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Star Trek Klingon: Difference between revisions

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[[File:Klingon.jpg|thumb|500px|right|Martok with a scar covering his left eye]]
[[File:Klingon.jpg|thumb|500px|right|Martok with a scar covering his left eye]]


'''Name''': Klingon<br />'''Dice''': 12D<br />'''Dexterity''': 2D/4D<br />'''Knowledge''': 1D+2/3D+2<br />'''Mechanical''': 2D/4D<br />'''Perception''': 1D+2/3D+2<br />'''Strength''': 2D+1/4D+1<br />'''Technical''': 1D+2/3D+2
'''Name''': Klingon<br />'''Dice''': 12D<br />'''Dexterity''': 2D / 4D<br />'''Knowledge''': 1D / 3D<br />'''Mechanical''': 1D+2 / 3D+2<br />'''Perception''': 1D / 3D<br />'''Strength''': 2D+2 / 4D+2<br />'''Technical''': 1D / 3D


'''Move''': 10/12<br />'''Size''': 1.6 - 1.9 m<br />'''Weight''': 50 - 150 kg<br />'''Life Span''': 150 years
'''Move''': 10/12<br />'''Size''': 1.6 - 1.9 m<br />'''Weight''': 50 - 150 kg<br />'''Life Span''': 150 years


'''Special Abilities''':
'''Special Abilities''':
*'''HIGH PAIN THRESHOLD''': Klingon life is harsh, and they typically train themselves to ignore pain. Reduce Injury penalties by 2D.
*'''High Pain Threshold''': Klingons can tolerate high levels of pain; reduce all injury penalties by 1D.
*'''KLINGON TRADITIONAL WEAPONS''': All Klingons learn to use the weapons traditional to their culture. They gain the Melee Combat specialization Klingon Traditional Weapons at creation.
*'''Toughness''': Klingons are extremely hardy and resilient. For purposes of withstanding damage, Klingons are considered to have a +1D to their Strength rolls.
 
*'''Code of Honor''': Always avenge an insult; never show cowardice.
*'''BRAK'LUL''': Klingons possess duplicates of many of their vital organs—they have an eight-chambered heart, two livers, and twenty-three rib pairs. This redundancy, called brak'lul, makes it much harder to kill them. Klingons gain a +2D Stamina bonus. Brak'lul also makes Klingons harder to incapacitate with a weapon's stun settings. When hit with a weapon's stun effect, divide the effect's duration in half (rounding down) to a minimum of one.
 
*'''FEROCITY''': Klingons have a short temper and are quick to fight. This is especially true when their honor is called into question, they witness a Klingon engaging in dishonorable behavior, or someone (anyone) pushes them beyond their breaking point.<br />When a Klingon's ferocity is triggered, he enters a trance state in which his aggression runs unchecked. He focuses entirely on the subject of his ire, which increases his Melee Combat and Brawling skill tests by +2D. Ranged Combat remains unaffected. He is capable of withstanding increased amounts of pain. A Klingon in the throes of ferocity gains +1D Strength. The player decides when his character flies into this fury, though this is limited in game terms to once per day. The effects last for a number of rounds equal to the character's Strength x3.<br />Unfortunately, most Klingons do not recover from this state until either they or their opponent lies dead, and they continue fighting so long as there are opponents left standing. Once this ability has been triggered, the character must spend 1 Force point to stop fighting prior to the ability's duration. Otherwise, he continues fighting, even attacking his allies if there is no one else left to attack.
 
*'''HONOR''': Klingons put high value on their reputation as honorable warriors. An honorable Klingon can count on the support of other Klingons in times of need, while dishonorable Klingons are frequently the targets of attack or even banishment (called discommodation). A Klingon with high Honor (measured by Renown) can persuade others to join him in a quest, ally with him politically, or join him under his banner.<br />A Klingon gains enhanced benefit from his Renown, improving his chances to persuade another Klingon to assist him or intimidating a fellow Klingon into submission (both because of his status). A Klingon's honor modifies his social interactions with other Klingons. When making  Con, Intimidate, Bargain, and Persuade tests involving other Klingons, the character adds his Renown modifier automatically to the skill test. (Renown in this situation is calculated by dividing the TOTAL Characters points earned by 30 to receive a "D" value. For example: 100 total character points earned would equal a Renown of 3.33 or 3D+1, rounding down to the nearest pip. If the individual has been dishonored or banished, his renown acts as a penalty.)


'''Description'''
'''Description'''
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'''Source''':
'''Source''':
*[http://memory-alpha.wikia.com/wiki/Klingon Memory Alpha: Klingon]
*[http://memory-alpha.wikia.com/wiki/Klingon Memory Alpha: Klingon]
*Star Trek RPG Players Guide (Decipher) (pages 40-41)
*[http://memory-beta.wikia.com/wiki/Klingon Memory Beta: Klingon]
*DS9 RPG Core Game book (page 48)
*thedemonapostle
*thedemonapostle

Revision as of 15:51, 12 August 2016

Martok with a scar covering his left eye

Name: Klingon
Dice: 12D
Dexterity: 2D / 4D
Knowledge: 1D / 3D
Mechanical: 1D+2 / 3D+2
Perception: 1D / 3D
Strength: 2D+2 / 4D+2
Technical: 1D / 3D

Move: 10/12
Size: 1.6 - 1.9 m
Weight: 50 - 150 kg
Life Span: 150 years

Special Abilities:

  • High Pain Threshold: Klingons can tolerate high levels of pain; reduce all injury penalties by 1D.
  • Toughness: Klingons are extremely hardy and resilient. For purposes of withstanding damage, Klingons are considered to have a +1D to their Strength rolls.
  • Code of Honor: Always avenge an insult; never show cowardice.

Description

PERSONALITY: Klingons are aggressive, brutal, blunt, and tough. They say what's on their minds, approach problems directly, do not back down from confrontations, and tend to resolve difficulties with violence. Most subscribe to a code of personal honor.

PHYSICAL DESCRIPTION: The typical Klingon is taller, broader-shouldered, stronger, and tougher than the average Human. Klingons have dark brown skin and dark eyes. A set of bony ridges, distinctive to each Klingon, adorns their high foreheads and sometimes descends down to the bridge of the nose. Both sexes wear their black hair long and flowing (or, occasionally, tied back in a ponytail).

HOMEWORLD: Qo'noS (pronounced "KRO-nos"), a dark and stormy world, capital of the Klingon Empire.

CULTURE: Klingon culture focuses on a warrior ethos and military matters. Every Klingon thinks of himself as a warrior and stands ready to prove it through competition or combat at the drop of a hat. The Klingons' belligerent approach to life colors their social life, politics, starship life, and relations with other species. More than a few Klingon politicians and ship captains have earned their positions by killing (in honorable combat) those who held them originally.

Klingons live according to a complex system of social customs that place an individual's honor above all other considerations. Running from battle, killing prisoners, using poisons, breaking one's sworn word, and disloyalty to family, House, and superiors are considered dishonorable acts. A Klingon's honor reflects not only on himself, but also his immediate family and fellow House members. A Klingon who rejects or violates this code suffers the scorn and approbation of his fellows.

For a brief period, following their first contact with Starfleet, the Klingons abandoned their traditional way of life. Instead, they adhered to a totalitarian, centralized authority that transcended both honor and House. The primary consideration was to serve the Empire, expand its borders, and prove the Klingon way as superior. With the explosion of Qo'noS's moon, Praxis, the Klingons could no longer maintain an expensive centralized government and returned to their traditional way of life.

COMMON NAMES: Klingons go by their given names only, though most of them belong to or serve a House.

MALE NAMES: Chang, Duras, Gorkon, Gowron, H'Ta, Huraga, Ja'rod, Kahless, Kang, K'mpec, K'mtar, K'nera, K'Ratak, K'Tal, K'Temang, K'Temoc, K'Vada, Koloth, Konmel, Kor, Korris, Kozak, Kurn, L'Kor, Lorgh, Martok, Mogh, Noggra, Nu'Daq, Rodek, T'Vis, Telok, Toq, Toral, Torin, Tumek, Worf.

FEMALE NAMES: B'Elanna, B'Etor, Grilka, Huss, Kahmar, K'Ehleyr, Karana, Kurak, Linkasa, Lukara, Lursa, Shenara, Sirella.

Source: