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[[File:Covenant Super Cruiser.jpg|thumb|500px|right]]
[[File:Covenant Super Cruiser.jpg|thumb|500px|right]]


'''Name''': Covenant Super Cruiser<br />'''Craft''': Covenant Empire Super Cruiser<br />'''Type''': Super Cruiser<br />'''Scale''': capital<br />'''Length''': 3,576 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 10,876; skeleton: 653/+10<br />'''Passengers''': 32,628<br />'''Cargo Capacity''': 54,380 metric tons<br />'''Consumables''': 10 years<br />'''Slip Space Drive''': x13.69 <br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+1<br />'''Space''': 6<br />'''Atmosphere''': 330; 950kmh<br />'''Hull''': 12D+1<br />'''Shields''': 12D<br />'''Sensors'''
'''Name''': Supercruiser<br />'''Craft''': Covenant Empire Supercruiser<br />'''Type''': Super Cruiser<br />'''Scale''': capital<br />'''Length''': 3,576 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 11,000; skeleton: 1,100/+10<br />'''Passengers''': 30,000<br />'''Cargo Capacity''': 60,000 metric tons<br />'''Consumables''': 10 years<br />'''Slip Space Drive''': x13.69<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D<br />'''Space''': 8<br />'''Atmosphere''': 368; 1,050kmh<br />'''Hull''': 11D<br />'''Shields''': 8D<br />'''Sensors'''
*Passive: 350/1D+2
*Passive: 75/1D+2
*Scan: 700/2D+2
*Scan: 150/2D+2
*Search: 1050/3D+2
*Search: 225/3D+2
*Focus: 35/4D+2
*Focus: 8/4D+2
'''Weapons'''
'''Weapons'''
*'''12 Energy Projectors'''
*'''5 Energy Projectors'''
: Fire Arc: 3 forward, 4 port, 4 starboard, 1 down<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 3-45/105/225<br />Atmosphere Range: 1-90/210/450km<br />Ammo: energy based<br />Rate of fire: 5<br />Damage: 15D
: Fire Arc: 1 forward, 2 port, 2 starboard<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 3-45/105/225<br />Atmosphere Range: 1-90/210/450km<br />Damage: 15D
*'''180 Plasma Torpedo Cannons'''
*'''75 Plasma Torpedo Launchers''' (number estimated)
: Fire Arc: turrets: 60 forward, 60 port, 60 starboard<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 2-12/30/60<br />Atmosphere Range: 4-24/60/120km<br />Ammo: energy based<br />Rate of fire: 3<br />Damage: 9D
: Fire Arc: 25 forward, 25 port, 25 starboard<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 2-12/30/60<br />Atmosphere Range: 4-24/60/120km<br />Damage: 9D
*'''360 Pulse Lasers'''
*'''100 Pulse Lasers''' (number estimated)
: Fire Arc: turrets: 120 forward, 120 port, 120 starboard<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-3/12/25<br />Atmosphere Range: 2-6/24/50km<br />Ammo: energy based<br />Rate of fire: 15<br />Damage: 5D
: Fire Arc: 25 forward, 25 port, 25 starboard, 25 rear<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-3/10/17<br />Atmosphere Range: 10-300/1,000/1,700m<br />Damage: 5D


'''Description'''<br />The Covenant Supercruiser is a classification of extremely powerful capital Covenant warships within the Covenant Navy.
'''Description''': The Covenant Supercruiser is a classification of extremely powerful capital Covenant warships within the Covenant Navy.
 
Physical Characteristics and Armament


Its length of 3570 meters was three times that of the UNSC Marathon-class cruiser.
Its length of 3570 meters was three times that of the UNSC Marathon-class cruiser.
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These ships were durable enough to withstand one nuclear mine detonation, or even three Magnetic Accelerator Cannon rounds and nearly five hundred Archer missiles. However, during the Fall of Reach, it used a hit-and-run tactic to avoid fire from the Orbital Defense Platforms' "Super" MACs.
These ships were durable enough to withstand one nuclear mine detonation, or even three Magnetic Accelerator Cannon rounds and nearly five hundred Archer missiles. However, during the Fall of Reach, it used a hit-and-run tactic to avoid fire from the Orbital Defense Platforms' "Super" MACs.


One of these warships led the Covenant invasion Fleet during the Fall of Reach in August 2552, where it destroyed many UNSC ships, like the Musashi, the Minotaur and the Herodotus, but was destroyed by the UNSC Pillar of Autumn. The two ships battled it out, with the Autumn using its upgraded MAC gun and over 500 missiles to drop the shields and damage it. The super cruiser’s shields were so powerful that only a handful of the 500 got through each time, but the purpose was to drop the ship's shields. The Autumn launched a remote controlled Longsword armed with a Shiva missile under the Super cruiser's shields, multiplying the destructive blast exponentially, by having the shields containing the blast. During the fight between the two, the super cruiser hit the Autumn twice with its main weapon, but due to the Autumn's design and the tactics of its captain and AI, the ship survived, albeit badly damaged.
'''Operational Use'''
 
One of these warships led the Covenant invasion Fleet during the Fall of Reach in August 2552, where it destroyed many UNSC ships, like the Musashi, the Minotaur and the Herodotus, but was destroyed by the UNSC Pillar of Autumn. The two ships battled it out, with the Autumn using its upgraded MAC gun and over 500 missiles to drop the shields and damage it. The supercruiser's shields were so powerful that only a handful of the 500 got through each time, but the purpose was to drop the ship's shields. The Autumn launched a remote controlled Longsword armed with a Shiva missile under the Supercruiser's shields, multiplying the destructive blast exponentially, by having the shields containing the blast. During the fight between the two, the supercruiser hit the Autumn twice with its main weapon, but due to the Autumn's design and the tactics of its captain and AI, the ship survived, albeit badly damaged.
 
'''Weapons'''
 
The Covenant supercruiser's weapon systems seem limited, but extremely powerful. It possesses an Energy projector which shoots a needle-like beam at light speed, enabling it to cut through the hull armor of several UNSC ships at a time. First described as a type of sniping ship because of its combat tactics, this weapon can be described as similar to the Type-50 Sniper Rifle System. This weapon needs to charge over time, but once charged, it can be fired with pinpoint accuracy.


The Covenant super cruiser's weapon systems seem limited, but extremely powerful. It possesses an Energy Projector which shoots a thin needle beam at light speed, enabling it to cut through the hull armor of several UNSC ships at a time. First described as a type of sniping ship because of its combat tactics, this weapon can be described as similar to the Type-50 Sniper Rifle System. This weapon needs to charge over time, but once charged, it can be fired with pinpoint accuracy.
Another advantage the supercruiser possessed was incredibly powerful shields that could absorb massive amounts to damage and had a far shorter recharge time. It took three MAC rounds and over 500 Archer missiles hitting the ship to drop the shields and even then only a handful of Archer missiles would get through, causing minimal damage.


Another thing the super cruiser possessed that worked in its favor were incredibly powerful shields that took a lot to drop and seemed to recharge fast. It took three MAC rounds and over 500 Archer missiles hitting the ship to drop the shields and even then only a handful of Archer missiles would get through and cause minimal damage. However, the Pillar of Autumn was able to use this against the super cruiser by dropping the shields and landing a remote-piloted Longsword interceptor on the ship armed with a nuclear missile and letting the shields return before detonation, using the super cruiser’s own shields to amplify the blast as they were powerful enough not to collapse immediately even with a nuclear blast inside them. This also saved the Pillar of Autumn: the shields held long enough for the Autumn to escape the blast radius.
'''Complement'''


Given its gigantic size, (second only to the CAS-class assault carrier and CSO-class super carrier), it is likely able to carry hundreds of Seraph-class starfighters and drop ships. Moreover, it probably carries large numbers of ground vehicles and troops, possibly entire legions.
Given its gigantic size, (third only to the CAS-class Assault Carrier and CSO-class supercarrier), it is likely able to carry hundreds of Seraph-class starfighters and dropships. Moreover, it probably carries large numbers of ground vehicles and troops, possibly entire legions.


'''Source''':<br />[[user:thedemonapostle|thedemonapostle]]<br />[http://halo.wikia.com/wiki/Main_Page Halo Wiki]
'''Source''':
*[http://halo.wikia.com/wiki/Covenant_supercruiser Halo Wiki: Supercruiser]
*thedemonapostle

Revision as of 01:23, 23 April 2016

Name: Supercruiser
Craft: Covenant Empire Supercruiser
Type: Super Cruiser
Scale: capital
Length: 3,576 meters
Skill: capital ship pilot
Crew: 11,000; skeleton: 1,100/+10
Passengers: 30,000
Cargo Capacity: 60,000 metric tons
Consumables: 10 years
Slip Space Drive: x13.69
Nav Computer: yes
Maneuverability: 2D
Space: 8
Atmosphere: 368; 1,050kmh
Hull: 11D
Shields: 8D
Sensors

  • Passive: 75/1D+2
  • Scan: 150/2D+2
  • Search: 225/3D+2
  • Focus: 8/4D+2

Weapons

  • 5 Energy Projectors
Fire Arc: 1 forward, 2 port, 2 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 3-45/105/225
Atmosphere Range: 1-90/210/450km
Damage: 15D
  • 75 Plasma Torpedo Launchers (number estimated)
Fire Arc: 25 forward, 25 port, 25 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120km
Damage: 9D
  • 100 Pulse Lasers (number estimated)
Fire Arc: 25 forward, 25 port, 25 starboard, 25 rear
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-3/10/17
Atmosphere Range: 10-300/1,000/1,700m
Damage: 5D

Description: The Covenant Supercruiser is a classification of extremely powerful capital Covenant warships within the Covenant Navy.

Physical Characteristics and Armament

Its length of 3570 meters was three times that of the UNSC Marathon-class cruiser.

These ships were durable enough to withstand one nuclear mine detonation, or even three Magnetic Accelerator Cannon rounds and nearly five hundred Archer missiles. However, during the Fall of Reach, it used a hit-and-run tactic to avoid fire from the Orbital Defense Platforms' "Super" MACs.

Operational Use

One of these warships led the Covenant invasion Fleet during the Fall of Reach in August 2552, where it destroyed many UNSC ships, like the Musashi, the Minotaur and the Herodotus, but was destroyed by the UNSC Pillar of Autumn. The two ships battled it out, with the Autumn using its upgraded MAC gun and over 500 missiles to drop the shields and damage it. The supercruiser's shields were so powerful that only a handful of the 500 got through each time, but the purpose was to drop the ship's shields. The Autumn launched a remote controlled Longsword armed with a Shiva missile under the Supercruiser's shields, multiplying the destructive blast exponentially, by having the shields containing the blast. During the fight between the two, the supercruiser hit the Autumn twice with its main weapon, but due to the Autumn's design and the tactics of its captain and AI, the ship survived, albeit badly damaged.

Weapons

The Covenant supercruiser's weapon systems seem limited, but extremely powerful. It possesses an Energy projector which shoots a needle-like beam at light speed, enabling it to cut through the hull armor of several UNSC ships at a time. First described as a type of sniping ship because of its combat tactics, this weapon can be described as similar to the Type-50 Sniper Rifle System. This weapon needs to charge over time, but once charged, it can be fired with pinpoint accuracy.

Another advantage the supercruiser possessed was incredibly powerful shields that could absorb massive amounts to damage and had a far shorter recharge time. It took three MAC rounds and over 500 Archer missiles hitting the ship to drop the shields and even then only a handful of Archer missiles would get through, causing minimal damage.

Complement

Given its gigantic size, (third only to the CAS-class Assault Carrier and CSO-class supercarrier), it is likely able to carry hundreds of Seraph-class starfighters and dropships. Moreover, it probably carries large numbers of ground vehicles and troops, possibly entire legions.

Source: