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Terran Confederation "Hades" Quick Strike Cruiser: Difference between revisions

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'''Name''': Hades Class Quick Strike Cruiser<br />'''Craft''': Orion Station Shipyards Hades Class Quick Strike Cruiser<br />'''Type''': Strike Carrier<br />'''Scale''': capital<br />'''Length''': 777 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 150; skeleton: 15/+10<br />'''Passengers''': 36 & 360 prisoners<br />'''Cargo Capacity''': 12,800 metric tons<br />'''Consumables''': 24 weeks<br />'''Primary Jump Drive''': x1<br />'''Secondary Jump Drive''': x10<br />'''Tertiary Jump Drive''': x100<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D<br />'''Space''': 11<br />'''Atmosphere''': 435; 1,250 km/h<br />'''Hull''': 4D+2<br />'''Shields''': 2D+2<br />'''Sensors'''
'''Name''': Hades Class Quick Strike Cruiser<br />'''Craft''': Orion Station Shipyards Hades Class Quick Strike Cruiser<br />'''Type''': Strike Carrier<br />'''Scale''': capital<br />'''Length''': 777 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 150; skeleton: 15/+10<br />'''Passengers''': 36 & 360 prisoners<br />'''Cargo Capacity''': 12,800 metric tons<br />'''Consumables''': 24 weeks<br />'''Primary Jump Drive''': x1<br />'''Secondary Jump Drive''': x10<br />'''Tertiary Jump Drive''': x100<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D<br />'''Space''': 11<br />'''Atmosphere''': 435; 1,250 km/h<br />'''Hull''': 4D+2<br />'''Shields''': 2D+2<br />'''Sensors'''
*Passive: 110/2D
*Passive: 80/2D
*Scan: 275/5D
*Scan: 160/4D
*Search: 550/8D
*Search: 240/6D
*Focus: 11/11D
*Focus: 8/8D
'''Weapons'''
'''Weapons'''
*'''8 Offensive Lasers'''
*'''8 Offensive Lasers'''
: Fire Arc: 4 dual turrets<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 1D<br />Space Range: 1-8/15/30<br />Atmosphere Range: 100-800/1,500/3,000m<br />Rate of fire: 7<br />Damage: 6D
: Fire Arc: 4 dual turrets<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/30<br />Atmosphere Range: 100-800/1,500/3,000m<br />Rate of fire: 7<br />Damage: 6D
*'''1 Enhanced Plasma Cannon'''
*'''1 Enhanced Plasma Cannon'''
: Fire Arc: 1 partial turret<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 1D<br />Space Range: 1-15/30/60<br />Atmosphere Range: 100-1,500/3,000/6,000m<br />Rate of fire: 1/2<br />Damage: 6D
: Fire Arc: 1 partial turret<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Atmosphere Range: 100-1,500/3,000/6,000m<br />Rate of fire: 1/2<br />Damage: 6D
*'''20 Heavy Long Range Tachyon Guns'''
*'''20 Heavy Long Range Tachyon Guns'''
: Fire Arc: 10 dual turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 1D<br />Space Range: 1-10/20/40<br />Atmosphere Range: 100-1,000/2,000/4,000m<br />Rate of fire: 3<br />Damage: 7D
: Fire Arc: 10 dual turrets<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-10/20/40<br />Atmosphere Range: 100-1,000/2,000/4,000m<br />Rate of fire: 3<br />Damage: 7D
*'''2 Enhanced Long Range Image Recognition (ELRIR) Missile Launchers'''
*'''2 Enhanced Long Range Image Recognition (ELRIR) Missile Launchers'''
: Fire Arc: 1 port, 1 starboard<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 1D<br />Space Range: 1-90/180/550<br />Atmosphere Range: 100-9,000/18,000/55,000m<br />Ammo: 100 per launcher<br />Rate of fire: 1<br />Damage: 5D
: Fire Arc: 1 port, 1 starboard<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-90/180/550<br />Atmosphere Range: 100-9,000/18,000/55,000m<br />Ammo: 100 per launcher<br />Rate of fire: 1<br />Damage: 5D
*'''6 Lance Heavy Torpedo Launcher Bays'''
*'''6 Lance Heavy Torpedo Launcher Bays'''
: Fire Arc: forward<br />Crew: 5<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 1D<br />Space Range: 1-20/40/140<br />Atmosphere Range: 2-40/80/280<br />Ammo: 50 per launcher<br />Rate of fire: 6<br />Damage: 8D
: Fire Arc: forward<br />Crew: 5<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-20/40/140<br />Atmosphere Range: 2-40/80/280<br />Ammo: 50 per launcher<br />Rate of fire: 6<br />Damage: 8D
*'''1 Tractor Beam'''
*'''1 Tractor Beam'''
: Fire Arc: all<br />Crew: 5<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 1D<br />Space Range: 1-6/12/24<br />Atmosphere Range: 2-12/24/48km<br />Strength: 4D
: Fire Arc: all<br />Crew: 5<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-6/12/24<br />Atmosphere Range: 2-12/24/48km<br />Strength: 4D
*'''Electronic Counter Measure Module'''
*'''Electronic Counter Measure Module'''
: Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -3D
: Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -3D

Revision as of 21:58, 1 July 2016

Name: Hades Class Quick Strike Cruiser
Craft: Orion Station Shipyards Hades Class Quick Strike Cruiser
Type: Strike Carrier
Scale: capital
Length: 777 meters
Skill: capital ship pilot
Crew: 150; skeleton: 15/+10
Passengers: 36 & 360 prisoners
Cargo Capacity: 12,800 metric tons
Consumables: 24 weeks
Primary Jump Drive: x1
Secondary Jump Drive: x10
Tertiary Jump Drive: x100
Nav Computer: yes
Maneuverability: 2D
Space: 11
Atmosphere: 435; 1,250 km/h
Hull: 4D+2
Shields: 2D+2
Sensors

  • Passive: 80/2D
  • Scan: 160/4D
  • Search: 240/6D
  • Focus: 8/8D

Weapons

  • 8 Offensive Lasers
Fire Arc: 4 dual turrets
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/30
Atmosphere Range: 100-800/1,500/3,000m
Rate of fire: 7
Damage: 6D
  • 1 Enhanced Plasma Cannon
Fire Arc: 1 partial turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-15/30/60
Atmosphere Range: 100-1,500/3,000/6,000m
Rate of fire: 1/2
Damage: 6D
  • 20 Heavy Long Range Tachyon Guns
Fire Arc: 10 dual turrets
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/40
Atmosphere Range: 100-1,000/2,000/4,000m
Rate of fire: 3
Damage: 7D
  • 2 Enhanced Long Range Image Recognition (ELRIR) Missile Launchers
Fire Arc: 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-90/180/550
Atmosphere Range: 100-9,000/18,000/55,000m
Ammo: 100 per launcher
Rate of fire: 1
Damage: 5D
  • 6 Lance Heavy Torpedo Launcher Bays
Fire Arc: forward
Crew: 5
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-20/40/140
Atmosphere Range: 2-40/80/280
Ammo: 50 per launcher
Rate of fire: 6
Damage: 8D
  • 1 Tractor Beam
Fire Arc: all
Crew: 5
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-6/12/24
Atmosphere Range: 2-12/24/48km
Strength: 4D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -3D

Gear:

  • Matter/Anti-Matter Reactor
  • Akwende Drive: Primary FTL Drive.
  • Morvan Drive: Secondary FTL Drive.
  • D-Drive: Tertiary FTL Drive.
  • External Docking Port: 2
  • 3 Hospital Modules: Fully stocked hospital with 48 beds. 144 beds total.
  • Emergency Stasis Unit: Can place the entire crew in stasis for an indefinite amoutr of time provided it has power.
  • Ramscoop
  • Repair Bay Module: Ship may repair structures and ships up to its own size.
  • Phase Shields: While active the ship becomes immune to all forms of damage provided it is not hit by anything that can bypass its shields (such as Anti-Matter Guns or torpedoes).
  • Back-up Sensor Array: 3
  • Back-up Communications Array: 3
  • Escape Pods: 32
  • Hanger Bay: 700,000 cubic meters of flight deck.
  • Carrier Systems: Ship can launch and receive 3 ships every 6 rounds.

Ship Complement

Description: The Hades-class Quick-strike Cruiser is a cruiser-class capital ship that served under the Terran Confederation fleet in the Wing Commander universe. The first appearances of these cruisers were in the computer game Wing Commander: Prophecy.

In the Wing Commander Universe, the Confederation introduced the new Hades-class Quick-strike Cruiser in 2681 and was first seen in the Secret Ops expansion for the computer game Wing Commander: Prophecy. The TCS Cerberus was the first Hades-class cruiser introduced. In Secret Ops, Lance Casey and several of his fellow pilots from the TCS Midway are transferred to the TCS Cerberus to aid the cruiser in several assignments that involved new Nephilim threats. The TCS Cerberus was instrumental in the elimination of the Nephilim threat in the Proxima system.

The Hades-class Quick-strike Cruiser was a big improvement over the older Confederation Cruisers. Although not as large and heavily armed as the Plunkett-class Heavy Artillery Cruiser, these cruisers performed their tasks extremely well, which were performing quick-strikes for almost any kind of assignments. These cruisers were equipped ten dual Tachyon cannon turrets, four laser turrets, and a single Mark IV Heavy Plasma Cannon, one of Confed's newest weapons. Unlike older Confederation capital ships, the Hades Quick-strike cruisers were equipped with missile payloads that included four Image Recognition missiles and six standard capital ship torpedoes. A Hades-class cruiser can also house thirty starfighters, four transport shuttles, and two Marine boarding crafts. It is uncertain if these quick-strike cruisers were mass-produced for the Confederation fleet like the Plunkett-class Heavy Artillery Cruisers and Murphy-class Destroyers.

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