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Kindred PL4B "Blade" Heavy Fighter: Difference between revisions

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[[File:Kindred PL4B Blade Heavy Fighter.png|thumb|500px|right]]
[[File:Kindred PL4B Blade Heavy Fighter.png|thumb|500px|right]]


'''Name''': PL4B Blade<br />'''Craft''': Kindred PL4B Blade Heavy Fighter<br />'''Type''': Heavy Fighter<br />'''Scale''': starfighter<br />'''Length''': 20 meters (estimated)<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Cargo Capacity''': none<br />'''Consumables''': 10 days<br />'''Jump Drive''': x10<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D+1<br />'''Space''': 15<br />'''Atmosphere''': 505; 1,450 km/h<br />'''Hull''': 3D<br />'''Shields''': 1D+1<br />'''Sensors'''
'''Name''': PL4B Blade<br />'''Craft''': Kindred PL4B Blade Heavy Fighter<br />'''Type''': Heavy Fighter<br />'''Scale''': starfighter<br />'''Length''': 20 meters (estimated)<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Cargo Capacity''': none<br />'''Consumables''': 10 days<br />'''Jump Drive''': x100<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D+1<br />'''Space''': 15<br />'''Atmosphere''': 505; 1,450 km/h<br />'''Hull''': 3D<br />'''Shields''': 1D+1<br />'''Sensors'''
*Passive: 50/2D
*Passive: 40/1D
*Scan: 100/3D
*Scan: 80/2D
*Search: 150/4D
*Search: 120/3D
*Focus: 5/5D
*Focus: 4/4D
'''Weapons'''
'''Weapons'''
*'''4 Mass Ion Cannos '''
*'''4 Mass Ion Cannos '''
: Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-3/5/10<br />Atmosphere Range: 100-300/500/1,000m<br />Rate of fire: 18<br />Damage: 2D+1
: Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-3/5/10<br />Atmosphere Range: 100-300/500/1,000m<br />Rate of fire: 18<br />Damage: 2D+1
*'''5 Light Ordnance Hardpoints'''
*'''5 Light Ordnance Hardpoints'''
:Fire Arc: Forward Narrow<br />Crew: 1<br />Skill: starship gunnery<br />Fire Control: 2D
:Fire Arc: Forward Narrow<br />Crew: 1<br />Skill: starship gunnery<br />Fire Control: 3D
:*'''Snipe Missile'''
:*'''Snipe Missile'''
::Scale: starfighter<br />Space Range: 1-10/20/200<br />Atmosphere Range: 100-1,000/2,000/20,000m<br />Rate of fire: 1<br />Ammo: 1<br />Damage: 4D+1
::Scale: starfighter<br />Space Range: 1-10/20/200<br />Atmosphere Range: 100-1,000/2,000/20,000m<br />Rate of fire: 1<br />Ammo: 1<br />Damage: 4D+1
Line 22: Line 22:
::Scale: starfighter<br />Space Range: 1-20/40/220<br />Atmosphere Range: 100-2,000/4,000/22,000m<br />Rate of fire: 1<br />Ammo: 1<br />Damage: None; If hit, the targeted craft cannot move for two rounds
::Scale: starfighter<br />Space Range: 1-20/40/220<br />Atmosphere Range: 100-2,000/4,000/22,000m<br />Rate of fire: 1<br />Ammo: 1<br />Damage: None; If hit, the targeted craft cannot move for two rounds
*'''Stingray Torpedo'''
*'''Stingray Torpedo'''
:Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: capital<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-20/40/160<br />Atmosphere Range: 2-40/80/320km<br />Rate of fire: 1<br />Ammo: 1<br />Damage: 8D
:Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: capital<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-20/40/160<br />Atmosphere Range: 2-40/80/320km<br />Rate of fire: 1<br />Ammo: 1<br />Damage: 8D
*'''Hi-Explosive Mine Tube'''
*'''Hi-Explosive Mine Tube'''
:Fire Arc: Aft Narrow<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: N/A<br />Atmosphere Range: N/A<br />Rate of fire: 1<br />Ammo: 10<br />Damage: 9D
:Fire Arc: Aft Narrow<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: N/A<br />Atmosphere Range: N/A<br />Rate of fire: 1<br />Ammo: 10<br />Damage: 9D
*'''Electronic Counter Measure Module'''
*'''Electronic Counter Measure Module'''
:Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -2D
:Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -2D
*'''Enhanced Countermeasure Pod Dispenser '''
*'''Enhanced Countermeasure Pod Dispenser '''
:Fire Arc: aft<br />Crew: 1<br />Scale: starfighter<br />Skill: sensors<br />Fire Control: 2D<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Ammo: 10<br />Rate of fire: 1<br />Effects: Enemy Sensors & Fire Control -2D
:Fire Arc: aft<br />Crew: 1<br />Scale: starfighter<br />Skill: sensors<br />Fire Control: 3D<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Ammo: 10<br />Rate of fire: 1<br />Effects: Enemy Sensors & Fire Control -2D
'''Gear''':
'''Gear''':
*D-Drive
*D-Drive

Revision as of 16:28, 15 July 2016

Name: PL4B Blade
Craft: Kindred PL4B Blade Heavy Fighter
Type: Heavy Fighter
Scale: starfighter
Length: 20 meters (estimated)
Skill: starfighter pilot
Crew: 1
Cargo Capacity: none
Consumables: 10 days
Jump Drive: x100
Nav Computer: yes
Maneuverability: 3D+1
Space: 15
Atmosphere: 505; 1,450 km/h
Hull: 3D
Shields: 1D+1
Sensors

  • Passive: 40/1D
  • Scan: 80/2D
  • Search: 120/3D
  • Focus: 4/4D

Weapons

  • 4 Mass Ion Cannos
Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-3/5/10
Atmosphere Range: 100-300/500/1,000m
Rate of fire: 18
Damage: 2D+1
  • 5 Light Ordnance Hardpoints
Fire Arc: Forward Narrow
Crew: 1
Skill: starship gunnery
Fire Control: 3D
  • Snipe Missile
Scale: starfighter
Space Range: 1-10/20/200
Atmosphere Range: 100-1,000/2,000/20,000m
Rate of fire: 1
Ammo: 1
Damage: 4D+1
  • Brute Mk II Missile
Scale: starfighter
Space Range: 1-20/40/240
Atmosphere Range: 100-2,000/4,000/24,000m
Rate of fire: 1
Ammo: 1
Damage: 8D
  • Python Missile
Scale: starfighter
Space Range: 1-20/40/240
Atmosphere Range: 100-2,000/4,000/24,000m
Rate of fire: 1
Ammo: 1
Damage: 10D
  • Banshee Missile
Scale: starfighter
Space Range: 1-20/40/160
Atmosphere Range: 100-2,000/4,000/16,000m
Rate of fire: 1
Ammo: 1
Damage: None; Reduces Shields to Zero.
  • Disruptor Missile
Scale: starfighter
Space Range: 1-20/40/220
Atmosphere Range: 100-2,000/4,000/22,000m
Rate of fire: 1
Ammo: 1
Damage: None; If hit, the targeted craft cannot move for two rounds
  • Stingray Torpedo
Fire Arc: Forward Narrow
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-20/40/160
Atmosphere Range: 2-40/80/320km
Rate of fire: 1
Ammo: 1
Damage: 8D
  • Hi-Explosive Mine Tube
Fire Arc: Aft Narrow
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: N/A
Atmosphere Range: N/A
Rate of fire: 1
Ammo: 10
Damage: 9D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -2D
  • Enhanced Countermeasure Pod Dispenser
Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 3D
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Ammo: 10
Rate of fire: 1
Effects: Enemy Sensors & Fire Control -2D

Gear:

  • D-Drive
  • Matter/Antimatter Power Plant
  • Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.
  • Shield Regenerator (x2): This accessory Increases the vehicle's shield regeneration rate by 2 times.
  • BSE Virus Generator (X=3): This accessory allows a vehicle's crew to attempt to infect a target craft with a disabling computer virus as an attack action. The Difficulty of the attack action equals 25 times X, where X is a whole number from one to three. If successful, the target craft is immobilized and its shields drop for a number of seconds equal to the degree of success. The effects of this accessory may be blocked by a successful Signal Filter Communications Save.
  • Signal Filter: If infection with the BSE Virus is indicated, a Difficulty 25 Communications roll may be made in order to avoid its effects.

Description: The Blade is the Kindred’s signature fighter. Blades are used for the most important, most dangerous and most illegal missions in the Tri-System. They are particularly common when the Kindred is interested in performing a high level assassination – their extensive weapons array allows them to engage multiple target spheres in a single operation. Because of the threat now faced by the Kindred, the military offers a double bounty for destroying Blades.

Blades are typically armed with a quartet of Mass Ion Cannons, giving them short-range, but significant, firepower.

Origin's Official Guide to Privateer 2: The Darkening

Blades are medium-fast, and you have to get behind them to deal them a serious blow. (Otherwise, you're too busy dodging gunfire to stay on one for very long). Unless you're a wealthy hotshot, they'll likely have significantly better guns, so don't go head to head with one if you can afford it.

Blades don't really have much armor, so they are easy to kill if you can keep from being killed yourself. If you run into multiple Blades, however, you've got problems.

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