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<br />Model: Life Crystal<br />Type: Alien technology<br />Cost: 5,000 credits per crystal (up to the Rise of the Empire); 25,000 credits (later eras, black market)<br />Availability: 3, R<br />Game Notes: After the first week of wearing a life crystal, roll 2D to determine its effects on the wearer:<br />Roll Result | |||
*2-3 +1 pips to Strength | *2-3 +1 pips to Strength | ||
*4 +1 pips to Perception | *4 +1 pips to Perception | ||
Latest revision as of 17:32, 11 December 2010
Model: Life Crystal
Type: Alien technology
Cost: 5,000 credits per crystal (up to the Rise of the Empire); 25,000 credits (later eras, black market)
Availability: 3, R
Game Notes: After the first week of wearing a life crystal, roll 2D to determine its effects on the wearer:
Roll Result
- 2-3 +1 pips to Strength
- 4 +1 pips to Perception
- 5 +1 pips to Knowledge
- 6-8 No Effect
- 9 +1 pips to Technical
- 10 +1 pips to Mechanical
- 11-12 +1 pips to Dexterity
Each successive year, the wearer rolls again and can gain additional bonuses. The bonuses are cumulative, as are bonuses awarded by multiple life crystals. If a life crystal is not worn for 24 hours, the bonuses become penalties. If the crystal is replaced within a week, the bonuses are restored. If the crystal is not replaced, the penalties will wear off in one year.
Source: Gamer Magazine