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Mass Effect Geth: Difference between revisions

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[[File:Mass Effect Geth.jpg|thumb|500px|right]]
[[File:Mass Effect Geth.jpg|thumb|500px|right]]


'''Name''': Geth (trooper)<br />'''Attribute Dice''': 12D<br />'''Dexterity''': 1D/4D<br />'''Knowledge''': 1D/2D<br />'''Mechanical''': 1D/2D<br />'''Perception''': 1D/3D<br />'''Strength''': 1D/4D<br />'''Technical''': 1D/2D
'''Name''': Geth<br />'''Attribute Dice''': 11D<br />'''Dexterity''': 2D / 4D<br />'''Knowledge''': 1D / 3D<br />'''Mechanical''': 2D / 4D<br />'''Perception''': 2D / 4D<br />'''Strength''': 2D / 4D<br />'''Technical''': 2D / 4D


'''Move''': 10 / 12<br />'''Size''': 1.4 - 1.8 m<br />'''Weight''': 40 - 80 kg
'''Move''': 10 / 12<br />'''Size''': 1.4 - 1.8 m<br />'''Weight''': 40 - 80 kg


'''Special Abilities''':
'''Unique Characteristics'''
*'''Synthetic''': Geth are immune to poisons, gases, do not eat, drink or sleep and can survive in vaccum. Geth characters do not gain the +6D to base stats as they cannot be heroes.
*'''Synthetic''': Geth are immune to poisons, gases, do not eat, drink or sleep and can survive in vacuum. Geth can be modified like the same way you would implant new cybernetics. Geth have a limit of 45 upgrade points and mod slots by installing cybernetic implants and armor mods. 1 upgrade points is equal to 1 mod slot when installing additional mods. Geth can’t modify themselves.
*'''Armor''': All Geth have at least basic armor giving them a natural +1D+2 to Str vs any damage.
*'''Technology Aptitude''': By character creation geth get 2 points for every 1 point put into Electronic Devices, Search, Security and Synthetics (to a maximum of 6).
*'''Network AI''': For additional Geth beyond the 1st each gains +1D Know. Ex if there are 2 Geth they each get +1D Know Technology Aptitude: Being machines themselves, all Geth get +2D to Technology: Secruity, Technology: Computer Programming / Repair, and Technology: Synthetic Repair.
*'''Armor Plated''': Geth have +4 additional Damage Resistance and they can’t wear any additional armor.
*'''Internal Kinetic Barriers''': Geth have 6 points of Kinetic Barriers.
*'''Shield Boost''': Geth regenerate full Kinetic Barriers every 2 rounds when not receiving damage.
*'''Ambiguous Morality''': Due to their lack of morality geth can’t use Paragon or Renegade points.
*'''Shunned''': Due to devastation that the geth brought to the galaxy’s inhabitants. All Bargain, Con, Command, Persuasion and Streetwise tests attempted by geth are raised by 2 difficulty levels. The GM may also decide in any moment that such a test can’t be even attempted.
*'''Singular Unit''': PCs playing as Geth are individual units that are disconnected form the Geth network or are "drones" sent by the geth collective to gather data. Either way the GM and the PC should adjust accordingly.


'''Racial Averages''':
'''Description'''
*'''Average Geth (trooper)''': Dexterity 2D, Knowledge 1D, Mechanical 2D, Perception 2D, Strength 3D, Technical 2D Move: 10


'''Description''': ''"Basically, the more Geth you get together the smarter they all become"'' - Tali Zorah nar Rayyah
The geth are reclusive and secretive. This is partly due to their synthetic nature: They have no need to interact with other races because they do not share the same goals, needs or instincts as organic species. As machines, comfort is also not a concern for them, something that is reflected in elements of geth ship and station design. They find it more efficient to live on space stations and draw resources from asteroids.


The geth are a race of networked AIs that reside in the Terminus Systems. The geth were created nearly 300 years ago by the quarians as laborers and tools of war. When the geth began to question their masters, the quarians realized they had achieved self-awareness and thus attempted to exterminate them. The geth won the resulting war, banishing the quarians from their home world and reducing them to a race of nomads. The example set by the geth has led to the legally enforced, systematic repression of artificial intelligences in galactic society. It was feared that after they drove the quarians from their homeworld, the geth would turn on the rest of the galaxy, but this never happened, and they followed a pattern of isolationism.
Geth psychology is completely alien to organics. They do not value individuality, preferring to share all memories and thoughts of all programs. This means geth cannot and do not wish to hide their thoughts, even those that do not follow the norm, with their reasoning for differing thoughts being apparent. More importantly, deceit, manipulation and lying are impossible among the geth. No concepts of vulnerability or privacy exist; geth are completely honest with each other about their thoughts and their reasons for those thoughts. This means there is a great deal of understanding among geth, with every geth being part of the consciousness of every other geth. While the geth are incapable of deceit among themselves, they are not above using deceit to study organic behavior.


Playing as a geth would be incredibly difficult; firstly the entire species hates organics, secondly organics (most especially quarians) hate them back and lastly a solitary geth isn't much more intelligent than an animal.
Geth have no government or leaders; the geth use FTL communications to "build a consensus," a completely Consensus Democratic method in which every geth program makes a choice on any matter. Even within Legion itself, consensus must be reached among its many programs before decisions can be made.


It would take a very creative player and a willing GM to pull off a geth player character.
'''Personality''': Read description above.
 
'''Physical Description''': Physically, the humanoid geth resemble quarians—their hands, head shape and legs are similar—which is
probably a holdover from their origins. A common design feature among geth is a single brightly glowing photoreceptor, causing
some to refer to them as "flashlight heads". Geth are primarily composed of two materials: a flexible but durable outer shell, and a
kind of synthetic muscle tissue. It is actually possible for this synthetic muscle to be grafted to organic. Geth "bleed" a white
conductive fluid when shot, but they don't have any internal organs or nervous system, so the geth do not feel hunger or pain. The
geth are also seen using omni-tools, and have seemingly modified them to heal synthetic wounds; likewise, some geth facilities
contain first-aid kits, implying that their synthetic "tissues" can be repaired using conventional medical technology.
 
'''Homeworld''': Beyond Perseus Veil<br />'''Religion''': None<br />'''Biotics''': No<br />'''Example Names''': Legion


'''Source''':
'''Source''':
*Mass Effect: The Unofficial Role Playing Game (page )
*Mass Effect: The Unofficial Role Playing Game (page )

Revision as of 12:20, 30 January 2017

Name: Geth
Attribute Dice: 11D
Dexterity: 2D / 4D
Knowledge: 1D / 3D
Mechanical: 2D / 4D
Perception: 2D / 4D
Strength: 2D / 4D
Technical: 2D / 4D

Move: 10 / 12
Size: 1.4 - 1.8 m
Weight: 40 - 80 kg

Unique Characteristics

  • Synthetic: Geth are immune to poisons, gases, do not eat, drink or sleep and can survive in vacuum. Geth can be modified like the same way you would implant new cybernetics. Geth have a limit of 45 upgrade points and mod slots by installing cybernetic implants and armor mods. 1 upgrade points is equal to 1 mod slot when installing additional mods. Geth can’t modify themselves.
  • Technology Aptitude: By character creation geth get 2 points for every 1 point put into Electronic Devices, Search, Security and Synthetics (to a maximum of 6).
  • Armor Plated: Geth have +4 additional Damage Resistance and they can’t wear any additional armor.
  • Internal Kinetic Barriers: Geth have 6 points of Kinetic Barriers.
  • Shield Boost: Geth regenerate full Kinetic Barriers every 2 rounds when not receiving damage.
  • Ambiguous Morality: Due to their lack of morality geth can’t use Paragon or Renegade points.
  • Shunned: Due to devastation that the geth brought to the galaxy’s inhabitants. All Bargain, Con, Command, Persuasion and Streetwise tests attempted by geth are raised by 2 difficulty levels. The GM may also decide in any moment that such a test can’t be even attempted.
  • Singular Unit: PCs playing as Geth are individual units that are disconnected form the Geth network or are "drones" sent by the geth collective to gather data. Either way the GM and the PC should adjust accordingly.

Description

The geth are reclusive and secretive. This is partly due to their synthetic nature: They have no need to interact with other races because they do not share the same goals, needs or instincts as organic species. As machines, comfort is also not a concern for them, something that is reflected in elements of geth ship and station design. They find it more efficient to live on space stations and draw resources from asteroids.

Geth psychology is completely alien to organics. They do not value individuality, preferring to share all memories and thoughts of all programs. This means geth cannot and do not wish to hide their thoughts, even those that do not follow the norm, with their reasoning for differing thoughts being apparent. More importantly, deceit, manipulation and lying are impossible among the geth. No concepts of vulnerability or privacy exist; geth are completely honest with each other about their thoughts and their reasons for those thoughts. This means there is a great deal of understanding among geth, with every geth being part of the consciousness of every other geth. While the geth are incapable of deceit among themselves, they are not above using deceit to study organic behavior.

Geth have no government or leaders; the geth use FTL communications to "build a consensus," a completely Consensus Democratic method in which every geth program makes a choice on any matter. Even within Legion itself, consensus must be reached among its many programs before decisions can be made.

Personality: Read description above.

Physical Description: Physically, the humanoid geth resemble quarians—their hands, head shape and legs are similar—which is probably a holdover from their origins. A common design feature among geth is a single brightly glowing photoreceptor, causing some to refer to them as "flashlight heads". Geth are primarily composed of two materials: a flexible but durable outer shell, and a kind of synthetic muscle tissue. It is actually possible for this synthetic muscle to be grafted to organic. Geth "bleed" a white conductive fluid when shot, but they don't have any internal organs or nervous system, so the geth do not feel hunger or pain. The geth are also seen using omni-tools, and have seemingly modified them to heal synthetic wounds; likewise, some geth facilities contain first-aid kits, implying that their synthetic "tissues" can be repaired using conventional medical technology.

Homeworld: Beyond Perseus Veil
Religion: None
Biotics: No
Example Names: Legion

Source:

  • Mass Effect: The Unofficial Role Playing Game (page )