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=='''Tech Talents'''==
<u>'''Tech Talents'''</u>


Your average techie in Mass Effect can repair a damaged Drive Core, reprogram a VI, apply Medigel, or even attach a cybernetic limb to someone. These are mundane abilities when compared to what a Tech Specialist can do.
Your average techie in Mass Effect can repair a damaged Drive Core, reprogram a VI, apply Medigel, or even attach a cybernetic limb to someone. These are mundane abilities when compared to what a Tech Specialist can do.

Revision as of 14:40, 10 January 2017

Tech Talents

Your average techie in Mass Effect can repair a damaged Drive Core, reprogram a VI, apply Medigel, or even attach a cybernetic limb to someone. These are mundane abilities when compared to what a Tech Specialist can do.

Through intimate knowledge of certain skills and the proper application of the Omnitool, a character with Tech Talents can wipe an enemy AI's programming instantly rewriting new commands with AI Hack, override a weapons heat-sinks and overheat it making it useless with Sabotage, they can even apply the transmitter power of an Omnitool to cause misfires in an opponents neurons, possibly killing them, with Neural Shock.

Much like the Combat Talents, Tech Talents are based off of your skill in the Tech attribute skills. The talent Sabotage for example, is gained through knowledge of how ranged weapons deal with the heat of firing rounds. With enough skill in ranged weapon repair, the Tech Specialist is able to bypass the saftey features and ruin a weapon so it cannot be used against him.

All Tech Powers require an Omnitool to function. Unless otherwise stated a character cannot use a Tech Talent without an Omnitool.