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[[File:Umbaran.jpg|thumb|left|Umbaran]]
[[File:Umbaran.jpg|thumb|right|Umbaran]]
=='''Umbaran'''==


'''Species:''' Umbaran<br />
''"I can't even see the enemy!"<br />"That's why they're called the Shadow People, Tup!"''<br />―Clone troopers during the Battle of Umbara
'''Home Planet:''' [[Ghost Nebula]]<br />
<br />
'''Umbaran''' <br />
Umbarans resided on the dark world of [[Umbara]] deep within the [[Ghost Nebula]]. Umbarans could see in ultraviolet (below 300 nanometers) and had the ability to read, subtly influence and sometimes control the will of others. <br />
<br />
'''Biology & Appearance:''' <br />
Umbarans spoke the language Umbarese. Umbarans were gaunt, frighteningly pale Near-Humans with sunken eyes and cold calculating stares, due to the planet Umbara having an eternal twilight. Their eyes were well adjusted to the dark, but they were easily disoriented when exposed to bright sudden flashes of light.


Umbarans were highly secretive and manipulative creatures, who craved little else than power and influence. Many had a darker sense of humor than the average Human, which would manifest in social interactions. Masters of misdirection, these creatures almost never revealed their true thoughts or intentions.<br />
The Umbarans, also known as the Shadow People, were a near-human species native to the planet of Umbara. They were characterized by their pale, bluish skin and colorless eyes. In the waning decades of the Galactic Republic, the Umbarans were represented in the pan-galactic Senate by Mee Deechi. However, they ended up joining the Confederacy of Independent Systems during the Clone Wars, bringing their extremely advanced technology to the enemies of the Republic.
<br />
'''Society & Culture:''' <br />
Umbaran society was built on a finely detailed caste system comprising almost one hundred levels. Only those in the top ten caste levels were given the opportunity to leave their homeworld, explaining their rarity outside the [[Ghost Nebula]]. The primary ambition of the average Umbaran was to ascend through the caste levels, using tactics from blackmail and subterfuge to cool assassination, thus priming them for a life in politics. Failed plots to ascend the ranks of society were met harshly with the attempted perpetrator imprisoned and their family dropped to one of the lower caste levels. Dependent upon the rank of the targeted individual, the perpetrator risked a death sentence for themselves and their entire family. Successful maneuvering however, was rewarded with prestige, making it worth the risk. They could also tell if a person is lying due to their more sensitive eyes and their ability to sense heat.  


The highest caste level, known as Rootai, comprised a council that ruled [[Umbara]], and its members were considered royalty.
==='''Biology and appearance'''===


'''History:''' <br />
The Umbarans were a slender near-human species with pale, bluish skin. They had four limbs: two legs, and two arms with five-fingered hands. They had opposable thumbs, essential for the throwing grip and the use of tools. Umbarans had gaunt, emaciated faces with gray markings around the sockets of their colorless eyes. They had a single heart, and the stabbing of it was a fatal injury. Although Umbarans did have hair, some of them either were bald or shaved their heads. At least one Umbaran was rumored to have had the power to influence minds. With their colorless eyes, they viewed ultraviolet light.
Umbarans have had a presence in galactic affairs since the dawn of the Galactic Republic, although few in number, they have always been at the forefront. During the time of the Galactic Republic, they strode eerily through the halls of power. Respected, yet feared for their ability to subtly sway others, Umbaran senators rarely had anyone foolish enough to call them an enemy.  


It was a fallen Umbaran Jedi Master by the name of Phanius that touched off the first in a series of conflicts that eventually came to be known as the New Sith Wars. Nearly a millennium later, the Umbarans allied with the Brotherhood of Darkness against the Republic. An academy to train Sith assassins was opened on [[Umbara]]. Umbaran shadow spies served the Sith on planets such as [[Ruusan]].
==='''Society and culture'''===


During the Rise of the Empire, Umbarans used their natural mental sway to secure positions of power. Supreme Chancellor Palpatine selected an Umbaran by the name of Sly Moore to be his Staff Aide. Moore was entrusted with some of the soon-to-be Emperor's darker secrets.  
On their gloomy homeworld of Umbara, the so-called "Shadow People" formed an organized society, and their technology was more advanced than that found in most of the galaxy. Though Umbarans were capable of speaking Basic, they primarily communicated in their native language, which had an alphabet that consisted of twenty-six letters, on their homeworld.


During the Jedi Purge, Umbarans were used as spies and thought police, with a main objective of weeding out rogue Jedi who escaped the onslaught.
==='''History'''===


During the Rebellion era, Umbarans would help the Emperor find Rebel sympathizers hiding within the ranks of the Imperial government and military.
Umbarans evolved on Umbara, a foggy and dangerous planet located in the eponymous solar system of the Ghost Nebula. During the last decades of the Galactic Republic, they were members of that democratic government. As such, they were represented in the Galactic Senate by senator Mee Deechi. Ten years after the Invasion of Naboo, an Umbaran female named Sly Moore served as an aide to Supreme Chancellor Sheev Palpatine, president of the Senate and leader of the Republic. Around that time, the defrocked Jedi Master Dooku created the Confederacy of Independent Systems, an alliance of solar systems that no longer felt in tune with the Republic. During the ensuing Clone Wars, the Umbarans would stay loyal to the Republic. However, after the assassination of Mee Deechi, they chose to secede from the Republic and joined the Separatist Alliance. Their advanced weaponry of their militia gave the Confederacy an edge on the battlefield as clone troopers of the Grand Army of the Republic were tasked with conquering Umbara. Despite the betrayal of Jedi General Pong Krell, the Republic got the upper hand when his colleague Obi-Wan Kenobi managed to take the capital city of Umbara. At the end of the war, Supreme Chancellor Palpatine proclaimed himself Galactic Emperor. In the height of the First Galactic Empire, Umbaran technology had been appropriated for use in the Imperial military.
Umbaran


The death of the Emperor at the Battle of Endor caught many Umbarans by surprise. Fearing retribution from both the Imperial Remnant and the New Republic, the Umbarans fled civilized space back to the [[Ghost Nebula]].
=='''Umbaran'''==


Umbarans often wore Shadowcloaks.<br />
'''Home Planet''': Umbara<br />'''Attribute Dice''': 12D<br />'''DEXTERITY: '''2D/4D<br />'''KNOWLEDGE: '''2D/4D+1<br />'''MECHANICAL: '''2D/4D<br />'''PERCEPTION: '''2D/4D+1<br />'''STRENGTH: '''1D+1/3D+2<br />'''TECHNICAL: '''2D/4D<br />'''Special Abilities''':
<br />
*'''Darkvision''': Umbarans can see in the dark up to 20 meters. Darkvision is black and white only but otherwise functions as normal light.
'''''Attribute Dice:''''' 12D<br />DEXTERITY 2D/4D<br />KNOWLEDGE 2D/4D<br />MECHANICAL 1D/3D<br />PERCEPTION 2D/5D<br />STRENGTH 2D/3D<br />TECHNICAL 1D/4D<br />
*'''Low-Light Vision''': Umabarans gain 1D in low-light conditions, and retain the ability to distinguish color and detail under these conditions.
<br />
*'''Light Sensitivity''': Abrupt exposure to bright light (such as sunlight) blinds Umbarans for 1 round. In addition, they suffer a –1 penalty while operating in bright light without protective eye wear.
'''Special Abilities:''' <br />
*'''Perceptive''': Umbaran gain a +2 bonus to Perception against con and bargain rolls.
'''''Force Abilities:'''''<br />
 
''Sense: 1D''<br /> Sense Force & Receptive Telepathy<br />
'''Story Factors''':
''Control/Sense/Alter: 1D''<br /> Affect Mind<br />
*'''Influence''': In situations where a character’s reputation can be a factor, Umabarans gain a +2 bonus to con, bargain, persuasion, investigation and intimidation rolls.
'''Move:''' 10/12 <br />
 
'''Size:''' 1.8 meters tall on average <br />
'''Move''': 10/12<br />'''Size''': 1.7-2 meters (male), 1.5-1.8 meters (female)
'''Source:''' Wookieepedia (For the Umbaran Description)
 
==='''Source'''===
*Galaxy Guide 15: Attack of the Clones
*[http://starwars.wikia.com/wiki/Umbaran Wookieepedia: Umbaran]

Latest revision as of 13:06, 27 March 2016

Umbaran

Umbaran

[edit]

"I can't even see the enemy!"
"That's why they're called the Shadow People, Tup!"

―Clone troopers during the Battle of Umbara

The Umbarans, also known as the Shadow People, were a near-human species native to the planet of Umbara. They were characterized by their pale, bluish skin and colorless eyes. In the waning decades of the Galactic Republic, the Umbarans were represented in the pan-galactic Senate by Mee Deechi. However, they ended up joining the Confederacy of Independent Systems during the Clone Wars, bringing their extremely advanced technology to the enemies of the Republic.

Biology and appearance

[edit]

The Umbarans were a slender near-human species with pale, bluish skin. They had four limbs: two legs, and two arms with five-fingered hands. They had opposable thumbs, essential for the throwing grip and the use of tools. Umbarans had gaunt, emaciated faces with gray markings around the sockets of their colorless eyes. They had a single heart, and the stabbing of it was a fatal injury. Although Umbarans did have hair, some of them either were bald or shaved their heads. At least one Umbaran was rumored to have had the power to influence minds. With their colorless eyes, they viewed ultraviolet light.

Society and culture

[edit]

On their gloomy homeworld of Umbara, the so-called "Shadow People" formed an organized society, and their technology was more advanced than that found in most of the galaxy. Though Umbarans were capable of speaking Basic, they primarily communicated in their native language, which had an alphabet that consisted of twenty-six letters, on their homeworld.

History

[edit]

Umbarans evolved on Umbara, a foggy and dangerous planet located in the eponymous solar system of the Ghost Nebula. During the last decades of the Galactic Republic, they were members of that democratic government. As such, they were represented in the Galactic Senate by senator Mee Deechi. Ten years after the Invasion of Naboo, an Umbaran female named Sly Moore served as an aide to Supreme Chancellor Sheev Palpatine, president of the Senate and leader of the Republic. Around that time, the defrocked Jedi Master Dooku created the Confederacy of Independent Systems, an alliance of solar systems that no longer felt in tune with the Republic. During the ensuing Clone Wars, the Umbarans would stay loyal to the Republic. However, after the assassination of Mee Deechi, they chose to secede from the Republic and joined the Separatist Alliance. Their advanced weaponry of their militia gave the Confederacy an edge on the battlefield as clone troopers of the Grand Army of the Republic were tasked with conquering Umbara. Despite the betrayal of Jedi General Pong Krell, the Republic got the upper hand when his colleague Obi-Wan Kenobi managed to take the capital city of Umbara. At the end of the war, Supreme Chancellor Palpatine proclaimed himself Galactic Emperor. In the height of the First Galactic Empire, Umbaran technology had been appropriated for use in the Imperial military. Umbaran

Umbaran

[edit]

Home Planet: Umbara
Attribute Dice: 12D
DEXTERITY: 2D/4D
KNOWLEDGE: 2D/4D+1
MECHANICAL: 2D/4D
PERCEPTION: 2D/4D+1
STRENGTH: 1D+1/3D+2
TECHNICAL: 2D/4D
Special Abilities:

  • Darkvision: Umbarans can see in the dark up to 20 meters. Darkvision is black and white only but otherwise functions as normal light.
  • Low-Light Vision: Umabarans gain 1D in low-light conditions, and retain the ability to distinguish color and detail under these conditions.
  • Light Sensitivity: Abrupt exposure to bright light (such as sunlight) blinds Umbarans for 1 round. In addition, they suffer a –1 penalty while operating in bright light without protective eye wear.
  • Perceptive: Umbaran gain a +2 bonus to Perception against con and bargain rolls.

Story Factors:

  • Influence: In situations where a character’s reputation can be a factor, Umabarans gain a +2 bonus to con, bargain, persuasion, investigation and intimidation rolls.

Move: 10/12
Size: 1.7-2 meters (male), 1.5-1.8 meters (female)

Source

[edit]