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[[File:Danube Class.jpg|thumb|500px|right]]
[[File:Danube Class.jpg|thumb|500px|right]]


'''Name''': Danube<br />'''Craft''': United Federation of Planets Danube-Class Runabout<br />'''Type''': runabout<br />'''Year Commissioned''': 2368<br />'''Scale''': starfighter<br />'''Length''': 23.1 x 13.7 x 5.4 meters<br />'''Skill''': space transports<br />'''Crew''': 2; Skeleton: 1/+5<br />'''Passengers''': 8<br />'''Cargo Capacity''': 200 metric tons<br />'''Consumables''': 1 week<br />'''Warp Drive''': 4 / 6 / 8 (6 Hours)<br />'''Nav Computer''': yes<br />'''Maneuverability''': 4D+1<br />'''Space''': 7.5<br />'''Atmosphere''': 350; 1,000 km/h<br />'''Defenses''':
'''Name''': Danube<br />'''Craft''': United Federation of Planets Danube-Class Runabout<br />'''Type''': Runabout<br />'''Scale''': capital (due to power output)<br />'''Length''': 23.1 x 13.7 x 5.4 meters<br />'''Skill''': Space Transports<br />'''Crew''': 2; Skeleton: 1/+5<br />'''Passengers''': 8<br />'''Cargo Capacity''': 200 metric tons<br />'''Consumables''': 1 week<br />'''Warp Drive''': 4 / 6 / 8 (6 Hours)<br />'''Nav Computer''': yes<br />'''Maneuverability''': 4D+1<br />'''Space''': 4<br />'''Atmosphere''': 280; 800 km/h<br />'''Hull''': 2D+2<br />'''Shields''': 3D+2<br />[[Star Trek Starship Sensor Systems|'''Sensors''']]
*'''Hull''': 4D+2
:'''High Resolution'''
*'''Structural Integrity Field''': 2D+2
:*Passive: 10 / 4D
*'''Shields''': 7D+1
:*Scan: 35 / 4D+2
:*'''Back-up Shields''': 1D+1
:*Search: 50 / 5D+1
'''Sensors'''
:*Focus: 5 / 6D
*Passive: 40/1D+1
:'''Low Resolution'''
*Scan: 115/2D
:*Passive: 30 / 3D
*Search: 170/2D+2
:*Scan: 80 / 3D+2
*Focus: 15/3D+1
:*Search: 120 / 4D+1
:*Focus: 10 / 5D
'''Weapons'''
'''Weapons'''
*'''6 Type VI Phaser Arrays'''
*'''[[Star Trek Starship Phasers|6 Type VI Phaser Arrays]]'''
: Fire Arc: 2 forward, 2 aft, 1 port, 1 starboard<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D (standard); 5D (continuous), 2D (pulse); 4D+2 (wide)<br />Space Range: 1-15/50/150<br />Atmosphere Range: 2-30/100/300 km<br />Rate of fire: 1<br />Damage:
: Fire Arc: 2x 360 degrees ventral, 2x 360 degrees dorsal, 180 degree dorsal starboard, 180 degrees dorsal port<br />Location: 1 forward ventral, 1 forward dorsal, 1 aft dorsal, 1 aft ventral, port pylon dorsal, starboard pylon dorsal<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 1D<br />Space Range: 1-15/50/150<br />Atmosphere Range: 2-30/100/300 km<br />Firing Modes: Standard, Continuous, Pulse, Wide-Beam<br />Rate of fire: 1<br />Damage: 4D
:* Standard / Continuous: 4D
:* Pulse: 5D
:* Wide: 2D
*'''Microtorpedo Launcher'''
: Fire Arc: forward<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1/5/20<br />Atmosphere Range: 2-100/500/2,000 m<br />Ammo: 50<br />Rate of fire: 1<br />Damage: 7D+2
*'''Optional Torpedo Module''' (See Notes)
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1/10/50<br />Atmosphere Range: 1-100/1,000/5,000 m<br />Ammo: 4 Type II Photon Torpedoes per module<br />Rate of fire: 1<br />Damage: 6D+2
*'''2 Tractor Beams'''
: Fire Arc: 1 forward, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+2<br />Space Range: 1-3/5/10<br />Atmosphere Range: 2-6/10/20 km<br />Rate of fire: 1<br />Damage: 2D


'''Gear''':
*'''[[Star Trek Starship Microtorpedoes|Microtorpedo Launcher]]'''
*Auto Pilot: Sensors: 4D; Space Transports: 3D; Starship Shields: 3D; Communications: 2D; Command: 2D; Capital Ship Gunnery: 3D; Starship Gunnery: 3D
: Fire Arc: forward<br />Location: forward ventral<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 0D<br />Space Range: 1/5/20<br />Atmosphere Range: 1-100/500/2,000 m<br />Ammunition: 50<br />Spread: 1<br />Damage: 7D+2
*Computer Cores: 1
 
:*Computer Programming Bonus: +1D
*'''[[Star Trek Starship Photon Torpedoes|Photon Torpedo Module]]'''
:*Astrogation Bonus: +1D
: Fire Arc: port (or starboard)<br />Location: aft port (or starboard)<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 0D<br />Space Range: 1/10/50<br />Atmosphere Range: 1-100/1,000/5,000 m<br />Ammunition: 4 Type II Photon Torpedoes<br />Spread: 1<br />Damage: 6D+2
 
*'''[[Star Trek Starship Tractor Beams|2 Class Beta Tractor Beams]]'''
: Fire Arc: 1 forward, 1 aft<br />Location: forward ventral, aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 0D<br />Space Range: 1-4/7/10<br />Atmosphere Range: 2-8/14/20 km<br />Rate of fire: 1<br />Strength: 1D
 
'''Miscellaneous''':
*[[Star Trek Starship Computers|Computer Systems]]: 1
**Computer Programming Bonus: +1D
:*Navigational Computers: Class 2
::*Astrogation Bonus: +1D
::*Backup Nav Computers: 1
*Cargo
:*Cargo Holds: 200 cubic meters
:*Cargo Locations: ventral
*Crew Quarters:
:*Spartan: 2
:*Basic: none
:*Expanded: none
:*Luxury: none
:*Unusual: none
*Decks: 1
*Decks: 1
*Escape Pods: 1 (See Notes)
*[[Star Trek Starship Flight Control Systems|Flight Control System]]: 3D+2
*[[Star Trek Starship Outer and Inner Hull Structures|Hull]]: 2D+2
:*Outer Hull: 1D+1
:*Inner Hull: 1D+1
:*[[Star Trek Starship Specialized Hulls|Specialized Hull]]: Atmospheric Capability; Planetfall Capability
*Maximum Life Support: 15
*Maximum Life Support: 15
*Medical Facilities: 1
*Medical Facilities: 1
*Secondary Structural Integrity Field: 1D
*[[Star Trek Starship Deflector Shields|Shields]]: 3D+2
*Tertiary Structural Integrity Field: 1D
:*Shield Threshold: 0D+2
:*Shield Generator: Class 2, Type C
:*Shield Generators: 4
:*Backup Shield Generators: 4
:*Recharging System: Class 1
*Ship Mass: 11.3 metric tons
*[[Star Trek Starship Structural Integrity Fields|Structural Integrity Field]]: 1D+2 / 2D+2
:*Secondary Structural Integrity Field: 1D
:*Tertiary Structural Integrity Field: 1D
Year Commissioned: 2368 (Earth Reckoning)


'''Transporters'''
'''Transporters'''
Line 42: Line 68:
'''Complement'''
'''Complement'''
*Probes: 6
*Probes: 6
*Escape Pods: 1 (See Notes)


'''Notes''':
'''Notes''':
*'''Optional Torpedo Modules''': If necessary, the Danube-class can be outfitted with up to 4 Torpedo Modules. Each is typically equipped with 4 torpedoes. Because there is no launching tube, these torpedoes are "fire and forget" weapons with a limited range and reduced accuracy compared to torpedoes launched from tubes.
*'''Optional Torpedo Modules''': If necessary, the Danube-class can be outfitted with up to 4 Torpedo Modules. Each is typically equipped with 4 torpedoes. Because there is no launching tube, these torpedoes are "fire and forget" weapons with a limited range and reduced accuracy compared to torpedoes launched from tubes.
*'''Escape Pod''': The Danube class does not have escape pods or a separation system as those systems are commonly understood. However, its cockpit is able to detach from the main body of the ship to either continue move (impulse power only) or act as an escape pod of sorts.
*'''Escape Pod''': The Danube class does not have escape pods or a separation system as those systems are commonly understood. However, its cockpit is able to detach from the main body of the ship to either continue move (impulse power only) or act as an escape pod of sorts.



Revision as of 12:51, 26 September 2016

Name: Danube
Craft: United Federation of Planets Danube-Class Runabout
Type: Runabout
Scale: capital (due to power output)
Length: 23.1 x 13.7 x 5.4 meters
Skill: Space Transports
Crew: 2; Skeleton: 1/+5
Passengers: 8
Cargo Capacity: 200 metric tons
Consumables: 1 week
Warp Drive: 4 / 6 / 8 (6 Hours)
Nav Computer: yes
Maneuverability: 4D+1
Space: 4
Atmosphere: 280; 800 km/h
Hull: 2D+2
Shields: 3D+2
Sensors

High Resolution
  • Passive: 10 / 4D
  • Scan: 35 / 4D+2
  • Search: 50 / 5D+1
  • Focus: 5 / 6D
Low Resolution
  • Passive: 30 / 3D
  • Scan: 80 / 3D+2
  • Search: 120 / 4D+1
  • Focus: 10 / 5D

Weapons

Fire Arc: 2x 360 degrees ventral, 2x 360 degrees dorsal, 180 degree dorsal starboard, 180 degrees dorsal port
Location: 1 forward ventral, 1 forward dorsal, 1 aft dorsal, 1 aft ventral, port pylon dorsal, starboard pylon dorsal
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 1-15/50/150
Atmosphere Range: 2-30/100/300 km
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 1
Damage: 4D
Fire Arc: forward
Location: forward ventral
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1/5/20
Atmosphere Range: 1-100/500/2,000 m
Ammunition: 50
Spread: 1
Damage: 7D+2
Fire Arc: port (or starboard)
Location: aft port (or starboard)
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D
Space Range: 1/10/50
Atmosphere Range: 1-100/1,000/5,000 m
Ammunition: 4 Type II Photon Torpedoes
Spread: 1
Damage: 6D+2
Fire Arc: 1 forward, 1 aft
Location: forward ventral, aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D
Space Range: 1-4/7/10
Atmosphere Range: 2-8/14/20 km
Rate of fire: 1
Strength: 1D

Miscellaneous:

  • Navigational Computers: Class 2
  • Astrogation Bonus: +1D
  • Backup Nav Computers: 1
  • Cargo
  • Cargo Holds: 200 cubic meters
  • Cargo Locations: ventral
  • Crew Quarters:
  • Spartan: 2
  • Basic: none
  • Expanded: none
  • Luxury: none
  • Unusual: none
  • Outer Hull: 1D+1
  • Inner Hull: 1D+1
  • Specialized Hull: Atmospheric Capability; Planetfall Capability
  • Maximum Life Support: 15
  • Medical Facilities: 1
  • Shields: 3D+2
  • Shield Threshold: 0D+2
  • Shield Generator: Class 2, Type C
  • Shield Generators: 4
  • Backup Shield Generators: 4
  • Recharging System: Class 1
  • Secondary Structural Integrity Field: 1D
  • Tertiary Structural Integrity Field: 1D

Year Commissioned: 2368 (Earth Reckoning)

Transporters

  • Personnel: 1
  • Range: 40,000 km
  • Capacity: 2 persons

Complement

  • Probes: 6

Notes:

  • Optional Torpedo Modules: If necessary, the Danube-class can be outfitted with up to 4 Torpedo Modules. Each is typically equipped with 4 torpedoes. Because there is no launching tube, these torpedoes are "fire and forget" weapons with a limited range and reduced accuracy compared to torpedoes launched from tubes.
  • Escape Pod: The Danube class does not have escape pods or a separation system as those systems are commonly understood. However, its cockpit is able to detach from the main body of the ship to either continue move (impulse power only) or act as an escape pod of sorts.

Description: "You know, the rate we go through runabouts, it's a good thing the Earth has so many rivers."
- Major Kira (DS9: "Family Business")

History

The Danube-class was first commissioned by Starfleet in 2368 for use as a light multipurpose craft in situations that demanded a vessel more capable than a standard shuttlecraft, but lower profile than a full-sized starship. With this flexibility, a runabout could be utilized as a long-range personnel and cargo transport, an agile mobile defense platform, or a high-speed reconnaissance vehicle. (DS9: "Paradise")

The following year, the space station Deep Space 9 took on three runabouts for use in their daily operations: the USS Ganges, the USS Yangtzee Kiang, and the USS Rio Grande. They were housed within landing bays situated around the habitat ring. (DS9: "Emissary")

On occasion, Starfleet Academy cadets were allowed to command runabouts during training missions. (DS9: "Valiant")

In 2371-2372 of an alternate timeline, the Yellowstone-class was an upgrade to the Danube-class. (VOY: "Non Sequitur")

Technical data

The innovative feature that made the runabout possible was its compact, high-performance warp propulsion system. Runabouts were designed to have a maximum speed of warp 5. (DS9: "Dax") Their overall width was 14 meters. (DS9: "Playing God")

The Danube-class runabouts were also equipped with an aft tractor beam emitter. This emitter could be used to tow starships at least as large as a Galor-class. (DS9: "Emissary") It was also capable of being rigged to tow at warp velocities. (DS9: "Paradise")

For defense, the runabout was armed with phasers and photon torpedoes. The torpedo launcher assembly was accessible via a hatch on the floor of the forward cabin. (DS9: "Past Prologue") In late 2370, Chief Miles O'Brien of Deep Space 9 began retrofitting the weapon systems of the runabouts USS Mekong and USS Orinoco with extra banks of photon torpedoes in preparation to the Federation's first engagement with the Dominion. (DS9: "The Jem'Hadar") He also made some modifications to the phaser arrays and shield generators of the station's runabouts. (DS9: "Hippocratic Oath")

The hull of a Danube-class ship was made up of metallic composites that could interact with magnetic fields. Lost ships could be found by using a differential magnetometer to detect fluctuations in the hysteresis curve. In the case of low power, the runabout had a contingency fuel cell to provide an emergency supply of power. The vessel also had the ability to eject its antimatter pod if so needed. (DS9: "Battle Lines")

Interior configuration

Ideally, a runabout was piloted by two crewmembers, although one pilot would suffice. (DS9: "The Maquis, Part I") The pilots' consoles faced forward upon two large portholes. The cockpit had stations for up to four crewmembers. The two large portholes were equipped with retractable blast shutters. (DS9: "One Little Ship") Small square viewscreens mounted within the forward corners of the cabin were used for video communication and ship status displays. (DS9: "Vortex")

In the original configuration, a food replicator and a compact personnel transporter were located immediately behind the cockpit stations. After the class underwent a refit as hostilities arose between the Federation and the Dominion, the transporter and replicator were moved further back and a secondary tactical console was positioned in the cockpit. The transporter was capable of transporting multiple persons simultaneously. (DS9: "Vortex")

The rear of the craft could be configured as a large crew cabin complete with sleeping and dining areas for extended travel. (TNG: "Timescape"; DS9: "The Jem'Hadar", "Let He Who Is Without Sin...") This area could also be used as a cargo bay. (DS9: "Tribunal") In the center of the craft, between the two wing pylons, a series of replaceable modules could be connected. These modules could be swapped to suit mission requirements. Examples of available modules included science laboratories, crew quarters, and photon or quantum torpedo bays. (DS9: "Melora")

The runabout was equipped with at least one manual escape hatch, located near the front side of the vehicle. (DS9: "Battle Lines") A small Jefferies tube was also present, immediately underneath the warp core that ran along the spine of the vessel. (DS9: "Blaze of Glory")

The craft could also contain an emergency unit for medical emergencies. (DS9: "The Passenger")

Source: