cooldown.<br />'''Duration Bonus''': This value is added to the power's duration.<br />'''Availability''': The specific rarity of the bio-amp. | ||
: '''Cost''': 10,000 credits<br />'''Biotic | |||
*<u>'''Aldrin Labs Solaris Amp'''</u> | |||
: '''Cost''': 10,000 credits<br />'''Biotic Power Bonus''': +0D+1<br />'''Cooldown Bonus''': none<br />'''Duration Bonus''': none<br />'''Availability''': 2; F | |||
*<u>''' | *<u>'''Armali Council Prodigy'''</u> | ||
: '''Cost''': | : '''Cost''': 20,000 credits<br />'''Biotic Power Bonus''': none<br />'''Cooldown Bonus''': none<br />'''Duration Bonus''': 1/2 round<br />'''Availability''': 2; F | ||
*<u>''' | *<u>'''Armax Arsenal Gemini'''</u> | ||
: '''Cost''': | : '''Cost''': 20,000 credits<br />'''Biotic Power Bonus''': none<br />'''Cooldown Bonus''': 1/2 round<br />'''Duration Bonus''': none<br />'''Availability''': 2; F | ||
*<u>'''Kassa Fabrication Polaris'''</u> | *<u>'''Kassa Fabrication Polaris'''</u> | ||
: '''Cost''': | : '''Cost''': 75,000 credits<br />'''Biotic Power Bonus''': +0D+1<br />'''Cooldown Bonus''': 1/2 round<br />'''Duration Bonus''': 1/2 round<br />'''Availability''': 3; F | ||
*<u>'''Serrice Council Savant'''</u> | *<u>'''Serrice Council Savant'''</u> | ||
: '''Cost''': 2,000,000 credits<br />'''Biotic | : '''Cost''': 320,000 credits<br />'''Biotic Power Bonus''': +1D+1<br />'''Cooldown Bonus''': 1/2 round<br />'''Duration Bonus''': 1/2 round<br />'''Availability''': 4: R | ||
*<u>'''Sirta Foundation's Unity Amp'''</u> | |||
: '''Cost''': 20,000 credits<br />'''Biotic Power Bonus''': none<br />'''Cooldown Bonus''': 1/4 round<br />'''Duration Bonus''': 1/4 round<br />'''Availability''': 2; F | |||
*<u>'''Spectre Gear HMBA Basic line of Bio-amps'''</u> | |||
: '''Cost''': 75,000 credits<br />'''Biotic Power Bonus''': +0D+2<br />'''Cooldown Bonus''': 1/2 round<br />'''Duration Bonus''': 1/4 round<br />'''Availability''': 3; F | |||
*<u>'''Spectre Gear HMBA Advanced line of Bio-amps '''</u> | |||
: '''Cost''': 82,500 credits<br />'''Biotic Power Bonus''': +0D+2<br />'''Cooldown Bonus''': 1/2 round<br />'''Duration Bonus''': 1/3 round<br />'''Availability''': 3; F | |||
*<u>'''Spectre Gear HMBA Master line of Bio-amps '''</u> | |||
: '''Cost''': 90,000 credits<br />'''Biotic Power Bonus''': +0D+2<br />'''Cooldown Bonus''': 1/2 round<br />'''Duration Bonus''': 1/2 round<br />'''Availability''': 3; F | |||
'''Source''': | '''Source''': | ||
*[http://masseffect.wikia.com/wiki/Bio-amps Mass Effect Wiki: Bio-amps] | *[http://masseffect.wikia.com/wiki/Bio-amps Mass Effect Wiki: Bio-amps] | ||
*thedemonapostle | *thedemonapostle | ||
Revision as of 13:01, 13 March 2017
Biotics manipulate mass effect fields using dozens of element zero nodules within their nervous system that react to electric stimuli from the brain. Bio-amps allow biotics to synchronize the nodules so they can form fields large and strong enough for practical use. Amplifiers can improve a specific discipline or talent.
An implant is a surgically-embedded interface port into which amps are "plugged in". They are also known as "wetware" because of their cybernetic nature. In humans, the implant is usually placed at the base of the skull for convenient access, though the user must be careful to keep it free of contaminants.
Implant ports can fit a variety of amps, and there is a growing market for modifications and add-ons. The finest quality implants and amps are manufactured by asari artisans, but the Systems Alliance's L3 implants, first deployed in 2170 CE, represent a significant step forward for human bio-amp manufacturers. By 2186 CE, enhanced L3 variants as well as more advanced L4 and L5 models have been developed, but are experimental and not widely used.
Bio-amps
Bio-amp Definitions
Cost: Bio-amp cost
Biotic Power Bonus: This value added to the roll(s) to use the power.
Cooldown Bonus: The value subtracted from the power's cooldown.
Duration Bonus: This value is added to the power's duration.
Availability: The specific rarity of the bio-amp.
- Aldrin Labs Solaris Amp
- Cost: 10,000 credits
Biotic Power Bonus: +0D+1
Cooldown Bonus: none
Duration Bonus: none
Availability: 2; F
- Armali Council Prodigy
- Cost: 20,000 credits
Biotic Power Bonus: none
Cooldown Bonus: none
Duration Bonus: 1/2 round
Availability: 2; F
- Armax Arsenal Gemini
- Cost: 20,000 credits
Biotic Power Bonus: none
Cooldown Bonus: 1/2 round
Duration Bonus: none
Availability: 2; F
- Kassa Fabrication Polaris
- Cost: 75,000 credits
Biotic Power Bonus: +0D+1
Cooldown Bonus: 1/2 round
Duration Bonus: 1/2 round
Availability: 3; F
- Serrice Council Savant
- Cost: 320,000 credits
Biotic Power Bonus: +1D+1
Cooldown Bonus: 1/2 round
Duration Bonus: 1/2 round
Availability: 4: R
- Sirta Foundation's Unity Amp
- Cost: 20,000 credits
Biotic Power Bonus: none
Cooldown Bonus: 1/4 round
Duration Bonus: 1/4 round
Availability: 2; F
- Spectre Gear HMBA Basic line of Bio-amps
- Cost: 75,000 credits
Biotic Power Bonus: +0D+2
Cooldown Bonus: 1/2 round
Duration Bonus: 1/4 round
Availability: 3; F
- Spectre Gear HMBA Advanced line of Bio-amps
- Cost: 82,500 credits
Biotic Power Bonus: +0D+2
Cooldown Bonus: 1/2 round
Duration Bonus: 1/3 round
Availability: 3; F
- Spectre Gear HMBA Master line of Bio-amps
- Cost: 90,000 credits
Biotic Power Bonus: +0D+2
Cooldown Bonus: 1/2 round
Duration Bonus: 1/2 round
Availability: 3; F
Source:
- Mass Effect Wiki: Bio-amps
- thedemonapostle