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Rakghoul: Difference between revisions

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Created page with "'''Type:''' Infected predator<br> '''Planet of Origin:''' Taris<br> : '''DEXTERITY''' 4D : '''PERCEPTION''' 2D :: Search 4D+1 : '''STRENGTH''' 4D :: Climbing/Jumping 6D+2 ..."
 
imported>Kurst
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:: Climbing/Jumping 6D+2
:: Climbing/Jumping 6D+2
'''Special Abilities:'''
'''Special Abilities:'''
* ''Rakghoul Disease:'' A Human bitten by a rakghoul must succeed at a '''Very Difficult ''Stamina''''' roll or contract rakghoul disease. If a Human contracts the disease, he or she must make a '''Very Difficult ''Stamina''''' roll every hour or suffer -1 penalty to ''Strength''. This disease cannot be healed normally. The damage can be healed only by application of a serum or other agent specifically designed to combat rakghoul disease. When a target infected with the disease is reduced to a ''Strength'' of 0, it dies and immediately becomes a rakghoul, powerful characters become rakghoul fiends.
* ''Rakghoul Disease:'' A Human bitten by a rakghoul must succeed at a '''Very Difficult ''Stamina''''' roll or contract rakghoul disease. If a Human contracts the disease, he or she must make a '''Very Difficult ''Stamina''''' roll every hour or suffer -1 penalty to ''Strength''. This disease cannot be healed normally. The damage can be healed only by application of a serum or other agent specifically designed to combat rakghoul disease. When a target infected with the disease is reduced to a ''Strength'' of 0, it dies and immediately becomes a rakghoul, powerful characters become [[Nekghoul|rakghoul fiends]].
* ''Exceptional Reflexes:'' Gain a +1D to all ''Perception'' rolls made to determine initiative.
* ''Exceptional Reflexes:'' Gain a +1D to all ''Perception'' rolls made to determine initiative.
'''Move:''' 10<br>
'''Move:''' 10<br>

Latest revision as of 03:30, 18 September 2014

Type: Infected predator
Planet of Origin: Taris

DEXTERITY 4D
PERCEPTION 2D
Search 4D+1
STRENGTH 4D
Climbing/Jumping 6D+2

Special Abilities:

  • Rakghoul Disease: A Human bitten by a rakghoul must succeed at a Very Difficult Stamina roll or contract rakghoul disease. If a Human contracts the disease, he or she must make a Very Difficult Stamina roll every hour or suffer -1 penalty to Strength. This disease cannot be healed normally. The damage can be healed only by application of a serum or other agent specifically designed to combat rakghoul disease. When a target infected with the disease is reduced to a Strength of 0, it dies and immediately becomes a rakghoul, powerful characters become rakghoul fiends.
  • Exceptional Reflexes: Gain a +1D to all Perception rolls made to determine initiative.

Move: 10
Size: Varies widely



Source: Wizards Website, Knights of the Old Republic Campaign Guide (page 223); Rancor Pit Saga Conversion: Knights of the Old Republic Campaign Guide (page 24);