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[[File:Inara Serra.jpg|thumb|500px|right]]
[[File:Inara Serra.jpg|thumb|500px|right]]


'''NAME''': Inara Serra<br />'''TYPE''': Registered Companion<br />'''SPECIES''': Human<br />'''HEIGHT ''': ??<br />'''WEIGHT''': ??<br />'''AGE''': ??<br />'''GENDER''': Female
'''NAME''': Inara Serra<br />'''TYPE''': Registered Companion<br />'''SPECIES''': Human<br />'''HEIGHT ''': 1.7 m (5' 7")<br />'''WEIGHT''': 57 kg<br />'''GENDER''': Female


'''DEXTERITY''': 2D+2
'''DEXTERITY''': 2D+2
*Bows: 7D+1
*Bows: 5D+1
*Brawling Parry: 4D
*Brawling Parry: 4D
*Dancing: 7D+1
*Dancing: 5D+1
*Dodge: 4D+2
*Running: 4D+2
*Running: 4D+2
*Thrown Weapons: 4D+2
*Thrown Weapons: 4D+2
Line 12: Line 13:
'''KNOWLEDGE''': 3D
'''KNOWLEDGE''': 3D
*Bureaucracy: 5D
*Bureaucracy: 5D
*Intimidation: 6D+2
*Business: 5D
*Scholar: 5D
*Intimidation: 5D
*Streetwise: 5D
*Streetwise: 5D
*Survival: 5D
*Tactics: 5D
*Willpower: 8D+1
*Value: 5D
*Willpower: 5D


'''MECHANICAL''': 2D+2
'''MECHANICAL''': 2D+2
*Communications: 4D+2
*Capital Ship Pilot: 4D+2
*Sensors: 4D+2
*Sensors: 4D+2
*Space Transports: 4D+2
*Space Transports: 4D+2
*Starfighter Pilot: 4D+2


'''PERCEPTION''': 3D+1
'''PERCEPTION''': 3D
*Bargain: 12D
*Bargain: 5D
*Command: 7D
*Command: 5D
*Con: 6D+1
*Con: 5D
*Forgery: 5D+1
*Forgery: 5D
*Gambling: 8D
*Gambling: 5D
*Investigation: 9D+1
*Investigation: 5D
*Persuasion: 11D+2
*Persuasion: 6D+1
*Persuasion: (S) Seduction: 17D+1
*Persuasion: (S) Seduction: 8D+1
*Search: 9D+2
*Search: 5D
*(S) Empathy: 7D+2
*(S) Intuition: 7D


'''STRENGTH''': 2D
'''STRENGTH''': 1D+2
*Brawling: 3D+1
*Brawling: 3D
*Climb/Jump: 4D
*Climbing / Jump: 3D+2
*Lifting: 4D
*Lifting: 3D+2
*Swimming: 4D
*Stamina: 3D+2
*Swimming: 3D+2


'''TECHNICAL''': 2D+2
'''TECHNICAL''': 2D+2
*First aid: 4D
*First Aid: 4D


'''MOVE''': 10<br />'''FORCE SENSITIVE''': NO<br />'''FORCE POINTS''': 5<br />'''DARK SIDE POINTS''': 0<br />'''CHARACTER POINTS''': 15<br />'''CREDITS''': 25,000
'''MOVE''': 10<br />'''FORCE SENSITIVE''': NO<br />'''FORCE POINTS''': 5<br />'''DARK SIDE POINTS''': 0<br />'''CHARACTER POINTS''': 15<br />'''CREDITS''': 25,000


'''GEAR''':<br />Hair Pin<br />Bolt Thrower (Auto bow)<br />Beautiful Clothes
'''GEAR''':
*Hair Pin - While Inara doesn’t carry a weapon as such, she sometimes wears an ornate hair pin that can be used as a dagger when necessary. Damage STR+1D+1.
*Bolt Thrower - Inara owns and is proficient with a bolt-thrower, a newtech weapon that uses the same skill and discipline of a bow but fires with nearly the force of a bullet. She may fire it up to 2 times per turn. Damage 4D. It takes 4 turns to assemble the bow.


'''Capsule''':
'''Traits'''


"A companion chooses her own clients, that's guild law. But physical appearance doesn't matter so terribly,you look for a compatibility of spirit."<br />―Inara describing how she chooses her clients
*Allure (Minor Asset) - Inara is beautiful, and is trained to use her presence to its best advantage.


Inara Serra is a Companion who leased a shuttle from Captain Malcolm Reynolds and traveled with Serenity's crew.
*Credo (Minor Complication) - The privacy of her clients and the importance of keeping her commitments are two things Inara will not breach without great reason.


'''Biography'''
*Friends in High Places (Minor Asset) - As a respected Companion, Inara has contacts among many rich and powerful people on many worlds and moons.


"On Sihnon, we started training at twelve, years of discipline and preparation before the physical act of pleasure was even mentioned. Control was the first lesson, and the last."- Inara explaining how much studying is involved with being a Companion.
*Highly Educated (Minor Asset) - Inara was well-schooled in a Companion Training House on Sihnon from a very early age.


Inara, born in the late 25th century on Sihnon, is a Companion, a high-society courtesan licensed by the Union of Allied Planets (the "Alliance"). In Alliance society, Companions are part of the social elite, often accompanying the wealthy and powerful. They have considerable ritual and ceremony surrounding their services, which appear to extend beyond sex to nurturing psychological and emotional well-being.
*Memorable (Minor Complication) - Inara is a singular woman, one who tends to stand out in a crowd and in memory.


As of the end of the original Firefly series, most of what is known about Companions is derived from Inara herself and incidental discussions with and about other Companions and Companion-trained individuals. These sources suggest that Companion training includes social and physical grace, at least some performing arts, and psychology. Companions choose their own customers, and can have ungracious customers banned from any Companionship.
*Registered Companion (Minor Asset) - The Companion Client Registry is only a keystroke away, along with many other benefits of Guild membership. However, it comes with a few responsibilities, as well.


Inara was a rising member of Companion House Madrassa, possibly in contention for house priestess, when she suddenly and inexplicably left to travel the outer rim. She has suggested that she "wanted to see the universe".
'''Role Playing Notes'''


Less than a year before the events of "Serenity" (the pilot episode of Firefly), she contracted with Malcolm "Mal" Reynolds, captain of spaceship Serenity, to lease one of its shuttles for transportation, living space, and workspace. This provides Inara with some mobility independent of Serenity, and Malcolm with some respectability that helps him open doors in the marketplace that he might not otherwise achieve as an ordinary smuggler. Though earning his disfavor initially by stating that she supported unification of the Alliance and the Independents (in flashback in the episode "Out of Gas"), she and Mal have developed an unacknowledged attraction to each other which they resist, ostensibly for business reasons, and practically by jesting and sometimes hurtful bickering.
“I can see you expressing some astonishment that we had a registered Companion on board Serenity. She wasn’t a member of the crew, as such. Inara rented one of the ship’s shuttles, not that you’d’ve recognized it for a proper shuttle, what with the fancy rugs and the velvet pillows, gold-gilt trappings and silk sheets. The business arrangement worked out fine for both of us. Her rent money helped keep Serenity flyin’, while being aboard meant she could travel from planet to planet, where she met and entertained high-class, high-payin’ clientele.


Inara has a number of frequent clients throughout the Allied worlds, and takes both male and female clients, although most of her clients are male.
“Did I mention she was a whore?


Inara appears to be at least somewhat adept at swordplay ("Shindig"). In the movie Serenity, it is shown that she also may have been trained somewhat in the martial arts, and is skilled with a bow and arrow, apparently preferring them over firearms. In a proposed extended version of a scene from Serenity, in Inara's Companion montage, she was to be seen teaching the girls how to use the bow, but this idea was dropped, claiming that she appeared too much like "Wonder Woman". This is mentioned in the DVD commentary.
“Inara helped me in other ways, too, though not what you’re thinkin’. She made it a rule to never service the crew. There are some planets that wouldn’t let Serenity land without her credentials smoothing our way. For that reason, I called her the Ambassador (call her other names less polite when I want to rile her. And I do take considerable pleasure in riling her!).


Inara is one of only three main characters in the Firefly / Serenity universe who express any religious/philosophical beliefs; she is Buddhist. The two other characters whose beliefs are currently known are Book, a Christian Shepherd (pastor), and Malcolm Reynolds whose faith in God was broken in the Battle of Serenity Valley.
“I have to say, though, that Inara is a puzzle to me. Why would a beautiful Companion, who was, as I’ve heard rumored, on her way to becoming a High Priestess in the Guild House on Sihnon, choose to fly the black with lowlife such as ourselves? Why would a woman of her beauty and brains and talents, who could be sitting in the lap of some rich client dining on strawberries and cream, choose instead to eat canned protein at our table? Not to mention her life being endangered on more than one occasion when one of our jobs got a bit out of hand.


In the audio commentaries for the series DVD collection, it is mentioned that there is a subplot for Inara which was not developed in the series or the film. The producers mention two foreshadowing events that hinted at this plot. The first is the syringe-like object that Inara looks at during the Reaver encounter in the pilot episode, and the second is hidden in the dialogue of the conversation she has with Simon when the ship is disabled in the episode "Out of Gas". The line most likely associated with this hidden subplot is her response to Simon's "I don't want to die on this ship," "I don't want to die at all," as the rest of their conversation is straightforward exposition. Another eventual hint is Nandi's comment in Heart of Gold when she said to Inara that she hadn't aged a day. During a panel at 2008's DragonCon, Morena Baccarin confirmed that Inara was indeed dying of a terminal illness.
“Why would she? Fact is, she wouldn’t. Wouldn’t choose to be with us, that is. The Ambassador left us for good and all, so she says. Gone to train more little high-class whores. The crew misses her. A few more than others. Kaylee almost forgets how to be cheerful. Almost.”


'''Relationships'''
—Conversation with Malcolm Reynolds


*'''Mal''': Her trade as a Companion is a source of constant tension between the two, with Mal often making derogatory references to her profession during their arguments. However, Mal does treat her with a reasonable amount of courtesy and takes great offense when she is insulted (despite often insulting her himself, as she points out), leading to a duel with her client Atherton Wing, which almost resulted in Mal's death. The sexual tension between the two is clear; however it is left unresolved by the end of the series. It's hinted that she has deeper feelings for him than she likes to admit, demonstrated by her weeping after Mal's liaison with the house madam, her friend, in Heart of Gold. She openly dislikes the idea of Mal getting married. After finding Mal unconscious on the ground, the result of Saffron's kiss, Inara kisses Mal. As River is picking up their thoughts in the beginning of "Objects in Space" it seems clear that Inara and Mal are both hoping the other will admit the unspoken feelings. In the comic book "Better Days" it is revealed that Inara at least occasionally fantasizes about Mal while she is carnally engaged with her clients.
'''Source''':
 
*Serenity Role Playing Game (pages 18-19)
*'''Zoe''': While Inara and Mal bicker, she and Zoe are at about the exact opposite. The two will often banter to one another about Mal's plans.
*thedemonapostle
 
*'''Kaylee''': She is often a mothering figure to Kaylee. She brushes Kaylee's hair and interprets her feelings for Simon, as well as going shopping together when Serenity is docked and she doesn't have a client scheduled.
 
*'''Simon''': Simon seeks her out on occasion when he needs help looking after River. She and Simon will often band together to enforce the idea of caution onto Mal's plans, though their advice often goes unheeded.
 
*'''River''': Inara often looks after River when Simon is working in the infirmary or helping the rest of the crew on a job. Like Kaylee, Inara is very nurturing to River.
 
*'''Shepherd Book''': Despite his initial hesitation about her occupation, Shepherd quickly warms to her, bringing some of his cooking to her shuttle for her dinner and seeking her advice when his faith is tested due to his involvement with criminals.
 
'''Source''': Serenity Role Playing Game (pages 18-19)

Revision as of 15:28, 5 January 2017

NAME: Inara Serra
TYPE: Registered Companion
SPECIES: Human
HEIGHT : 1.7 m (5' 7")
WEIGHT: 57 kg
GENDER: Female

DEXTERITY: 2D+2

  • Bows: 5D+1
  • Brawling Parry: 4D
  • Dancing: 5D+1
  • Dodge: 4D+2
  • Running: 4D+2
  • Thrown Weapons: 4D+2

KNOWLEDGE: 3D

  • Bureaucracy: 5D
  • Business: 5D
  • Intimidation: 5D
  • Streetwise: 5D
  • Tactics: 5D
  • Value: 5D
  • Willpower: 5D

MECHANICAL: 2D+2

  • Capital Ship Pilot: 4D+2
  • Sensors: 4D+2
  • Space Transports: 4D+2
  • Starfighter Pilot: 4D+2

PERCEPTION: 3D

  • Bargain: 5D
  • Command: 5D
  • Con: 5D
  • Forgery: 5D
  • Gambling: 5D
  • Investigation: 5D
  • Persuasion: 6D+1
  • Persuasion: (S) Seduction: 8D+1
  • Search: 5D
  • (S) Empathy: 7D+2
  • (S) Intuition: 7D

STRENGTH: 1D+2

  • Brawling: 3D
  • Climbing / Jump: 3D+2
  • Lifting: 3D+2
  • Stamina: 3D+2
  • Swimming: 3D+2

TECHNICAL: 2D+2

  • First Aid: 4D

MOVE: 10
FORCE SENSITIVE: NO
FORCE POINTS: 5
DARK SIDE POINTS: 0
CHARACTER POINTS: 15
CREDITS: 25,000

GEAR:

  • Hair Pin - While Inara doesn’t carry a weapon as such, she sometimes wears an ornate hair pin that can be used as a dagger when necessary. Damage STR+1D+1.
  • Bolt Thrower - Inara owns and is proficient with a bolt-thrower, a newtech weapon that uses the same skill and discipline of a bow but fires with nearly the force of a bullet. She may fire it up to 2 times per turn. Damage 4D. It takes 4 turns to assemble the bow.

Traits

  • Allure (Minor Asset) - Inara is beautiful, and is trained to use her presence to its best advantage.
  • Credo (Minor Complication) - The privacy of her clients and the importance of keeping her commitments are two things Inara will not breach without great reason.
  • Friends in High Places (Minor Asset) - As a respected Companion, Inara has contacts among many rich and powerful people on many worlds and moons.
  • Highly Educated (Minor Asset) - Inara was well-schooled in a Companion Training House on Sihnon from a very early age.
  • Memorable (Minor Complication) - Inara is a singular woman, one who tends to stand out in a crowd and in memory.
  • Registered Companion (Minor Asset) - The Companion Client Registry is only a keystroke away, along with many other benefits of Guild membership. However, it comes with a few responsibilities, as well.

Role Playing Notes

“I can see you expressing some astonishment that we had a registered Companion on board Serenity. She wasn’t a member of the crew, as such. Inara rented one of the ship’s shuttles, not that you’d’ve recognized it for a proper shuttle, what with the fancy rugs and the velvet pillows, gold-gilt trappings and silk sheets. The business arrangement worked out fine for both of us. Her rent money helped keep Serenity flyin’, while being aboard meant she could travel from planet to planet, where she met and entertained high-class, high-payin’ clientele.

“Did I mention she was a whore?

“Inara helped me in other ways, too, though not what you’re thinkin’. She made it a rule to never service the crew. There are some planets that wouldn’t let Serenity land without her credentials smoothing our way. For that reason, I called her the Ambassador (call her other names less polite when I want to rile her. And I do take considerable pleasure in riling her!).

“I have to say, though, that Inara is a puzzle to me. Why would a beautiful Companion, who was, as I’ve heard rumored, on her way to becoming a High Priestess in the Guild House on Sihnon, choose to fly the black with lowlife such as ourselves? Why would a woman of her beauty and brains and talents, who could be sitting in the lap of some rich client dining on strawberries and cream, choose instead to eat canned protein at our table? Not to mention her life being endangered on more than one occasion when one of our jobs got a bit out of hand.

“Why would she? Fact is, she wouldn’t. Wouldn’t choose to be with us, that is. The Ambassador left us for good and all, so she says. Gone to train more little high-class whores. The crew misses her. A few more than others. Kaylee almost forgets how to be cheerful. Almost.”

—Conversation with Malcolm Reynolds

Source:

  • Serenity Role Playing Game (pages 18-19)
  • thedemonapostle