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Interstellar Alliance Tara'Lin Class Battlecruiser: Difference between revisions

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[[File:Interstellar Alliance Tara'Lin Class Command Battlecruiser.jpg|thumb|500px|right]]
[[File:Interstellar Alliance Tara'Lin Class Command Battlecruiser.jpg|thumb|500px|right]]


'''Name''': Tara'Lin<br />'''Craft''': Interstellar Alliance Tara'Lin Class Command Battlecruiser<br />'''Type''': battlecruiser<br />'''Scale''': capital<br />'''Length''': 1,600 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 346<br />'''Crew Skill''': Astrogation: 6D+1; Capital Ship Pilot: 6D+1; Capital Ship Gunnery: 5D; Communications: 6D+1; Sensors: 6D+1; Starship Gunnery: 5D; Planetary Systems: 6D+1; Tactics: 6D+1; Command: 6D+1<br />'''Passengers''': 4,000<br />'''Cargo Capacity''': 4,000 metric tons<br />'''Consumables''': 40 months<br />'''Hyperdrive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D<br />'''Space''': 8<br />'''Hull''': 8D+2<br />'''Sensors'''
'''Name''': Tara'Lin<br />'''Craft''': Interstellar Alliance Tara'Lin Class Command Battlecruiser<br />'''Type''': battlecruiser<br />'''Scale''': capital<br />'''Length''': 1,600 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 346; Skeleton: 35/+10<br />'''Passengers''': 3,654<br />'''Cargo Capacity''': 3,629 metric tons<br />'''Consumables''': 40 months<br />'''Hyperdrive''': x2<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D<br />'''Space''': 14<br />'''Hull''': 10D+1<br />'''Sensors'''
*Passive: 80/2D+2
*Passive: 32 / 1D
*Scan: 160/3D+2
*Scan: 64 / 2D
*Search: 240/4D+2
*Search: 96 / 3D
*Focus: 8/5D+2
*Focus: 3 / 4D
'''Craft Carried''': 4 flyers, 24 shial<br />'''Weapons'''
'''Weapons'''
*'''5 Neutron Laser Cannons'''
*'''5 Neutron Laser Cannons'''
: Fire Arc: 2 fore, 1 port, 1 starboard, 1 aft<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-15/35/75<br />Damage: 8D+1
: Fire Arc: 2 forward, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-15/35/75<br />Rate of fire: 1<br />Damage: 10D
 
*'''20 Fusion Cannons'''
*'''20 Fusion Cannons'''
: Fire Arc: 6 fore, 4 port, 4 starboard, 6 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Damage: 3D+1
: Fire Arc: 6 forward, 4 port, 4 starboard, 6 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Rate of fire: 1<br />Damage: 4D
*'''Minbari Jamming Suite'''
 
: Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Range: 1-25/50/100<br />Effect: Enemy Fire Control and Sensors -3D+1
*'''2 Electro-Pulse Guns'''
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Rate of fire: 1<br />Damage: 1 Control System Ionized
 
'''Miscellaneous''':
*Artificial Gravity: Yes
*Crew: 346
:*Officers: 10
:*Pilots: 18
:*Sensor Operators: 18
:*Crewmen: 300
*Average Crew Experience Level: Anla’shok Veteran
:*[[Astrogation]]: 7D
:*[[Capital Ship Gunnery]]: 8D+1
:*[[Capital Ship Piloting]]: 7D
:*[[Communications.|Communications]]: 7D
:*[[Sensors.|Sensors]]: 7D
*Stealth: 27 (Base Difficulty to Detect Ship)
*Gravitic Engine
*Jump Point Generator
*Minbari Flight Computer


'''Notes'''
'''Ship Complement''':
*'''Minbari Jamming Suite''': The countermeasure and stealth-enhancing technology of Minbari vessels is the most advanced of the Younger Races. While active, the Minbari jamming suite makes it incredibly difficult for enemy ships to pin down the location of the Minbari craft. Note that a craft equipped with a Minbari jamming suite does not suffer any of these problems when targeting another craft (even if that craft also has a Minbari jamming suite).
*Flyers: 4
*'''Minbari Flight Computer''': The computer systems built into most Minbari spacecraft are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The Minbari flight computer may be activated during any order, though most Minbari vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).
*Shial Heavy Fighters: 24


'''Description''': As of 2262, there were only two of these prized Sharlin variants in service to the Anla’shok. By all accounts, they would have created more but were stymied by the rise of the Minbari Civil War and then the mounting Centauri and Drakh problems that consumed so much of the Rangers’ resources. These floating training camps and resource facilities stayed most of the time traveling in hyperspace from safe point to safe point to keep them out of harm’s way, but occasionally would emerge from their travels to unleash the might of the Anla’shok upon their foes.
'''Description''': As of 2262, there were only two of these prized Sharlin variants in service to the Anla’shok. By all accounts, they would have created more but were stymied by the rise of the Minbari Civil War and then the mounting Centauri and Drakh problems that consumed so much of the Rangers’ resources. These floating training camps and resource facilities stayed most of the time traveling in hyperspace from safe point to safe point to keep them out of harm’s way, but occasionally would emerge from their travels to unleash the might of the Anla’shok upon their foes.
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Each Tara’Lin is considered to be a fully operational training center and asset stockpile with dozens of vehicles and supplies to deploy with the hundreds of Rangers on board when necessary. As with any Sharlin they are thoroughly protected from outside threats with an array of fusion cannons and potent neutron weaponry. Between the lethal weaponry and the scores of well-trained Rangers, each Tara’Lin is a fleet unto itself – but a resource far too rare and important to simply waste in common engagements or equal battles.
Each Tara’Lin is considered to be a fully operational training center and asset stockpile with dozens of vehicles and supplies to deploy with the hundreds of Rangers on board when necessary. As with any Sharlin they are thoroughly protected from outside threats with an array of fusion cannons and potent neutron weaponry. Between the lethal weaponry and the scores of well-trained Rangers, each Tara’Lin is a fleet unto itself – but a resource far too rare and important to simply waste in common engagements or equal battles.


'''Source''': Babylon 5: Ships of the Galaxy (page 76); thedemonapostle
'''Source''':
*Babylon 5: Ships of the Galaxy (page 76)
*thedemonapostle

Revision as of 13:57, 28 October 2016

Name: Tara'Lin
Craft: Interstellar Alliance Tara'Lin Class Command Battlecruiser
Type: battlecruiser
Scale: capital
Length: 1,600 meters
Skill: capital ship pilot
Crew: 346; Skeleton: 35/+10
Passengers: 3,654
Cargo Capacity: 3,629 metric tons
Consumables: 40 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 2D
Space: 14
Hull: 10D+1
Sensors

  • Passive: 32 / 1D
  • Scan: 64 / 2D
  • Search: 96 / 3D
  • Focus: 3 / 4D

Weapons

  • 5 Neutron Laser Cannons
Fire Arc: 2 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-15/35/75
Rate of fire: 1
Damage: 10D
  • 20 Fusion Cannons
Fire Arc: 6 forward, 4 port, 4 starboard, 6 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-3/12/25
Rate of fire: 1
Damage: 4D
  • 2 Electro-Pulse Guns
Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-3/12/25
Rate of fire: 1
Damage: 1 Control System Ionized

Miscellaneous:

  • Artificial Gravity: Yes
  • Crew: 346
  • Officers: 10
  • Pilots: 18
  • Sensor Operators: 18
  • Crewmen: 300
  • Average Crew Experience Level: Anla’shok Veteran
  • Stealth: 27 (Base Difficulty to Detect Ship)
  • Gravitic Engine
  • Jump Point Generator
  • Minbari Flight Computer

Ship Complement:

  • Flyers: 4
  • Shial Heavy Fighters: 24

Description: As of 2262, there were only two of these prized Sharlin variants in service to the Anla’shok. By all accounts, they would have created more but were stymied by the rise of the Minbari Civil War and then the mounting Centauri and Drakh problems that consumed so much of the Rangers’ resources. These floating training camps and resource facilities stayed most of the time traveling in hyperspace from safe point to safe point to keep them out of harm’s way, but occasionally would emerge from their travels to unleash the might of the Anla’shok upon their foes.

Each Tara’Lin is considered to be a fully operational training center and asset stockpile with dozens of vehicles and supplies to deploy with the hundreds of Rangers on board when necessary. As with any Sharlin they are thoroughly protected from outside threats with an array of fusion cannons and potent neutron weaponry. Between the lethal weaponry and the scores of well-trained Rangers, each Tara’Lin is a fleet unto itself – but a resource far too rare and important to simply waste in common engagements or equal battles.

Source:

  • Babylon 5: Ships of the Galaxy (page 76)
  • thedemonapostle