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Cardassian Galor Class: Difference between revisions

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[[File:Galor Class.jpg|thumb|500px|right]]
[[File:Galor Class.jpg|thumb|500px|right]]


'''Name''': Galor Class<br />'''Craft''': Cardassian Glaor Class Cruiser<br />'''Type''': Battle Cruiser<br />'''Class''': Galor<br />'''Scale''': capital<br />'''Length''': 371.88 x 192.23 x 59 meters<br />'''Decks''': 13<br />'''Mass''': 1,678,000 metric tons<br />'''Skill''': capital ship pilot<br />'''Crew Skill''': varies<br />'''Autopilot Skill''': sensors: 4D; pilot: 3D; shields: 3D; communications: 3D; command: 1D; gunnery: 4D<br />'''Crew''': 300<br />'''Skeleton''': 1/+15; 3/+10; 5/+5<br />'''Passengers''': 485<br />'''Max Life Support''': 5,600<br />'''Cargo Capacity''': 166,000 metric tons<br />'''Consumables''': 2 years<br />'''Warp Drive'''
'''Name''': Galor<br />'''Craft''': Cardassian Union Galor-Class Battle Cruiser<br />'''Type''': Cruiser<br />'''Scale''': capital<br />'''Length''': 371.88 x 192.23 x 59 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 300; Skeleton: 30/+10<br />'''Passengers''': 485<br />'''Cargo Capacity''': 166,000 metric tons<br />'''Consumables''': 2 years<br />'''Warp Drive''': 5 / 8.4 / 9.6 (6 Hours)<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D+1<br />'''Space''': 3.75<br />'''Atmosphere''': 505; 1,450 km/h<br />'''Hull''': 8D+1
*Cruise: 5.0
*'''Strength''': 4D+1
*Max Cruise: 8.4
*'''Armor''': none
*Max Speed (6 Hours Max): 9.6
*'''Structural Integrity Field''': 4D
'''Nav Computer''': yes
'''Shields''': 3D+1
*Astrogation Bonus: 0D+1
*'''Back-up Shields''': 1D+1
'''Computer Cores''': 2
*Computer Programming Bonus: 3D+1
'''Maneuverability''': 3D+1<br />'''Speed'''
*Cautious: 4
*Cruising (Maneuverability -1D): 8
*High Speed (Maneuverability -2D): 11
*All Out - Maximum (Maneuverability -3D): 15
*Atmosphere: 365; 1,050kmh
'''Defenses'''
*Hull: 3D
*Structural Integrity Field: 2D+2
**Primary Back-up Structural Integrity Field: 1D+1
***Secondary Back-up Structural Integrity Field: 1D+1
*Shields: 2D+2 per arc
**Maximum Shield Power: 4D per arc
**Back-up Shields: 1D+1
'''Sensors'''
'''Sensors'''
*Passive: 70/2D+2
*Passive: 70/2D+2
Line 28: Line 12:
*Search: 220/4D
*Search: 220/4D
*Focus: 15/4D+2
*Focus: 15/4D+2
'''Navigational Deflector'''
*Range: 1-2/5/15
*Accuracy: 3D+2
'''Weapons'''
'''Weapons'''
*'''1 Drevan Class Disruptor Cannon'''
*'''Drevan Class Disruptor Cannon'''
: Fire Arc: aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1-3/10/30<br />Atmosphere Range: 10-30/100/300km<br />Ammo: energy based<br />Rate of fire: 5<br />Fire Modes: standard, pulse<br />Shield Penetration: 1D+1<br />Damage: 8D+2
: Fire Arc: aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1 standard; 2D+1 pulse<br />Space Range: 1-15/50/150<br />Atmosphere Range: 2-30/100/300 km<br />Rate of fire: 5<br />Damage: 8D+2 standard; 9D+1 pulse
*'''15 Ta’vor Class Spiral-Wave Disruptor Arrays'''
*'''15 Ta’vor Class Spiral-Wave Disruptor Arrays'''
: Fire Arc: 5 forward, 1 starboard, 1 port, 4 aft, 2 dorsal, 2 ventral<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1-3/10/30<br />Atmosphere Range: 10-30/100/300km<br />Ammo: energy based<br />Rate of fire: 3<br />Fire Modes: standard, pulse<br />Shield Penetration: 2D+1<br />Damage: 6D+2
: Fire Arc: 5 forward, 1 starboard, 1 port, 4 aft, 2 top, 2 bottom<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1 standard; 2D+1 pulse<br />Space Range: 1-15/50/150<br />Atmosphere Range: 2-30/100/300 km<br />Rate of fire: 3<br />Damage: 6D+2 standard; 7D+2 pulse
*'''2 Torpedo Launchers'''
*'''2 Torpedo Launchers'''
: Fire Arc: 1 forward, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 2-30/100/350<br />Atmosphere Range: 15-300/1,000/3,500km<br />Ammo: 200 Type II Photon Torpedoes<br />Rate of fire: 10<br />Fire Modes: spread<br />Shield Penetration: 1D+1<br />Damage: 6D+2
: Fire Arc: 1 forward, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1-150/500/1,750<br />Atmosphere Range: 2-300/1,000/3,500 km<br />Ammo: 200 Type II Photon Torpedoes carries<br />Rate of fire: 10<br />Damage: 6D+2
*'''5 Tractor Beam Emitters'''
*'''4 Tractor Beam Emitters'''
: Fire Arc: 2 forward, 1 aft, and 1 in each shuttle bay<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1/2/3<br />Atmosphere Range: 2/4/6km<br />Ammo: energy based<br />Rate of fire: 1 target per emitter per round<br />Fire Modes: single shot<br />Shield Penetration: N/A<br />Strength: 6D
: Fire Arc: 2 forward, 1 aft, 1 in shuttlebay<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+2<br />Space Range: 1-3/5/10<br />Atmosphere Range: 2-6/10/20 km<br />Rate of fire: 1<br />Damage: 4D
'''Compliment'''
 
*Shuttle Craft: 20
'''Gear''':
*Shuttle Pods: 0
*Auto Pilot: Sensors: 4D; Capital Ship Pilot: 3D; Capital Ship Shields: 3D; Communications: 3D; Command: 1D; Capital Ship Gunnery: 3D
*Probes: 60
*Auxiliary Power: 4 reactors @ 1D+2
*Escape Pods: 140
*Computer Cores: 2
**Capacity: 8 persons
:*Computer Programming Bonus: +6D
:*Astrogation Bonus: +2D
*Decks: 13
*Maximum Life Support: 5,600
*Medical Facilities: 6
:*First Aid Bonus: +1D
*Science Labs: 15
*Secondary Structural Integrity Field: 1D+1
*Tertiary Structural Integrity Field: 1D+1
 
'''Transporters'''
'''Transporters'''
*Personnel: 2
*Personnel: 2
**Range: 1-10/20/40
:*Range: 40,000 km
**Capacity: 6 persons
:*Capacity: 6 persons
**Accuracy: 1D+2
*Emergency: 4
:*Range: 15,000 km
:*Capacity: 16 persons
*Cargo: 4
*Cargo: 4
**Range: 1-10/20/40
:*Range: 40,000 km
**Capacity: 400kg
:*Capacity: 400 kg
**Accuracy: 1D+1
*Emergency: 4
**Range: 1-5/10/15
**Capacity: 16 persons
**Accuracy: 1D+2
'''Science Systems''': science skills +0D+2<br />'''Medical Facility''': first aid +0D+1


'''Source''': Ship Recognition Manual vol 2 (pages 27-29)
'''Complement'''
 
*[[Cardassian Hideki Class|Hideki Class Fighters]]: up to 13
'''Galor class'''
*Probes: 60
 
*Escape Pods: 140
Galor-class cruisers were the primary class of warship by the Cardassian military during the latter half of the 24th century.
:*Capacity: 8 persons per pod
 
'''Technical Data'''
 
'''Design'''
 
The Galor-class shared the same basic superstructure as their Keldon-class counterparts, but were used far more frequently by the Cardassian military. (DS9: "Defiant")
 
Commonly referred to as "warships" or "war vessels", this class was also designated by the Cardassians and the Maquis as "cruisers". (TNG: "The Chase"; DS9: "Past Prologue", "Defiant"; VOY: "Fury")
 
During the late 2360s, these warships had three sub-classes, with the Galor-class, Type-3 being considered to be "top of the line." (TNG: "Ensign Ro")
 
During the Dominion War, these vessels were classified by Starfleet as "destroyers", in relation to their Dominion counterparts. (DS9: "Sacrifice of Angels")
 
'''Tactical systems'''
 
The arsenals of Galor-class warships vary, though typically they are armed with numerous phaser arrays. Although the Galor-class vessels were decidedly inferior to the Federation's Galaxy-class starships, they proved to be very effective against Miranda-class and other older Federation starships. (TNG: "The Wounded"; DS9: "Sacrifice of Angels", "Waltz")
 
In 2369, Captain Edward Jellico ordered a fleet of Galor-class starships to leave the McAllister C-5 Nebula one-by-one, ejecting their primary phaser coils. (TNG: "Chain of Command, Part II")


In 2370, Cardassian colonists living in the Demilitarized Zone modified Cardassian shuttles, which they equipped with Galor-class phaser banks to protect their colonial interests. (DS9: "The Maquis, Part I")


The Galor-class was also utilized in the mirror universe by the Klingon-Cardassian Alliance where they were described by Intendant Kira Nerys as being "quick and powerful". These vessels, however, were not without their weaknesses, specifically, their targeting systems could be easily fooled. (DS9: "Shattered Mirror")
'''Description''':
Subsystems Edit


In 2367, the Cardassian warships lacked the ability to read Federation starships transponder codes, while the latter had that ability. The Cardassians were granted this ability when Captain Picard gave Gul Macet the Federation's codes to track the USS Phoenix. Federation starships also had superior terminal interface systems. (TNG: "The Wounded")
'''Source''':
*[http://memory-alpha.wikia.com/wiki/Galor_class Memory Alpha: Galor-class]
*[http://memory-beta.wikia.com/wiki/Galor_class Memory Beta: Galor-class]
*Ship Recognition Manual vol 2 (Spacedock) (pages 27-29)
*thedemonapostle

Revision as of 12:05, 17 August 2016

Name: Galor
Craft: Cardassian Union Galor-Class Battle Cruiser
Type: Cruiser
Scale: capital
Length: 371.88 x 192.23 x 59 meters
Skill: capital ship pilot
Crew: 300; Skeleton: 30/+10
Passengers: 485
Cargo Capacity: 166,000 metric tons
Consumables: 2 years
Warp Drive: 5 / 8.4 / 9.6 (6 Hours)
Nav Computer: yes
Maneuverability: 3D+1
Space: 3.75
Atmosphere: 505; 1,450 km/h
Hull: 8D+1

  • Strength: 4D+1
  • Armor: none
  • Structural Integrity Field: 4D

Shields: 3D+1

  • Back-up Shields: 1D+1

Sensors

  • Passive: 70/2D+2
  • Scan: 168/3D+1
  • Search: 220/4D
  • Focus: 15/4D+2

Weapons

  • Drevan Class Disruptor Cannon
Fire Arc: aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1 standard; 2D+1 pulse
Space Range: 1-15/50/150
Atmosphere Range: 2-30/100/300 km
Rate of fire: 5
Damage: 8D+2 standard; 9D+1 pulse
  • 15 Ta’vor Class Spiral-Wave Disruptor Arrays
Fire Arc: 5 forward, 1 starboard, 1 port, 4 aft, 2 top, 2 bottom
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1 standard; 2D+1 pulse
Space Range: 1-15/50/150
Atmosphere Range: 2-30/100/300 km
Rate of fire: 3
Damage: 6D+2 standard; 7D+2 pulse
  • 2 Torpedo Launchers
Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-150/500/1,750
Atmosphere Range: 2-300/1,000/3,500 km
Ammo: 200 Type II Photon Torpedoes carries
Rate of fire: 10
Damage: 6D+2
  • 4 Tractor Beam Emitters
Fire Arc: 2 forward, 1 aft, 1 in shuttlebay
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-3/5/10
Atmosphere Range: 2-6/10/20 km
Rate of fire: 1
Damage: 4D

Gear:

  • Auto Pilot: Sensors: 4D; Capital Ship Pilot: 3D; Capital Ship Shields: 3D; Communications: 3D; Command: 1D; Capital Ship Gunnery: 3D
  • Auxiliary Power: 4 reactors @ 1D+2
  • Computer Cores: 2
  • Computer Programming Bonus: +6D
  • Astrogation Bonus: +2D
  • Decks: 13
  • Maximum Life Support: 5,600
  • Medical Facilities: 6
  • First Aid Bonus: +1D
  • Science Labs: 15
  • Secondary Structural Integrity Field: 1D+1
  • Tertiary Structural Integrity Field: 1D+1

Transporters

  • Personnel: 2
  • Range: 40,000 km
  • Capacity: 6 persons
  • Emergency: 4
  • Range: 15,000 km
  • Capacity: 16 persons
  • Cargo: 4
  • Range: 40,000 km
  • Capacity: 400 kg

Complement

  • Capacity: 8 persons per pod


Description:

Source: