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=='''Kig-Yar ''Jackel'''''==
=='''Ruutian Kig-Yar'''==
[[File:Kig-Yar Jackel.jpg|thumb|500px|right]]
[[File:Kig-Yar Jackel.jpg|thumb|500px|right|Ruutian Kig-Yar]]


'''Attributes'''<br />'''Dice''': 12D<br />'''Dexterity''': 2D+2/4D+2<br />'''Knowledge''': 2D/4D<br />'''Mechanical''': 2D/4D<br />'''Perception''': 2D/4D<br />'''Strength''': 1D+1/3D+1<br />'''Technical''': 2D/4D
'''Name''': Ruutian Kig-Yar<br />'''Dice''': 12D<br />'''Dexterity''': 2D+2/4D+2<br />'''Knowledge''': 2D/4D<br />'''Mechanical''': 2D/4D<br />'''Perception''': 2D/4D<br />'''Strength''': 1D+1/3D+1<br />'''Technical''': 2D/4D


'''Move''': 10/13<br />'''Size''': 1.8 - 2.0m<br />'''Weight''': 88 - 93kg
'''Move''': 10/13<br />'''Size''': 1.9 - 2.03 meters<br />'''Weight''': 88 - 93 kg


'''Special Abilities'''
'''Special Abilities''':
*'''Claws''': Kig-Yar can use their claws to inflict STR+1D damage.
*'''Claws''': Ruutian Kig-Yar can use their claws to inflict STR+1D damage.
*'''Bite''': Kig-Yar's sharp teeth do STR+1D damage.
*'''Bite''': Ruutian Kig-Yar's sharp teeth do STR+1D damage.
*'''Acute Senses''': Because of their keen eyesight, smell and hearing, Kig-Yar receive a +1D when using the search skill.
*'''Acute Senses''': Because of their keen eyesight, smell and hearing, Ruutian Kig-Yar receive a +1D when using the search skill.
* '''Delicate Build''': Due to the Kig-Yar 's fragile bone structure, they suffer a -2 modifier to all Strength rolls to resist damage.
*'''Male Ruutian Kig-Yar only''': Quills on head and forearms do STR+0D+2 damage.
*'''Male Kig-Yar Jackels only''': Quills on head and forearms do SR +0D+2 damage.
*'''Female Ruutian Kig-Yar only''': Thick calloused plates on the head and forearms provide a STR+0D+2 to all damage resistance rolls, but only for the head and forearms.
*'''Female Kig-Yar Jackels only''': Thick calloused plates on the head and forearms, +0D+2 to damage resistance rolls (head and forearms only).


=='''Kig-Yar ''Skirmisher'''''==
'''Description''': The Ruutians, better known as Jackals by the majority of UNSC personnel, are the most commonly encountered sub-species of Kig-Yar. They originated from the Eayn supercontinent of Ruuht. Many were seen serving within the Covenant Army throughout the Human-Covenant war.
[[File:Kig-Yar Skirmisher.png|thumb|500px|right]]


'''Attributes'''<br />'''Dice''': 12D<br />'''Dexterity''': 2D+1/4D+1<br />'''Knowledge''': 2D/4D<br />'''Mechanical''': 2D/4D<br />'''Perception''': 2D/4D<br />'''Strength''': 1D+2/3D+2<br />'''Technical''': 2D/4D
Ruutian Kig-Yar have a very avian appearance, particularly when compared to Ibie'shan Kig-yar. They diverged from the other Kig-Yar sub-species thanks to different selection pressures present on the supercontinent of Ruuht. These pressures forced them to evolve from their more reptilian ancestors, to their more avian appearance that is most commonly seen in 2552.


'''Move''': 11/14<br />'''Size''': 2.0 - 2.2m<br />'''Weight''': 88 - 93kg
Several unique traits emerged thanks to this evolution, specifically their large, opaque eyes, quills and their long fringe-toothed beak. This makes them distinct from their ancestors, although they retain a similar level intellect to the other present subspecies, and have the ability to inter-breed. As such, they have not diverged enough to be classified as a completely separate species.


'''Special Abilities'''
When deployed in combat, they usually serve as light infantry. Often, they can be seen wielding Plasma Pistols and Needlers with a Point Defense Gauntlet attached to the other wrist. However, outside of a military setting, they have been known to utilize other weapons, even human ones.
*'''Claws''': Kig-Yar can use their claws to inflict STR+1D damage.
*'''Bite''': Kig-Yar's sharp teeth do STR+1D damage.
*'''Acute Senses''': Because of their keen eyesight, smell and hearing, Kig-Yar receive a +1D when using the search skill.
* '''Delicate Build''': Due to the Kig-Yar 's fragile bone structure, they suffer a -2 modifier to all Strength rolls to resist damage.
*'''Excellent Runners and Jumpers''': When using the running or jumping skills, Kig-Yar Skirmishers receive a +2D.
*All jumping distances are doubled for Kig-Yar Skirmishers.


=='''Description'''==
Furthermore, they have also been used as snipers by the Covenant. This is down to a shared trait in most Kig-Yar: excellent marksmanship. In the hands of Ruutian snipers, Beam Rifles, Focus Rifles or even Needle Rifles or Covenant Carbines can be devastating for the enemy. Thus, Kig-Yar are often deployed as snipers or scouts.


==='''Anatomy and physiology'''===
'''Source''':
*[http://halo.wikia.com/wiki/Ruutian Halo Wiki: Ruutian]
*thedemonapostle


Kig-Yar have features similar to that of birds of prey as well as reptiles. Their legs are sinewy and muscular, and are reverse-jointed in a similar fashion to birds. They have sharp claws on both hands and feet. Being carnivores, their sharp beaks are lined with rows of razor-sharp teeth; some have far more numerous teeth which bear a passing resemblance to baleen. Kig-Yar have been known to eat the flesh of fallen enemies, as well as live prisoners. Kig-Yar have extraordinary senses of sight, hearing, and smell. Male Kig-Yar possess plumages of spiny quills at the back of the head and on the elbows; the color of this plumage indicates the Kig-Yar's mood. Females lack these quill plumages, instead having calloused plates at the forearms and the rear of the head. This thick skin helps protect the female during courtship: when mating, the male will often bite, chew, and tear on the back of the female's head, neck, and arms. Kig-Yar reproduce by laying eggs which the female incubates, similar to birds. When mating, the male can choose to fertilize the egg, in which a male is produced, whereas, if the eggs are not fertilized, a female is produced. This may imply that Kig-Yar have the ability to reproduce without mating.
=='''T'vaoan Kig-Yar'''==
[[File:Kig-Yar Skirmisher.png|thumb|500px|right|T'vaoan Kig-Yar]]


While Kig-Yar have hollow bones and are physically frail, they are capable of moving quickly to evade harm. Their blood is bright purple in color, similar to that of the Sangheili, possibly showing a similar chemical makeup. The lack of calcium in their skeletons makes them a poor source of biomass for the Flood. Thus, Kig-Yar that are infected by the Flood are typically turned into carrier forms rather than combat forms. However, they have been utilized as combat forms during at least one engagement.
'''Name''': T'vaoan Kig-Yar<br />'''Dice''': 12D<br />'''Dexterity''': 2D+1/4D+1<br />'''Knowledge''': 2D/4D<br />'''Mechanical''': 2D/4D<br />'''Perception''': 2D/4D<br />'''Strength''': 1D+2/3D+2<br />'''Technical''': 2D/4D


The Kig-Yar species is divided into at least two subspecies: the lighter "Jackals" and the more muscular "Skirmishers". Each subspecies exhibits distinct variations in appearance and physiology. Jackals typically exhibit light brown or tan skin tones, though some individuals feature gray-green or red skin; flexible quills on the head and forearms among males, with calloused plates among females; and elongated, beaked heads with bulbous eyes, though some Jackals have heads akin to those of the Skirmishers. Skirmishers are darker in color, with true feathers on their heads and arms, and have shorter, squared heads with small yellow eyes. While both subspecies are quite agile, Skirmishers are capable of sprinting at great speeds and leaping incredible distances.
'''Move''': 10/13<br />'''Size''': 1.9 - 2.03 meters<br />'''Weight''': 88 - 93 kg


The reason behind the differing subspecies is unknown, though it has been theorized that it may be a result of the Kig-Yar adapting to different colony worlds over millennia. Alternatively, they may simply be variations that arose naturally on Eayn, much as early humanity was once divided into many species and subspecies.
'''Special Abilities''':
*'''Claws''': T'vaoan Kig-Yar can use their claws to inflict STR+1D damage.
*'''Bite''': T'vaoan Kig-Yar's sharp teeth do STR+1D damage.
*'''Acute Senses''': Because of their keen eyesight, smell and hearing, T'vaoan Kig-Yar receive a +1D when using the search skill.
*'''Excellent Runners and Jumpers''': When using the running or jumping skills, T'vaoan Kig-Yar receive a +2D.


==='''Culture'''===
'''Description''': The T'vaoans, also known as Skirmishers, are a sub-species of Kig-Yar in the Covenant Army.


The Kig-Yar are unique among Covenant races: rather than being faithful followers of the Prophets' religion, they serve the Covenant due to the monetary rewards the Prophets pay them. However, due to the long time they have been in the Covenant, a large number of them have accepted the Covenant religion. Kig-Yar have been known to coexist relatively peacefully with humans, as evidenced by the relationship between the Rubble and Reth's forces on Metisette. When the Kig-Yar were finally ordered by the Prophets to attack and destroy the humans of the Rubble, many of them even regretted the order. This is likely due to the pragmatic, mercantile culture of their race: As long as it benefits them economically, Kig-Yar will co-operate with nearly any group, even declared enemies of the Covenant.
Skirmishers are of the same species as the more common, lightly-built Jackals, but they are much faster, stronger, can jump higher and are more agile than any ordinary Kig-Yar. In addition, they sport manes of feathers rather than quills. A Skirmisher's voice is more raspy and guttural - this is because they have an expanded voice chamber in their throat. Skirmishers serve as Covenant shock troopers, while the more lightly built Jackals see deployment as dedicated ranger or sniper units. Even so, Skirmishers can be snipers as well. In engagements prior to 2530, mixed units were more common. However, this changed toward the end of the Human-Covenant war.


==='''Naming'''===
The Covenant uses Skirmishers as close-range combatants, attacking in packs and using flanking tactics (as opposed to Jackals, who are often used as defensive and long range combatants and assassins). Physically, they seem to be similar to regular Jackals, though in combat they do not wield large rounded energy shields like the Jackals. High-ranking Skirmishers do wear point defense gauntlets or wrist shields, medium-sized ovular shields strapped on to their wrists, to help them deflect bullet and light plasma fire. Their head shape appears to be more avian than their cousins; their skin tone is noticeably darker and not yellowish. They also run much faster than Jackals and can jump incredible heights. Their eyes are yellow with slitted pupils, as opposed to bulbous and pale. They also seem to have a hybrid mouth that seems to be like a beak at the end.


Kig-Yar names usually consist of a single syllable, with two consonants and one vowel, such as Yeg, Jak and Bok. However, Chur'R-Yar and Chur'R-Mut, who were both Shipmistresses, have multiple syllables in their names. It is speculated that the Kig-Yar naming system is at least partially based on sex, rank, or both. However, their naming system might not be the one of their own culture; it has been stated that Sangheili do not allow the Kig-Yar to have more than one name. Alternatively, it may be that the Kig-Yar language consists of single syllable words (their name for themselves, Kig-Yar, actually is two single syllable words combined).
They saw extensive action during the Fall of Reach, and as a result of the catastrophically high casualties, the Skirmisher ranks were utterly exhausted and the Skirmishers themselves were nearly wiped out.


The prefix "Chur'R-" is believed to indicate the title of Shipmistress, as both Chur'R-Yar and Chur'R-Mut were female Kig-Yar in command of a vessel.
It is also known that Skirmishers have reached speeds of up to 45 miles per hour when running.


'''Source''':
*[http://halo.wikia.com/wiki/T%27vaoan Halo Wiki: T'vaoan]
*thedemonapostle


==='''Source'''===
=='''Ibie'shan Kig-Yar'''==
[[File:Ibie'shan.png|thumb|500px|right|Ibie'shan Kig-Yar]]


[[user:thedemonapostle|thedemonapostle]]<br />[http://halo.wikia.com/wiki/Main_Page Halo Wiki]
'''Name''': Ibie'shan Kig-Yar<br />'''Dice''': 12D<br />'''Dexterity''': 2D/4D<br />'''Knowledge''': 2D/4D<br />'''Mechanical''': 2D/4D<br />'''Perception''': 2D/4D<br />'''Strength''': 2D/4D<br />'''Technical''': 2D/4D
 
'''Move''': 10/13<br />'''Size''': 1.9 - 2.03 meters<br />'''Weight''': 88 - 93 kg
 
'''Special Abilities''':
*'''Claws''': Ibie'shan Kig-Yar can use their claws to inflict STR+1D damage.
*'''Bite''': Ibie'shan Kig-Yar's sharp teeth do STR+1D damage.
*'''Acute Senses''': Because of their keen eyesight, smell and hearing, Ibie'shan Kig-Yar receive a +1D when using the search skill.
*'''High Temperature Tolerance''': Ibie'shan Kig-Yar can endure hot, arid climates, and suffer no ill effects from high temperatures; until it reaches 85 degrees Celsius.
 
'''Description''': The Ibie'shans, often simply referred to as Jackals by UNSC combat personnel, are a sub-species of Kig-Yar, originating from the isolated volcanic continent of Ibie'sh. Many served within the Covenant Army during the Human-Covenant war, and in the Covenant Remnant army in some post-war conflicts.
 
Due to long periods of isolation from their Ruutian cousins, the Ibie'shan Kig-Yar have diverged in evolutionary terms from the majority of their species, to deal with different selection pressures. Ibie'sh, their home continent, is an isolated volcanic island on Eayn, whose conditions favour those Kig-Yar with more reptilian than avian traits.
 
These characteristics make them visually distinct from both Ruutians and T'vaoans. Some of these traits include a significant under-bite, protruding pygostyles (fused tail bones), thick necks, more reptilian jaws, larger teeth and low-set eyes. It is believed by Xenobiologists that these are actually characteristics that Ibie'shans retain from their ancestors, while the other sub-species of Kig-Yar have lost them.
 
Despite being physically distinct from their more common Ruutian brothers, they are of a similar intellect, have similar key physiological attributes, and most importantly are able to interbreed with the other subspecies. This prevents any attempt at their reclassification, and solidifies their link with their more distant evolutionary cousins.
 
When deployed by the Covenant Remnant, they are usually used as light infantry. They sport circular Point Defense Gauntlets on one wrist, and a Plasma Pistol or Needler in the other hand. This makes them a considerable threat in combat, as they have the ability to simultaneously take cover and fire almost all the time.
 
Like most Kig-Yar, Ibie'shans are also deadly snipers. When equipped with Beam Rifles, Kig-Yar are mainly deployed as snipers or scouts, as they are excellent marksmen. This is also true in the Covenant Remnant, who often deploy Ibie'shans to the field in this manner.
 
'''Source''':
*[http://halo.wikia.com/wiki/Ibie%27shan Halo Wiki: Ibie'shan]
*thedemonapostle

Revision as of 13:04, 5 May 2016

Ruutian Kig-Yar

Ruutian Kig-Yar

Name: Ruutian Kig-Yar
Dice: 12D
Dexterity: 2D+2/4D+2
Knowledge: 2D/4D
Mechanical: 2D/4D
Perception: 2D/4D
Strength: 1D+1/3D+1
Technical: 2D/4D

Move: 10/13
Size: 1.9 - 2.03 meters
Weight: 88 - 93 kg

Special Abilities:

  • Claws: Ruutian Kig-Yar can use their claws to inflict STR+1D damage.
  • Bite: Ruutian Kig-Yar's sharp teeth do STR+1D damage.
  • Acute Senses: Because of their keen eyesight, smell and hearing, Ruutian Kig-Yar receive a +1D when using the search skill.
  • Male Ruutian Kig-Yar only: Quills on head and forearms do STR+0D+2 damage.
  • Female Ruutian Kig-Yar only: Thick calloused plates on the head and forearms provide a STR+0D+2 to all damage resistance rolls, but only for the head and forearms.

Description: The Ruutians, better known as Jackals by the majority of UNSC personnel, are the most commonly encountered sub-species of Kig-Yar. They originated from the Eayn supercontinent of Ruuht. Many were seen serving within the Covenant Army throughout the Human-Covenant war.

Ruutian Kig-Yar have a very avian appearance, particularly when compared to Ibie'shan Kig-yar. They diverged from the other Kig-Yar sub-species thanks to different selection pressures present on the supercontinent of Ruuht. These pressures forced them to evolve from their more reptilian ancestors, to their more avian appearance that is most commonly seen in 2552.

Several unique traits emerged thanks to this evolution, specifically their large, opaque eyes, quills and their long fringe-toothed beak. This makes them distinct from their ancestors, although they retain a similar level intellect to the other present subspecies, and have the ability to inter-breed. As such, they have not diverged enough to be classified as a completely separate species.

When deployed in combat, they usually serve as light infantry. Often, they can be seen wielding Plasma Pistols and Needlers with a Point Defense Gauntlet attached to the other wrist. However, outside of a military setting, they have been known to utilize other weapons, even human ones.

Furthermore, they have also been used as snipers by the Covenant. This is down to a shared trait in most Kig-Yar: excellent marksmanship. In the hands of Ruutian snipers, Beam Rifles, Focus Rifles or even Needle Rifles or Covenant Carbines can be devastating for the enemy. Thus, Kig-Yar are often deployed as snipers or scouts.

Source:

T'vaoan Kig-Yar

T'vaoan Kig-Yar

Name: T'vaoan Kig-Yar
Dice: 12D
Dexterity: 2D+1/4D+1
Knowledge: 2D/4D
Mechanical: 2D/4D
Perception: 2D/4D
Strength: 1D+2/3D+2
Technical: 2D/4D

Move: 10/13
Size: 1.9 - 2.03 meters
Weight: 88 - 93 kg

Special Abilities:

  • Claws: T'vaoan Kig-Yar can use their claws to inflict STR+1D damage.
  • Bite: T'vaoan Kig-Yar's sharp teeth do STR+1D damage.
  • Acute Senses: Because of their keen eyesight, smell and hearing, T'vaoan Kig-Yar receive a +1D when using the search skill.
  • Excellent Runners and Jumpers: When using the running or jumping skills, T'vaoan Kig-Yar receive a +2D.

Description: The T'vaoans, also known as Skirmishers, are a sub-species of Kig-Yar in the Covenant Army.

Skirmishers are of the same species as the more common, lightly-built Jackals, but they are much faster, stronger, can jump higher and are more agile than any ordinary Kig-Yar. In addition, they sport manes of feathers rather than quills. A Skirmisher's voice is more raspy and guttural - this is because they have an expanded voice chamber in their throat. Skirmishers serve as Covenant shock troopers, while the more lightly built Jackals see deployment as dedicated ranger or sniper units. Even so, Skirmishers can be snipers as well. In engagements prior to 2530, mixed units were more common. However, this changed toward the end of the Human-Covenant war.

The Covenant uses Skirmishers as close-range combatants, attacking in packs and using flanking tactics (as opposed to Jackals, who are often used as defensive and long range combatants and assassins). Physically, they seem to be similar to regular Jackals, though in combat they do not wield large rounded energy shields like the Jackals. High-ranking Skirmishers do wear point defense gauntlets or wrist shields, medium-sized ovular shields strapped on to their wrists, to help them deflect bullet and light plasma fire. Their head shape appears to be more avian than their cousins; their skin tone is noticeably darker and not yellowish. They also run much faster than Jackals and can jump incredible heights. Their eyes are yellow with slitted pupils, as opposed to bulbous and pale. They also seem to have a hybrid mouth that seems to be like a beak at the end.

They saw extensive action during the Fall of Reach, and as a result of the catastrophically high casualties, the Skirmisher ranks were utterly exhausted and the Skirmishers themselves were nearly wiped out.

It is also known that Skirmishers have reached speeds of up to 45 miles per hour when running.

Source:

Ibie'shan Kig-Yar

Ibie'shan Kig-Yar

Name: Ibie'shan Kig-Yar
Dice: 12D
Dexterity: 2D/4D
Knowledge: 2D/4D
Mechanical: 2D/4D
Perception: 2D/4D
Strength: 2D/4D
Technical: 2D/4D

Move: 10/13
Size: 1.9 - 2.03 meters
Weight: 88 - 93 kg

Special Abilities:

  • Claws: Ibie'shan Kig-Yar can use their claws to inflict STR+1D damage.
  • Bite: Ibie'shan Kig-Yar's sharp teeth do STR+1D damage.
  • Acute Senses: Because of their keen eyesight, smell and hearing, Ibie'shan Kig-Yar receive a +1D when using the search skill.
  • High Temperature Tolerance: Ibie'shan Kig-Yar can endure hot, arid climates, and suffer no ill effects from high temperatures; until it reaches 85 degrees Celsius.

Description: The Ibie'shans, often simply referred to as Jackals by UNSC combat personnel, are a sub-species of Kig-Yar, originating from the isolated volcanic continent of Ibie'sh. Many served within the Covenant Army during the Human-Covenant war, and in the Covenant Remnant army in some post-war conflicts.

Due to long periods of isolation from their Ruutian cousins, the Ibie'shan Kig-Yar have diverged in evolutionary terms from the majority of their species, to deal with different selection pressures. Ibie'sh, their home continent, is an isolated volcanic island on Eayn, whose conditions favour those Kig-Yar with more reptilian than avian traits.

These characteristics make them visually distinct from both Ruutians and T'vaoans. Some of these traits include a significant under-bite, protruding pygostyles (fused tail bones), thick necks, more reptilian jaws, larger teeth and low-set eyes. It is believed by Xenobiologists that these are actually characteristics that Ibie'shans retain from their ancestors, while the other sub-species of Kig-Yar have lost them.

Despite being physically distinct from their more common Ruutian brothers, they are of a similar intellect, have similar key physiological attributes, and most importantly are able to interbreed with the other subspecies. This prevents any attempt at their reclassification, and solidifies their link with their more distant evolutionary cousins.

When deployed by the Covenant Remnant, they are usually used as light infantry. They sport circular Point Defense Gauntlets on one wrist, and a Plasma Pistol or Needler in the other hand. This makes them a considerable threat in combat, as they have the ability to simultaneously take cover and fire almost all the time.

Like most Kig-Yar, Ibie'shans are also deadly snipers. When equipped with Beam Rifles, Kig-Yar are mainly deployed as snipers or scouts, as they are excellent marksmen. This is also true in the Covenant Remnant, who often deploy Ibie'shans to the field in this manner.

Source: