Star Trek Bajoran: Difference between revisions
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'''Name''': Bajoran<br />'''Dice''': 12D<br />'''Dexterity''': 2D/4D<br />'''Knowledge''': 2D/4D<br />'''Mechanical''': 2D/4D<br />'''Perception''': 2D/4D<br />'''Strength''': 2D/4D<br />'''Technical''': 2D/4D | '''Name''': Bajoran<br />'''Dice''': 12D<br />'''Dexterity''': 2D/4D<br />'''Knowledge''': 2D/4D<br />'''Mechanical''': 2D/4D<br />'''Perception''': 2D/4D<br />'''Strength''': 2D/4D<br />'''Technical''': 2D/4D | ||
'''Move''': 10/12<br />'''Size''': 1.5 - 2.0 m<br />'''Weight''': 30 - 120 kg | '''Move''': 10/12<br />'''Size''': 1.5 - 2.0 m<br />'''Weight''': 30 - 120 kg<br />'''Life Span''': Somewhere over 100 years | ||
'''Special Abilities''': | '''Special Abilities''': | ||
Revision as of 15:24, 10 August 2016

Name: Bajoran
Dice: 12D
Dexterity: 2D/4D
Knowledge: 2D/4D
Mechanical: 2D/4D
Perception: 2D/4D
Strength: 2D/4D
Technical: 2D/4D
Move: 10/12
Size: 1.5 - 2.0 m
Weight: 30 - 120 kg
Life Span: Somewhere over 100 years
Special Abilities:
- ARTISTIC: Bajorans are generally artistic, and even average citizens practice some form of artistic expression as a hobby. Bajorans gain a +1D species bonus on Artistic and Design skill tests.
- FAITHFUL: Religion permeates Bajoran society as every child learns to respect the Prophets. Even those who reject the Prophets can cite quotes from the Sacred Texts and know the proper rituals. Bajorans gain a +2D species bonus to Scholar: Religion (Bajoran) tests.
- PAGH: All Bajorans possess a pagh—roughly speaking, a "soul," though the term also refers to an individual's courage or "life force." If a Bajoran heeds the word and will of the Prophets and lives his life properly, the Prophets support and replenish his pagh, and it remains strong and pure. If he turns away from the Prophets (for example, to worship the evil Pah-wraiths) or acts evilly, his pagh becomes dark and corrupt.
For Bajorans, Force points represent the character's pagh, and every Bajoran character receives an extra +1 Force point. The Prophets must support and agree with what the character does with them, however. If the character does something evil, sinful, malicious, or self-aggrandizing with his Force points, they provide him no benefit, and they do not gain more until he brings himself back into the good graces of the Prophets (typically, by confessing to a Bajoran mystic). If he rejects the Prophets, he loses his extra Force point entirely until he atones for his betrayal.
When a Bajoran achieves an extraordinary success on a skill test involving a professional skill, he refreshes +1 Force point (up to the character's maximum). As above, this skill test must support the word of the Prophets—a good, selfless, helpful, or justifiable act—for the refresh to occur.
A Bajoran mystic within three meters of another Bajoran can detect that Bajoran's pagh (how many Force points he has, the current state of his soul, and so forth) with a Difficulty 15 Scholar: Religion (Bajoran) skill test. When making this test, the mystic adds his Perception attribute. If he grasps the Bajoran's ear (the gateway to the pagh, for the words of the Prophets enter the soul through the ear), reduce the difficulty to 5.
Description
PERSONALITY: Most Bajorans are peaceful, contemplative people who simply wish to live in peace with their neighbors. The Cardassian occupation, however, turned many Bajorans into ruthless, passionate soldiers willing to do anything to protect their homeworld from threats to its independence and security.
PHYSICAL DESCRIPTION: Bajorans possess the same average height, weight, and variations in skin tone and hair color as Humans. The only outward physical difference is a series of vertical ridges along the bridge of the nose. They prefer loose-fitting clothes in a variety of earth tones and other subdued colors. Many of them also wear distinctive earrings to display their devotion to the Prophets. In times past, the design of the earring also revealed a Bajoran's caste, but many modern Bajorans have discarded that tradition.
HOMEWORLD: Bajor, the seventh of fourteen planets orbiting Bajor-B'hava'el, is a pleasant world similar in most respects to Earth.
CULTURE: Bajoran culture began approximately 30,000 years ago. Through two multiple-millennia republics, periods of balkanization and chaos, and a brutal occupation by the Cardassians, it has remained largely unified and coherent. The Bajoran religion, which forms the cornerstone of the culture, centers on the worship of enigmatic beings known as the Prophets, who live in the Celestial Temple (the Bajoran wormhole). Through their sacred texts and hundreds of prophecies recorded over the ages, Bajorans attempt to understand the will of the Prophets and live according to their wisdom. An elaborate hierarchy of religious officials—ranjens, prylars, and vedeks, all under the guidance of the kai—guides and teaches the Bajorans and participates in planetary government via the Vedek Assembly.
People all over the Alpha Quadrant also know Bajor for its art. From painting and sculpture to literature and song, the Bajorans produce works of art, both religious and secular, envied and admired by many other civilizations. Sales of artistic and craft products form a significant part of Bajor's interstellar economy.
COMMON NAMES: Bajorans place the surname before the given name. For example, Kira Nerys's given name is Nerys; Kira is her family name (and the one she uses in conjunction with her military rank).
FAMILY NAMES: Akorem, Anjohl, Bareil, Faren, Jaro, Kalem, Kira, Krim, Kubus, Latara, Latha, Lenaris, Li, Ro, Shakaar, Tahna, Trentin, Varis, Winn, Woban.
MALE NAMES: Antos, Edon, Essa, Furel, Holem, Hovath, Kag, Laan, Los, Mabrin, Nalas, Oak, Pol, Reon, Taban, Tennan.
FEMALE NAMES: Adami, Fala, Laren, Leeta, Lupaza, Meru, Neela, Nerys, Sul.
Source:
- Memory Alpha: Bajoran
- Star Trek RPG Players Guide (Decipher) (pages 30-31)
- thedemonapostle