Borg Scout Ship: Difference between revisions
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[[File:Borg Scout Ship.jpg|thumb|500px|right]] | [[File:Borg Scout Ship.jpg|thumb|500px|right]] | ||
'''Name''': | '''Name''': Scout <br />'''Craft''': Borg Collective Scout Ship<br />'''Type''': Scout <br />'''Scale''': capital<br />'''Length''': 200 x 200 x 200 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 200; Skeleton: 1<br />'''Passengers''': 0<br />'''Cargo Capacity''': 100,000 metric tons<br />'''Consumables''': 3 years<br />'''Warp Drive''': 9.99<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D+1<br />'''Space''': 4.75<br />'''Atmosphere''': 575; 1,650 km/h<br />'''Hull''': 7D+2 | ||
*'''Strength''': 2D+2<br /> | |||
*'''Armor''': none | |||
* | *'''Structural Integrity Field''': 5D | ||
''' | '''Shields''': 7D | ||
*'''Back-up Shields''': 1D+1 | |||
* | |||
''' | |||
* | |||
'''Sensors''' | '''Sensors''' | ||
*Passive: | *Passive: 75/4D+2 | ||
*Scan: | *Scan: 194/5D+1 | ||
*Search: | *Search: 250/6D | ||
*Focus: 15/6D+2 | *Focus: 15/6D+2 | ||
'''Weapons''' | '''Weapons''' | ||
*'''6 | *'''6 Energy Beams''' | ||
: Fire Arc: 1 | : Fire Arc: 1 beam per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D standard; 5D continuous; 2D pulse; 4D+1 wide<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 2<br />Damage: 8D+1 standard; 8D+1 continuous; 9D+1 pulse; 4D+1 wide | ||
*'''6 Cutting Beams''' | |||
: Fire Arc: 1 beams per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 1<br />Damage: 6D+2 | |||
*'''6 Feedback Pulse Generators''' | |||
: Fire Arc: 1 beam per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 1<br />Damage: (See Notes) | |||
*'''6 Shield Drainers''' | |||
: Fire Arc: 1 beam per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 1<br />Damage: (See Notes) | |||
*'''6 Torpedo Launchers''' | *'''6 Torpedo Launchers''' | ||
: Fire Arc: 1 | : Fire Arc: 1 beam per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-200/1,000/2,500<br />Atmosphere Range: 2-400/2,000/5,000 km<br />Ammo: 500 Torpedoes Total<br />Rate of fire: 12<br />Damage: 16D+2 | ||
*''' | *'''12 Tractor Beam Emitters''' | ||
: Fire Arc: | : Fire Arc: 2 beams per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1-3/5/10<br />Atmosphere Range: 2-6/10/20 km<br />Rate of fire: 1<br />Damage: 6D | ||
'''Gear''': | |||
*Auto Pilot: Sensors: 5D; Capital Ship Pilot: 4D; Capital Ship Shields: 4D; Communications: 4D; Command: 4D; Capital Ship Gunnery: 4D | |||
*Auxiliary Power: 5 reactors @ 1D+2 | |||
*Borg Ship Regeneration Systems: Regenerate 5D+1 damage each round the ship is not participating in combat. | |||
*Computer Cores: 4 | |||
:*Computer Programming Bonus: +8D | |||
:*Astrogation Bonus: +2D | |||
*Decks: 40 | |||
*Maximum Life Support: 450 | |||
*Medical Facilities: 1 | |||
:*First Aid Bonus: +1D | |||
*Science Labs: 16 | |||
*Shield Regeneration System: Regenerates 3D+1 protection per round | |||
*Secondary Structural Integrity Field: 1D+2 | |||
*Tertiary Structural Integrity Field: 1D+2 | |||
*Subspace Distortion Amplifiers: Reduce all incoming damage by 1D+1 | |||
'''Transporters''' | '''Transporters''' | ||
*Personnel: 5 | *Personnel: 5 | ||
:*Range: 100,000 km | |||
:*Capacity: 6 persons | |||
*Emergency: 5 | *Emergency: 5 | ||
:*Range: 25,000 km | |||
:*Capacity: 40 persons | |||
* | *Cargo: 2 | ||
:*Range: 160,000 km | |||
:*Capacity: 800 kg | |||
'''Complement''' | |||
*Probes: 500 | |||
'''Notes''' | '''Notes''' | ||
*''' | *'''Feedback Pulse Generators''': Borg defensive technology includes a beam weapon-like device which allows a Borg ship to send a "feedback pulse" back down a beam which hits it, causing the attacker to take the weapon's damage as well! A feedback pulse requires a delayed action (to act when the other ship fires) and a successful Moderate (16) Capital Ship Gunnery (Feedback Pulse Generator) test to use properly. Failure indicates the attack strikes the Borg ship but the feedback system does not take effect; Critical Failure results in the beam doing double damage to the Borg ship and not feeding back. | ||
*''' | *'''Shield Drainers''': This weapon only works in conjunction with a tractor beam. When the Borg catch a ship with one of their tractor beams, they can activate the shield draining weapon the next round. Each round it drains 25% of the shields' normal maximum Protection until the shields collapse. Once the shields collapse, they cannot recharge or regenerate until the Borg turn off the shield draining weapon. | ||
'''Description''': The Borg scout ship was a small borg starship used for scouting for new races to add to the collective. | |||
The | The ship was a cubical shape, much like the Borg cube, though much smaller and only carried a small crew of Borg drones. (TNG: "I, Borg") | ||
'''Source''': | |||
*[http://memory-alpha.wikia.com/wiki/Borg_scout_ship Alpha: Borg scout ship] | |||
*[http://memory-beta.wikia.com/wiki/Borg_scout Memory Beta: Borg scout] | |||
*thedemonapostle | |||
Revision as of 15:33, 16 August 2016

Name: Scout
Craft: Borg Collective Scout Ship
Type: Scout
Scale: capital
Length: 200 x 200 x 200 meters
Skill: capital ship pilot
Crew: 200; Skeleton: 1
Passengers: 0
Cargo Capacity: 100,000 metric tons
Consumables: 3 years
Warp Drive: 9.99
Nav Computer: yes
Maneuverability: 3D+1
Space: 4.75
Atmosphere: 575; 1,650 km/h
Hull: 7D+2
- Strength: 2D+2
- Armor: none
- Structural Integrity Field: 5D
Shields: 7D
- Back-up Shields: 1D+1
Sensors
- Passive: 75/4D+2
- Scan: 194/5D+1
- Search: 250/6D
- Focus: 15/6D+2
Weapons
- 6 Energy Beams
- Fire Arc: 1 beam per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D standard; 5D continuous; 2D pulse; 4D+1 wide
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 2
Damage: 8D+1 standard; 8D+1 continuous; 9D+1 pulse; 4D+1 wide
- 6 Cutting Beams
- Fire Arc: 1 beams per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 1
Damage: 6D+2
- 6 Feedback Pulse Generators
- Fire Arc: 1 beam per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 1
Damage: (See Notes)
- 6 Shield Drainers
- Fire Arc: 1 beam per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 1
Damage: (See Notes)
- 6 Torpedo Launchers
- Fire Arc: 1 beam per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-200/1,000/2,500
Atmosphere Range: 2-400/2,000/5,000 km
Ammo: 500 Torpedoes Total
Rate of fire: 12
Damage: 16D+2
- 12 Tractor Beam Emitters
- Fire Arc: 2 beams per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/5/10
Atmosphere Range: 2-6/10/20 km
Rate of fire: 1
Damage: 6D
Gear:
- Auto Pilot: Sensors: 5D; Capital Ship Pilot: 4D; Capital Ship Shields: 4D; Communications: 4D; Command: 4D; Capital Ship Gunnery: 4D
- Auxiliary Power: 5 reactors @ 1D+2
- Borg Ship Regeneration Systems: Regenerate 5D+1 damage each round the ship is not participating in combat.
- Computer Cores: 4
- Computer Programming Bonus: +8D
- Astrogation Bonus: +2D
- Decks: 40
- Maximum Life Support: 450
- Medical Facilities: 1
- First Aid Bonus: +1D
- Science Labs: 16
- Shield Regeneration System: Regenerates 3D+1 protection per round
- Secondary Structural Integrity Field: 1D+2
- Tertiary Structural Integrity Field: 1D+2
- Subspace Distortion Amplifiers: Reduce all incoming damage by 1D+1
Transporters
- Personnel: 5
- Range: 100,000 km
- Capacity: 6 persons
- Emergency: 5
- Range: 25,000 km
- Capacity: 40 persons
- Cargo: 2
- Range: 160,000 km
- Capacity: 800 kg
Complement
- Probes: 500
Notes
- Feedback Pulse Generators: Borg defensive technology includes a beam weapon-like device which allows a Borg ship to send a "feedback pulse" back down a beam which hits it, causing the attacker to take the weapon's damage as well! A feedback pulse requires a delayed action (to act when the other ship fires) and a successful Moderate (16) Capital Ship Gunnery (Feedback Pulse Generator) test to use properly. Failure indicates the attack strikes the Borg ship but the feedback system does not take effect; Critical Failure results in the beam doing double damage to the Borg ship and not feeding back.
- Shield Drainers: This weapon only works in conjunction with a tractor beam. When the Borg catch a ship with one of their tractor beams, they can activate the shield draining weapon the next round. Each round it drains 25% of the shields' normal maximum Protection until the shields collapse. Once the shields collapse, they cannot recharge or regenerate until the Borg turn off the shield draining weapon.
Description: The Borg scout ship was a small borg starship used for scouting for new races to add to the collective.
The ship was a cubical shape, much like the Borg cube, though much smaller and only carried a small crew of Borg drones. (TNG: "I, Borg")
Source:
- Alpha: Borg scout ship
- Memory Beta: Borg scout
- thedemonapostle