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CIS ML4X "Heretic" Extra Heavy Fighter: Difference between revisions

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[[File:ML4X Heretic Military Extra-Heavy Fighter 2.png|thumb|500px|right]]
[[File:ML4X Heretic Military Extra-Heavy Fighter 2.png|thumb|500px|right]]


'''Name''': ML4X Heretic<br />'''Craft''': Central Intelligence Service ML4X Heretic Military Extra-Heavy Fighter<br />'''Type''': Extra-Heavy Fighter<br />'''Scale''': starfighter<br />'''Length''': 20 meters (estimated)<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Cargo Capacity''': None<br />'''Consumables''': 9 days<br />'''Jump Drive''': x10<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D<br />'''Space''': 20<br />'''Atmosphere''': 590; 1,700 km/h<br />'''Hull''': 7D+2<br />'''Shields''': 2D<br />'''Sensors'''
'''Name''': ML4X Heretic<br />'''Craft''': Central Intelligence Service ML4X Heretic Military Extra-Heavy Fighter<br />'''Type''': Extra-Heavy Fighter<br />'''Scale''': starfighter<br />'''Length''': 20 meters (estimated)<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Cargo Capacity''': None<br />'''Consumables''': 9 days<br />'''Jump Drive''': x10<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D<br />'''Space''': 20<br />'''Atmosphere''': 590; 1,700 km/h<br />'''Hull''': 4D+1<br />'''Shields''': 1D+1<br />'''Sensors'''
*Passive: 50/2D
*Passive: 50/2D
*Scan: 100/3D
*Scan: 100/3D

Revision as of 16:50, 7 July 2016

Name: ML4X Heretic
Craft: Central Intelligence Service ML4X Heretic Military Extra-Heavy Fighter
Type: Extra-Heavy Fighter
Scale: starfighter
Length: 20 meters (estimated)
Skill: starfighter pilot
Crew: 1
Cargo Capacity: None
Consumables: 9 days
Jump Drive: x10
Nav Computer: yes
Maneuverability: 3D
Space: 20
Atmosphere: 590; 1,700 km/h
Hull: 4D+1
Shields: 1D+1
Sensors

  • Passive: 50/2D
  • Scan: 100/3D
  • Search: 150/4D
  • Focus: 5/5D

Weapons

  • 5 Flux Beams Mk. II
Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-3/5/10
Atmosphere Range: 100-300/500/1,000m
Rate of fire: 7
Damage: 3D+1
  • 4 Light Ordnance Hardpoints
Fire Arc: Forward Narrow
Crew: 1
Skill: starship gunnery
Fire Control: 2D
  • Snipe Missile
Scale: starfighter
Space Range: 1-10/20/200
Atmosphere Range: 100-1,000/2,000/20,000m
Rate of fire: 1
Ammo: 1
Damage: 4D+1
  • Brute Mk II Missile
Scale: starfighter
Space Range: 1-20/40/240
Atmosphere Range: 100-2,000/4,000/24,000m
Rate of fire: 1
Ammo: 1
Damage: 8D
  • Python Missile
Scale: starfighter
Space Range: 1-20/40/240
Atmosphere Range: 100-2,000/4,000/24,000m
Rate of fire: 1
Ammo: 1
Damage: 10D
  • Disruptor Missile
Scale: starfighter
Space Range: 1-20/40/220
Atmosphere Range: 100-2,000/4,000/22,000m
Rate of fire: 1
Ammo: 1
Damage: None; If hit, the targeted craft cannot move for two rounds.
  • Stingray Torpedo
Fire Arc: Forward Narrow
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-20/40/160
Atmosphere Range: 2-40/80/320km
Rate of fire: 1
Ammo: Heavy Ordnance Hardpoint x1
Damage: 8D
  • Hellraiser Torpedo
Fire Arc: Forward Narrow
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-20/40/160
Atmosphere Range: 2-40/80/320km
Rate of fire: 1
Ammo: Heavy Ordnance Hardpoint x1
Damage: 16D
  • Hi-Explosive Mine Tube
Fire Arc: Aft Narrow
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: N/A
Atmosphere Range: N/A
Rate of fire: 1
Ammo: 10
Damage: 9D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -1D
  • Enhanced Countermeasure Pod Dispenser
Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Ammo: 10
Rate of fire: 1
Effects: Enemy Sensors & Fire Control -2D

Gear:

  • D-Drive
  • Matter/Antimatter Power Plant
  • Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.
  • Shield Regenerator (x3): This accessory Increases the vehicle's shield regeneration rate by 3 times.
  • BSE Virus Generator (X=3): This accessory allows a vehicle's crew to attempt to infect a target craft with a disabling computer virus as an attack action. The Difficulty of the attack action equals 25 times X, where X is a whole number from one to three. If successful, the target craft is immobilized and its shields drop for a number of seconds equal to the degree of success. The effects of this accessory may be blocked by a successful Signal Filter Communications Save.
  • Signal Filter: If infection with the BSE Virus is indicated, a Difficulty 25 Communications roll may be made in order to avoid its effects.

Description: The ML4X is one of the largest fighters in the Tri-System, and also one of the best. The "Extra-Heavy" can keep pace with a Jincilla Skull, turn with a Duress or Ashearer, and match an ML3B for firepower. Colonel Slade “Tex” Carver flew one of these distinctive ships.

Only one ML4X is listed on the CCN vehicle roster - D348_783N. It is described as a Heretic with 2 years' military service. As is typical of military craft, all other information is classified.

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