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Shadowrun Cyberware: Difference between revisions

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=='''Cyberlimbs'''==
=='''Cyberlimbs'''==
*[[Obvious Cyberarm/Leg]]
*[[Shadowrun Cyberlimbs|Cyberlimbs]]
*[[Synthetic Cyberarm/Leg]]
*[[Cyberlimb Armor]]
*[[Cyberlimb Strength Enhancement]]
*[[Cyberlimb Dexterity Enhancement]]
*[[Cyberarm Gyromount]]
*[[Cyberleg Hydraulic Jacks]]
*[[Large Smuggling Compartment]]


=='''Cyber Weapons'''==
=='''Cyber Weapons'''==

Revision as of 13:37, 2 August 2016

Cyberware

Cybernetic modification is commonplace in 2072. Bodyshops offering minor procedures can be found in every strip mall, and recent advances in cybernetics have brought down the price of once-costly procedures, making cyberware even more readily available to the masses. Even the poor might have cybernetic vision, hearing enhancements, or a datajack.

In addition to wireless functionality, most cyberware devices are equipped with a direct neural interface (DNI) that allows the user to mentally activate and control their functions. They can also be linked to other cyberware implants.

Headware

Eyeware

Earware

Bodyware

Cyberlimbs

Cyber Weapons

Bioware

Basic Bioware

Cultured Bioware