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[[File:Star Trek Human.jpg|thumb|500px|right|Dr. Zefram Cochrane]]
[[File:Star Trek Human.jpg|thumb|500px|right|Dr. Zefram Cochrane]]


'''Name''': Human<br />'''Dice''': 12D<br />'''Dexterity''': 2D/4D<br />'''Knowledge''': 2D/4D<br />'''Mechanical''': 2D/4D<br />'''Perception''': 2D/4D<br />'''Strength''': 2D/4D<br />'''Technical''': 2D/4D
'''Name''': Human<br />'''Dice''': 12D+1<br />'''Dexterity''': 2D / 4D<br />'''Knowledge''': 2D+1 / 4D+1<br />'''Mechanical''': 2D / 4D<br />'''Perception''': 2D / 4D<br />'''Strength''': 2D / 4D<br />'''Technical''': 2D / 4D


'''Move''': 10/12<br />'''Size''': 1.5 - 2.0 m<br />'''Weight''': 40 - 120 kg<br />'''Life Span''': 120 years
'''Move''': 10/12<br />'''Size''': 1.5 - 2.0 m<br />'''Weight''': 40 - 120 kg<br />'''Life Span''': 120 years


'''Special Abilities''':
'''Special Abilities''':
*'''ADAPTABLE''': From their earliest days, Humans spread across their world and flung themselves out into space, and always seem to thrive in even the harshest conditions. Human characters gain a +2D bonus to either Stamina, Initiative, or Willpower, which is chosen during character creation.
*'''THE HUMAN SPIRIT''': To reflect their unique spirit, drive, and versatility, Humans begin the game with +2 Force Points.
*'''THE HUMAN SPIRIT''': To reflect their unique spirit, drive, and versatility, Humans begin the game with + 1 Force Point.
*'''SKILLED''': Humans seem to have a broad range of experiences which they can draw upon. During the personal development step when creating the character's background, Humans gain extra skill picks. Humans can add +2D skill levels to any one skill, or +1D to two skills.


'''Description'''
'''Description'''
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'''PERSONALITY''': In the 23rd and 24th centuries, Humans are outgoing, inquisitive, courageous, kindhearted, and filled with seemingly boundless energy. Ironically, their every good quality seems to have a negative counterbalance—they can be self-centered, violent, rebellious, and short-sighted. In many ways they represent the best, and worst, of what a sentient species can be.
'''PERSONALITY''': In the 23rd and 24th centuries, Humans are outgoing, inquisitive, courageous, kindhearted, and filled with seemingly boundless energy. Ironically, their every good quality seems to have a negative counterbalance—they can be self-centered, violent, rebellious, and short-sighted. In many ways they represent the best, and worst, of what a sentient species can be.


'''PHYSICAL DESCRlPTlON''': Humans form the baseline from which most demographers describe other species. They stand from about 1.5 to 2 meters tall, with skin colors ranging from dark brown to pale pink. Their hair and eye colors likewise span the spectrum. They dress in a wide variety of fashions, ranging from clothing patterned after various alien outfits to garb distinctly Human.
'''PHYSICAL DESCRIPTION''': Humans form the baseline from which most demographers describe other species. They stand from about 1.5 to 2 meters tall, with skin colors ranging from dark brown to pale pink. Their hair and eye colors likewise span the spectrum. They dress in a wide variety of fashions, ranging from clothing patterned after various alien outfits to garb distinctly Human.


'''HOMEWORLD''': Earth, the third planet orbiting the star Sol in Sector 001. The capital world of the United Federation of Planets, Earth is a lush paradise, a Utopia with almost no crime or want. Adaptable and adventurous, Humans have also colonized and settled many other worlds.
'''HOMEWORLD''': Earth, the third planet orbiting the star Sol in Sector 001. The capital world of the United Federation of Planets, Earth is a lush paradise, a Utopia with almost no crime or want. Adaptable and adventurous, Humans have also colonized and settled many other worlds.


'''CULTURE''': Humans have no one particular culture. They celebrate their diversity, developed over millennia. Many cultural groups establish their own colonies as a way of preserving their ancient traditions, and many Humans remain aware of, and in their own way devoted to, their culturally balkanized past. The general Human culture and perspective have influenced the broader Federation culture, causing some observers to complain, incorrectly, that the Federation is a "homo sapiens-only club."
'''CULTURE''': Humans have no one particular culture. They celebrate their diversity, developed over millennia. Many cultural groups establish their own colonies as a way of preserving their ancient traditions, and many Humans remain aware of, and in their own way devoted to, their culturally balkanized past. The general Human culture and perspective have influenced the broader Federation culture, causing some observers to complain, incorrectly, that the Federation is a "homo sapiens-only club."


Compared to many other spacefaring peoples, Human culture is very young, having developed over only the last 25,000 years. Humans, however, have not one particular culture, but many, the result of dividing their homeworld among hundreds of nation-states. France, Great Britain, Japan, the United States—each had its own cultural mores and practices. It would not be until after a disastrous world war (the third and final in their history) that Humanity would learn to embrace their differences, put them aside, and learn from each other. Humans celebrate their diversity.
Compared to many other spacefaring peoples, Human culture is very young, having developed over only the last 25,000 years. Humans, however, have not one particular culture, but many, the result of dividing their homeworld among hundreds of nation-states. France, Great Britain, Japan, the United States—each had its own cultural mores and practices. It would not be until after a disastrous world war (the third and final in their history) that Humanity would learn to embrace their differences, put them aside, and learn from each other. Humans celebrate their diversity.
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'''Source''':
'''Source''':
*[http://memory-alpha.wikia.com/wiki/Human Memory Alpha: Human]
*[http://memory-alpha.wikia.com/wiki/Human Memory Alpha: Human]
*Star Trek RPG Players Guide (Decipher) (pages 38-39)
*[http://memory-beta.wikia.com/wiki/Human Memory Beta: Human]
*Star Trek RPG Players Guide (LUG) (page 66)
*thedemonapostle
*thedemonapostle

Revision as of 15:12, 12 August 2016

Dr. Zefram Cochrane

Name: Human
Dice: 12D+1
Dexterity: 2D / 4D
Knowledge: 2D+1 / 4D+1
Mechanical: 2D / 4D
Perception: 2D / 4D
Strength: 2D / 4D
Technical: 2D / 4D

Move: 10/12
Size: 1.5 - 2.0 m
Weight: 40 - 120 kg
Life Span: 120 years

Special Abilities:

  • THE HUMAN SPIRIT: To reflect their unique spirit, drive, and versatility, Humans begin the game with +2 Force Points.

Description

PERSONALITY: In the 23rd and 24th centuries, Humans are outgoing, inquisitive, courageous, kindhearted, and filled with seemingly boundless energy. Ironically, their every good quality seems to have a negative counterbalance—they can be self-centered, violent, rebellious, and short-sighted. In many ways they represent the best, and worst, of what a sentient species can be.

PHYSICAL DESCRIPTION: Humans form the baseline from which most demographers describe other species. They stand from about 1.5 to 2 meters tall, with skin colors ranging from dark brown to pale pink. Their hair and eye colors likewise span the spectrum. They dress in a wide variety of fashions, ranging from clothing patterned after various alien outfits to garb distinctly Human.

HOMEWORLD: Earth, the third planet orbiting the star Sol in Sector 001. The capital world of the United Federation of Planets, Earth is a lush paradise, a Utopia with almost no crime or want. Adaptable and adventurous, Humans have also colonized and settled many other worlds.

CULTURE: Humans have no one particular culture. They celebrate their diversity, developed over millennia. Many cultural groups establish their own colonies as a way of preserving their ancient traditions, and many Humans remain aware of, and in their own way devoted to, their culturally balkanized past. The general Human culture and perspective have influenced the broader Federation culture, causing some observers to complain, incorrectly, that the Federation is a "homo sapiens-only club."

Compared to many other spacefaring peoples, Human culture is very young, having developed over only the last 25,000 years. Humans, however, have not one particular culture, but many, the result of dividing their homeworld among hundreds of nation-states. France, Great Britain, Japan, the United States—each had its own cultural mores and practices. It would not be until after a disastrous world war (the third and final in their history) that Humanity would learn to embrace their differences, put them aside, and learn from each other. Humans celebrate their diversity.

For over three centuries, Humans exerted a profound influence on the Alpha Quadrant. The Federation, in which they are the primary participant, has brought their concepts of individual determination, personal freedoms, and democracy to hundreds of alien worlds. Profoundly adaptable to a variety of environments and circumstances, they journey to the ends of the galaxy in search of knowledge and understanding—just because it's there. Through their drive and ingenuity, they have conquered harsh environments, befriended many disparate species, and forged a future of peace in a chaotic universe. Though some observers complain of cultural imperialism—a "homo sapiens-only club"— nothing could be further than the truth. Humanity's experiences with their own diverse cultures has only led them to appreciate the many cultures found throughout space.

COMMON NAMES: Human names typically feature a given name followed by a family name. A few Human cultures maintain ancient traditions placing the family name first.

FAMILY NAMES: Corbin, Costa, Dalby, Decker, DeSoto, Dobrevic, Finney, Garrett, Harriman, Johnson, Jones, Juarez, Komananov, Krajensky, Kyle, M'Benga, McCoy, O'Brien, Pierce, Ramirez, Sulu, Wu, Zimmerman.

MALE NAMES: Benjamin, Christian, David, Donald, Edward, George, Harold, Hikaru, James, Jean-Luc, Joachim, John, Kenneth, Lawrence, Leonard, Luther, Mark, Matthew, Owen, Paul, Robert, Roger, Ross, Steven, Thomas, William.

FEMALE NAMES: Alloryn, Ariana, Autumn, Beverly, Carrie, Carol, Donna, Elizabeth, Holly, Janice, Jennifer, Kathryn, Keiko, Kelly, Laura, Leah, Lisa, Linda, Marta, Mary, Nancy, Natalie, Nichole, Rachel, Sheila, Susanna.

Source: