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CV-307B "Titan" Class Fleet Carrier: Difference between revisions

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'''Name''': CV-307B<br />'''Craft''': Tau'ri Titan Class Fleet Carrier 307B<br />'''Type''': Fleet Carrier / Command Ship<br />'''Scale''': capital<br />'''Length''': 960 x 480 x 176 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 1,500; skeleton: 30/+15<br />'''Crew Skill''': varies: 4D - 5D<br />'''Passengers''': up to 120,000 added personnel<br />'''Cargo Capacity''': 25,000 metric tons<br />'''Consumables''': 1 year<br />'''Hyperdrive''':
'''Name''': CV-307B<br />'''Craft''': Tau'ri Titan Class Fleet Carrier 307B<br />'''Type''': Fleet Carrier / Command Ship<br />'''Scale''': capital<br />'''Length''': 960 x 480 x 176 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 1,500; skeleton: 30/+15<br />'''Crew Skill''': varies: 4D - 5D<br />'''Passengers''': up to 120,000 added personnel<br />'''Cargo Capacity''': 25,000 metric tons<br />'''Consumables''': 1 year<br />'''Hyperdrive''':
*Standard: x0.1
*Standard: x.055
*Optional ZPM: x0.05
*Optional ZPM: x.01643
'''Nav Computer''': yes<br />'''Maneuverability''': 2D+2<br />'''Space''':
'''Nav Computer''': yes<br />'''Maneuverability''': 2D+2<br />'''Space''':
*Standard: 8
*Standard: 8
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*While the main weapons batteries (such as the Ancient & Asgard beam arrays & the railgun batteries) are remotely controlled from the Combat Intelligence Center, there exist, present at each battery, a manual operations station.
*While the main weapons batteries (such as the Ancient & Asgard beam arrays & the railgun batteries) are remotely controlled from the Combat Intelligence Center, there exist, present at each battery, a manual operations station.


'''Source''': Thedemonapostle; Stargate TNG Wiki: [http://sgtng.com/wiki/index.php/CV-307B CV-307B]
'''Source''': Thedemonapostle; Stargate TNG Wiki: [http://stargate.sgtng.com/index.php?title=CV-307B CV-307B]

Revision as of 18:13, 20 August 2015

Name: CV-307B
Craft: Tau'ri Titan Class Fleet Carrier 307B
Type: Fleet Carrier / Command Ship
Scale: capital
Length: 960 x 480 x 176 meters
Skill: capital ship pilot
Crew: 1,500; skeleton: 30/+15
Crew Skill: varies: 4D - 5D
Passengers: up to 120,000 added personnel
Cargo Capacity: 25,000 metric tons
Consumables: 1 year
Hyperdrive:

  • Standard: x.055
  • Optional ZPM: x.01643

Nav Computer: yes
Maneuverability: 2D+2
Space:

  • Standard: 8
  • Optional ZPM: 15

Atmosphere:

  • Standard: 450; 1,300 kmh
  • Optional ZPM: 810; 2,300 kmh

Hull: 9D
Shields:

  • Standard: 28D; 7D per arc
  • Optional ZPM: 34D+2; 8D+2 per arc

Sensors

  • Passive: 250/3D
  • Scan: 500/5D
  • Search: 750/7D
  • Focus: 25/9D

Weapons

  • 8 Plasma Beam Cannons
Fire Arc: 4 dual turrets (1 forward, 1 port, 1 starboard, 1 aft)
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-5/15/25
Atmosphere Range: 2-10/30/50 km
Ammo: energy based
Rate of fire: 5
Damage: 14D
  • 10 Heavy M-995 Glaive Kinetic Impact Weapons
Fire Arc: turrets: 5 port, 5 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-15/25/40
Atmosphere Range: 1-15/25/40 km
Ammo: 10,000 round magazine (25mm High Explosive Incendiary)
Rate of fire: 40 per round
Damage: 6D
  • 50 Light M-995 Glaive Kinetic Impact Weapons
Fire Arc: turrets: 25 port, 25 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-15/25/40
Atmosphere Range: 1-15/25/40 km
Ammo: 10,000 round magazine (7.62mm High Explosive Incendiary)
Rate of fire: 40 per round
Damage: 2D
  • 30 VLS Missile Launchers
Fire Arc: 10 forward, 10 dorsal, 10 ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-18/36/55
Atmosphere Range: 10-1,800/3,600/5,500 km
Ammo: 4 per launcher
Rate of fire: 1
Damage:
  • Conventional Missile: 3D
  • Standard Nuclear Missile: 6D
  • Mark IX Nuclear Missile: 9D
  • Mark XI Nuclear Missile: 10D+2
  • Mark XII Nuclear Missile: 11D
  • Mark XIII Nuclear Missile: 11D+2

Ship Complement:

  • Mixed Craft: 90 (mission specific)

Other Systems

  • Ring Transporter
  • Escape Pods
  • Asgard Beam Transporter
  • Asgard Knowledge Core
  • Landing Gear
  • Sub-Space Emergency Transponder
  • Sub-Space Communications Array

Notes

  • ZPM: When equipped with a ZPM, it replaces standard equipment ratings for the Hyperdrive, Sublight Speeds, & Shields.

Description: The BC-307 Excalibur Class is the first true leap in Earth Starship Design since the BC-304. At nearly a kilometer it dwarfs all other Earth ships. These huge ships are true Capital Ships heavily armed and capable of undertaking almost any mission needed of them.

The Excalibur class is designed to work independently or at the center of a large Carrier Group type formation. They carry the largest Air Wings, the biggest crews and are capable of carrying a large amount of ground based assault vehicles, Such as tanks and armored personnel carriers. The 307 officially went into production in 2021.

The 307s design is a departure from the norm, bulkier in order to accommodate both a large air wing but also large storage areas. Unlike naval Super carriers the ship is also heavily armed, it was thought unrealistic to rely solely on the air wing and escorts to protect her. As such the 307 is the largest mobile weapons platform ever built by humans.

Despite heavy losses to the class, four in 2023 alone, four more vessels are currently planned. However they are facing cost/benefits studies, and may end up being canceled. In late 2023, plans to develop an upgraded Mark II version of the 307 were given the go ahead in hopes of making the vessel cheaper, more effective and more durable.

Deck Listing

  • Deck 01 - Bridge, Upper Shield Generators, Shuttle Docking Bays
  • Deck 02 - Briefing Room, Offices (For each Senior Officer)
  • Deck 03 - Medical Bay, Labs, and Supplies, Vertical Launch Silos
  • Deck 04 - Gym, Theater, Lounge, Hydroponics Garden 1 (Minor Life Support), Missile Storage Bay (Upper)
  • Deck 05 - Mess Hall (Officers and NCO), Missile Storage Bay (Lower)
  • Deck 06 - Science Labs / R&D Department, Auxiliary Labs 2
  • Deck 07 - Main Engineering Bay, Engineering Bay 2
  • Deck 08 - Officer, NCO and Crew Quarters, Observation Lounge
  • Deck 09 - Crew Quarters, Crew Mess hall
  • Deck 10 - Wing Access (For Repairs), Life Support Systems, Observation Deck
  • Deck 11 - Marine Detachment Facilities
  • Deck 12 - Armory 1, Security Command Area, Armory 2
  • Deck 13 - Armory 3, Security Access, Mainframe Control System (Remote)
  • Deck 14 - Marine and Air Wing Briefing Rooms, Security Access to Bow, Armory 4
  • Deck 15 - Water Reclamation bays, Multi-use / Non-denominational Chapel, Guest Quarters
  • Deck 16 - Manual Weapons Platforms (Ordinance Bay)
  • Deck 17 - Engine Core, Asgard Core, Mainframe Control System (Manual), Engineering Diagnostics Center, Combat Intelligence Center, Beam Weapons Control (Manual)
  • Deck 18 - Heat Sink, Power Plants,
  • Deck 19 - Gym 2, Library and Database Access (Secured)
  • Deck 20 - Auxiliary Security Stations, Brig, Beaming Deck
  • Deck 21 - Main Water Storage Tanks (Upper), Marine Vehicle Storage (Light)
  • Deck 22 - Main Water Storage Tanks (Lower), Marine Vehicle Storage 2 (Light)
  • Deck 23 - Hangar Bay, Flight Control, Marine Vehicle Storage 3 (Heavy), Armory 5
  • Deck 24 - Main Flight Deck (Upper), Armory 6 (Main Stockpile), Cargo, Storage
  • Deck 25 - Main Flight Deck (Lower), Storage (Rations, Weapons, Necessities)
  • Deck 26 - Flight Deck (Storage), Storage (Personal, and Off-World Survival)
  • Deck 27 - Hanger Maintenance Bay, Planet Buster Bay, and Storage
  • Deck 28 - Metallurgy Bay, Engineering Research
  • Deck 29 - Major Engineering Workstations (Upper), Shield Generators
  • Deck 30 - Major Engineering Workstations (Lower), Secondary Shield Generators
  • Deck 31 - Air Wing Personnel Quarters and Staff Offices
  • Deck 32 - Auxiliary Power Generators
  • Deck 33 - Subspace Communications Center, Auxiliary Flight Controls
  • Deck 34 - Hydroponics Garden 2, Food Storage
  • Deck 35 - Secondary Medical Facilities, Triage Center, Overflow Recovery Wards.
  • Deck 36 - Auxiliary Recreation Facilities (Lounge, Mess hall), "Quiet Space"
  • Deck 37 - Heavy Storage, Emergency Supplies Storage
  • Deck 38 - Landing Gear, Landing Gear Maintenance Access, Landing Gear Manuel Controls
  • Deck 39 - Landing Gear, Landing Gear Maintenance
  • Deck 40 - Landing Gear

Miscellaneous Information

  • Each deck has minor armories, for anti-boarding party equipment, in addition to respirator packs, and access to other levels via staggered ladders, not connecting every deck to one single ladder, as well as escape pods.
  • There are manual overrides for every door, in addition to manual locks.
  • There is a ladder present in each lift shaft, for emergency use.
  • There are security bulkheads partitioning the ship into six parts (one down the center-line splitting into two, and two security bulkheads going from port to starboard evenly spaced in the ship).
  • While the main weapons batteries (such as the Ancient & Asgard beam arrays & the railgun batteries) are remotely controlled from the Combat Intelligence Center, there exist, present at each battery, a manual operations station.

Source: Thedemonapostle; Stargate TNG Wiki: CV-307B