Jump to content

User:Thedemonapostle: Difference between revisions

From Episode D6: Star Wars D6 Wiki
imported>Thedemonapostle
mNo edit summary
imported>Thedemonapostle
No edit summary
Line 19: Line 19:


''Example'': Blaster Pistol = 4D damage. [[Human]] strength = 2D. The Unarmored [[Human]] is shot by the blaster pistol. Using the "Law of Averages" the blaster pistol does 14 damage. The [[Human]] resists 7 damage with their 2D strength. Thus taking 7 points of damage putting the [[Human]] at wounded damage status. This is best used when making new stuff for star wars D6.
''Example'': Blaster Pistol = 4D damage. [[Human]] strength = 2D. The Unarmored [[Human]] is shot by the blaster pistol. Using the "Law of Averages" the blaster pistol does 14 damage. The [[Human]] resists 7 damage with their 2D strength. Thus taking 7 points of damage putting the [[Human]] at wounded damage status. This is best used when making new stuff for star wars D6.
==other==
*[[test place holder thing]]

Revision as of 15:39, 8 June 2016

About me

There is no courage in pulling a trigger, pushing a button or doing as you're told. The real courage is standing for what you believe, regardless of the consequences.

The Demon Apostle

DANN

Been playing Star Wars D6 since the late 90's. Been running the games since 2000.


Law of Averages

  1. Average Human attribute = 2D
  2. Average skill level = 3D
  3. Average roll on 1D = 3.5
  4. Average Human Attribute roll = 7
  5. Average skill roll = 10.5

Example: Blaster Pistol = 4D damage. Human strength = 2D. The Unarmored Human is shot by the blaster pistol. Using the "Law of Averages" the blaster pistol does 14 damage. The Human resists 7 damage with their 2D strength. Thus taking 7 points of damage putting the Human at wounded damage status. This is best used when making new stuff for star wars D6.


other