Mass Effect Character Weapon Mods: Difference between revisions
Appearance
imported>Thedemonapostle No edit summary |
imported>Thedemonapostle No edit summary |
||
| Line 25: | Line 25: | ||
[[Mass Effect: Weapons: Submachine Gun Mods|Submachine Gun Mods]]<br /> | [[Mass Effect: Weapons: Submachine Gun Mods|Submachine Gun Mods]]<br /> | ||
[[Mass Effect: Weapons: Pistol Mods|Pistol Mods]]<br /> | [[Mass Effect: Weapons: Pistol Mods|Pistol Mods]]<br /> | ||
</p> | </p> | ||
Revision as of 13:15, 9 February 2017
Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others. Only two mods can be applied to a weapon at a time, and the same mod cannot be applied twice to a single weapon.
Once a weapon mod is found, it may be applied to any and all of the weapons of the applicable type at a weapon bench.
| Level | I | II | III | IV | V |
| Installation Difficulty | Very Easy | Easy | Moderate | Difficulty | Very Difficult |
Assault Rifle Mods
Shotgun Mods
Sniper Rifle Mods
Submachine Gun Mods
Pistol Mods