Jump to content

Jayne Cobb: Difference between revisions

From Episode D6: Star Wars D6 Wiki
imported>Thedemonapostle
Created page with "thumb|500px|right '''NAME''': Jayne Cobb<br />'''TYPE''': The Mercenary (Public Relations)<br />'''SPECIES''': Human<br />'''HEIGHT''': 1.85m<br />'''..."
 
imported>Thedemonapostle
No edit summary
Line 1: Line 1:
[[File:Jayne Cobb.jpg|thumb|500px|right]]
[[File:Jayne Cobb.jpg|thumb|500px|right]]


'''NAME''': Jayne Cobb<br />'''TYPE''': The Mercenary (Public Relations)<br />'''SPECIES''': Human<br />'''HEIGHT''': 1.85m<br />'''WEIGHT''': 102kg<br />'''AGE''': ??<br />'''GENDER''': Male
'''NAME''': Jayne Cobb<br />'''TYPE''': The Mercenary (Public Relations)<br />'''SPECIES''': Human<br />'''HEIGHT''': 1.93m (6' 4")<br />'''WEIGHT''': 108kg<br />'''GENDER''': Male


'''DEXTERITY''': 2D
'''DEXTERITY''': 2D
*Bows: 4D+1
*Archaic Guns: 4D
*Brawling Parry: 7D
*Blaster: 4D
*Dodge: 7D
*Bows: 4D
*Firearms: 4D+1
*Brawling Parry: 4D+2
*Firearms: (S) Assault Rifle: 7D+2
*Dodge: 4D+2
*Firearms: (S) Pistol: 7D
*Firearms: 4D
*Firearms: (S) Rifle: 7D+2
*Firearms: (S) Assault Rifle: 5D+1
*Grenade: 4D+1
*Firearms: (S) Pistol: 4D+2
*Melee Combat: 3D+2
*Firearms: (S) Rifle: 5D+1
*Melee Parry: 3D+2
*Melee Combat: 3D+1
*Pickpocket: 4D
*Melee Parry: 3D+1
*Pick Pocket: 4D
*Running: 4D
*Running: 4D
*Thrown Weapons: 4D+1
*Thrown Weapons: 4D


'''KNOWLEDGE''': 2D
'''KNOWLEDGE''': 1D+2
*Intimidation: 4D
*Intimidation: 3D
*Streetwise: 4D
*Streetwise: 3D+2
*Survival: 4D+2
*Tactics: 3D
*Willpower: 6D
*Survival: 3D
*Willpower: 3D


'''MECHANICAL''': 2D
'''MECHANICAL''': 1D+2
*Astrogation: 3D+1
*Capital Ship Pilot: 3D
*Communications: 3D+1
*Sensors: 3D
*Sensors: 3D+1
*Space Transports: 3D
*Space Transports: 3D+1
*Starfighter Pilot: 3D


'''PERCEPTION''': 2D
'''PERCEPTION''': 1D+2
*Command: 2D+2
*Command: 3D
*Forgery: 4D
*Forgery: 3D+2
*Gambling: 3D+1
*Gambling: 3D
*Hide: 4D
*Hide: 3D+2
*Investigation: 2D+2
*Investigation: 3D
*Search: 3D+1
*Search: 3D+2
*Sneak: 4D
*Sneak: 3D+2


'''STRENGTH''': 3D+2
'''STRENGTH''': 3D+1
*Brawling: 10D+2
*Brawlin: 6D
*Climb/Jump: 5D+2
*Climbing / Jumping: 5D+1
*Lifting: 5D+2
*Lifting: 5D+1
*Swimming: 5D+2
*Stamina: 5D+1
*Swimming: 5D+1


'''TECHNICAL''': 2D
'''TECHNICAL''': 1D+1
*Security: 4D
*Security: 3D+1


'''MOVE''': 10<br />'''FORCE SENSITIVE''': no<br />'''FORCE POINTS''': 6<br />'''DARK SIDE POINTS''': 3<br />'''CHARACTER POINTS''': 15<br />'''CREDITS''': 200
'''MOVE''': 10<br />'''FORCE SENSITIVE''': no<br />'''FORCE POINTS''': 6<br />'''DARK SIDE POINTS''': 3<br />'''CHARACTER POINTS''': 15


'''GEAR''':<br />Extensive Collection of Firearms<br />[["Vera"]]<br />T-Shirt<br />Trousers<br />Combat Boots<br />Combat Knife
'''GEAR''':
*Pistol - Jayne has an impressive gun collection and this piece is reliable and can be easily concealed. It holds 8 rounds per clip, and can fire up to 3 rounds per turn. Damage 4D.
*[["Vera"]] - Six men came to kill Jayne one day, and the best of them carried a customized Callahan full-bore autolock. It’s now his very favorite gun, and he named it “Vera.” Vera can fire as single-shot or burst up to three times per turn, or full autofire as a full-turn action. Damage 6D+2.
*Jayne wears a t-shirt, trousers, and boots with a combat knife (Damage STR+2D+2) tucked away just in case.


'''Capsule''':
'''Capsule''': “Don’t know much about Jayne Cobb, ‘cept that his mother is still livin’ and must think right highly of her son, ‘cause she knits him these cunning little hats and sends them to him via the post. He must think right highly of his mother, ‘cause he wears them.


"You know what the chain of command is? It's the chain I go get and beat you with until you understand who's in ruttin' command here."<br />―Jayne Cobb
“Jayne’s not got over much fryin’ in his brain pan, if you take my meaning. He does know one thing inside out and upside down and that’s guns.


Jayne Cobb, also known as the "Hero of Canton," was in charge of "public relations" on board Serenity.
“Fact is, when Zoe and I first met Jayne, we were both of us staring down the wrong end of his gun after he and some fellows he was runnin’ with got the drop on us. Now I could see right off that Jayne was the type of man what would always sell himself to the highest bidder. Just had to keep him listening long enough to promise of ten percent of the take and his own bunk. Jayne concluded a shift of allegiance was in order, along with a shift in his gun barrel from me to his late partners.


'''Background and personality'''
“He’s been flyin’ with me ever since.


Jayne was a mercenary who did not fight on either side in the Unification War. He met up with former Independence fighters Malcolm Reynolds and Zoë Alleyne Washburne when his gang tried to rob them. Noting Jayne's skill in tracking them, coupled with him learning how much Jayne was making with the current gang, Mal offered him a larger share of heists and his own bunk, and so Jayne shot one of his companions and joined up with Mal instead, calmly asking, "How big a room?"<br />
“Jayne can handle any sort of firearm ever made. There’s none better at shootin’, ‘cept maybe me. He’s right handy with his fists, too. And he plays the guitar. Not sure why.


Jayne was good in a fight, and reacted before he thought on many occasions. He was also somewhat cruel; when arguing with Mal, he was not above insulting Mal's leadership skills by bringing up the events of the Battle of Serenity Valley, a highly sensitive subject for Mal. Although he often appeared to be somewhat stupid, he had his own peculiar wit. He had played successful jokes on the more intellectual Simon Tam (for instance, tricking Simon, who harbored an excessive fear of the vacuum of space, into putting on a spacesuit to board a pressurized ship). Jayne also had a keen sense of danger and was often the first to raise an accurate warning about impending peril.
“Downside to Jayne—he has a crude mouth, a quick temper, and he’s not altogether what you might call trustworthy. He’s had a couple of chances to sell me out, but so far, the money hasn’t been good enough. One day the money will be good enough.


Although often a strict mercenary, Jayne had his own code of honor. He was loyal to his employer as long as he was being paid well. When he had not acted up to his code of honor, he worked to atone for it, for instance by buying a crate of fresh apples and sharing it with the crew of the ship for what he did on Ariel. Jayne also demonstrated unexpected sentimentality when it was revealed that he sent some of the money earned by his mercenary activities home to his mother, Radiant Cobb. He also proudly sported a ridiculous orange knit cap with ear flaps, simply because his mother made it for him (Wash: "A man walks down the street in that hat, people know he's not afraid of anything."). Despite his occasionally harsh attitude, Jayne demonstrated that he truly did care about his fellow crew members; after Kaylee was accidentally shot by Lawrence Dobson, Jayne was naturally angered by this, but another side of this was shown when he was huddling by the window of the infirmary in bated breath to see if Kaylee survived the operation, and he went out of his way to help Mal close all air vents leading below deck to buy the former time to repair Serenity's engines when the life-support is down and even prepped a spacesuit for Mal for when he ran out of air without being told to do so (while Mal does appreciate this, he tells Jayne that he won't need it). Also, when Mal was about to space him as punishment for betraying Simon and River to the Alliance, Jayne told him with complete sincerity to lie to the other crew members about the reason for his death, caring about what they thought about him in the end; however, even before the Feds double-crossed him in order to take the reward money for themselves, he showed remorse for what he was about to do, especially after seeing Simon potentially risk the mission he arranged to save a man who had almost died due to his doctor's incompetence, as well as after he discovered what the Alliance had done to River.
“When it comes, that day will be an interesting day for us both.”


Jayne kept a large arsenal in his bunk on Serenity. He had named his favorite and most powerful gun, a Callahan full-bore auto lock with customized trigger double cartridge thorough gauge, Vera. He acquired it after killing the previous owner, one of six assassins trying to kill him. After packing Vera into an oxygenated spacesuit so he could fire through outer space, Jayne preserved Serenity by disabling a carrion house (he also took care to kill the scrappers by shooting out their window, too). Jayne frequently carried a handgun based on a LeMat Percussion Revolver, and later carried an assault rifle named Lux.
—Conversation with Malcolm Reynolds


Jayne doesn't have many fears, but he had shown fear at anything to do with Reavers, a sub-population of feral humans. He was convinced that fugitives Simon and his sister River Tam would bring the Alliance down on them, and this concern fueled his dislike of the Tams. He also had a notable fear of River, who slashed him in the chest once and unnerved him with her occasional outbursts, creating a rift that her generally sweet (albeit odd) nature did not help to heal. Jayne also demonstrated fear of dying in what he considered an unmanly manner, notably being "spaced."
'''Source''':
 
*Serenity Role Playing Game (pages 14-15)
Jayne was regarded as something of a Robin Hood-like folk hero by the people of Canton on Higgins' Moon. They erected a statue of him in the center of the town and sung a song dedicated to "the hero of Canton, the man they call Jayne" ("The Ballad of Jayne Cobb") in which they tell how "he robbed from the rich and he gave to the poor." The true story was, however, less heroic. Jayne and his then-partner Stitch Hessian did indeed steal from Magistrate Higgins and drop the money on the town, but this was only because during his escape, Jayne's ship was attacked and damaged, and he needed to lose a lot of weight from the ship just to keep it flying. Jayne dumped the money in desperation, but only after having already thrown out his unfortunate partner. It was while visiting Canton that he let his emotional walls down the most, becoming deeply disturbed when the townspeople continued to idolize him after learning the truth. He tried to deal with this, even going to Mal for help in doing so.
*thedemonapostle
 
'''Source''': Serenity Role Playing Game (pages 14-15)

Revision as of 14:29, 5 January 2017

NAME: Jayne Cobb
TYPE: The Mercenary (Public Relations)
SPECIES: Human
HEIGHT: 1.93m (6' 4")
WEIGHT: 108kg
GENDER: Male

DEXTERITY: 2D

  • Archaic Guns: 4D
  • Blaster: 4D
  • Bows: 4D
  • Brawling Parry: 4D+2
  • Dodge: 4D+2
  • Firearms: 4D
  • Firearms: (S) Assault Rifle: 5D+1
  • Firearms: (S) Pistol: 4D+2
  • Firearms: (S) Rifle: 5D+1
  • Melee Combat: 3D+1
  • Melee Parry: 3D+1
  • Pick Pocket: 4D
  • Running: 4D
  • Thrown Weapons: 4D

KNOWLEDGE: 1D+2

  • Intimidation: 3D
  • Streetwise: 3D+2
  • Tactics: 3D
  • Survival: 3D
  • Willpower: 3D

MECHANICAL: 1D+2

  • Capital Ship Pilot: 3D
  • Sensors: 3D
  • Space Transports: 3D
  • Starfighter Pilot: 3D

PERCEPTION: 1D+2

  • Command: 3D
  • Forgery: 3D+2
  • Gambling: 3D
  • Hide: 3D+2
  • Investigation: 3D
  • Search: 3D+2
  • Sneak: 3D+2

STRENGTH: 3D+1

  • Brawlin: 6D
  • Climbing / Jumping: 5D+1
  • Lifting: 5D+1
  • Stamina: 5D+1
  • Swimming: 5D+1

TECHNICAL: 1D+1

  • Security: 3D+1

MOVE: 10
FORCE SENSITIVE: no
FORCE POINTS: 6
DARK SIDE POINTS: 3
CHARACTER POINTS: 15

GEAR:

  • Pistol - Jayne has an impressive gun collection and this piece is reliable and can be easily concealed. It holds 8 rounds per clip, and can fire up to 3 rounds per turn. Damage 4D.
  • "Vera" - Six men came to kill Jayne one day, and the best of them carried a customized Callahan full-bore autolock. It’s now his very favorite gun, and he named it “Vera.” Vera can fire as single-shot or burst up to three times per turn, or full autofire as a full-turn action. Damage 6D+2.
  • Jayne wears a t-shirt, trousers, and boots with a combat knife (Damage STR+2D+2) tucked away just in case.

Capsule: “Don’t know much about Jayne Cobb, ‘cept that his mother is still livin’ and must think right highly of her son, ‘cause she knits him these cunning little hats and sends them to him via the post. He must think right highly of his mother, ‘cause he wears them.

“Jayne’s not got over much fryin’ in his brain pan, if you take my meaning. He does know one thing inside out and upside down and that’s guns.

“Fact is, when Zoe and I first met Jayne, we were both of us staring down the wrong end of his gun after he and some fellows he was runnin’ with got the drop on us. Now I could see right off that Jayne was the type of man what would always sell himself to the highest bidder. Just had to keep him listening long enough to promise of ten percent of the take and his own bunk. Jayne concluded a shift of allegiance was in order, along with a shift in his gun barrel from me to his late partners.

“He’s been flyin’ with me ever since.

“Jayne can handle any sort of firearm ever made. There’s none better at shootin’, ‘cept maybe me. He’s right handy with his fists, too. And he plays the guitar. Not sure why.

“Downside to Jayne—he has a crude mouth, a quick temper, and he’s not altogether what you might call trustworthy. He’s had a couple of chances to sell me out, but so far, the money hasn’t been good enough. One day the money will be good enough.

“When it comes, that day will be an interesting day for us both.”

—Conversation with Malcolm Reynolds

Source:

  • Serenity Role Playing Game (pages 14-15)
  • thedemonapostle