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Narn Regime Sho'Kos Class Cutter: Difference between revisions

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'''Weapons'''
'''Weapons'''
*2''' Burst Beams'''
*2''' Burst Beams'''
: Fire Arc: fore<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/25<br />Damage: 3D+1 ionization + 1D physical
: Fire Arc: fore<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/25<br />Damage: 1D+2 + 1D worth of Ionized systems
*'''Twin Linked Medium Pulse Cannon'''
*'''Twin Linked Medium Pulse Cannon'''
: Fire Arc: fore<br />Crew: 2<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/25<br />Damage:
: Fire Arc: fore<br />Crew: 2<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/25<br />Damage:
Line 31: Line 31:
'''Weapons'''
'''Weapons'''
*'''Ion Torpedo Launcher'''
*'''Ion Torpedo Launcher'''
: Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 2-12/30/60<br />Damage: 5D
: Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 2-12/30/60<br />Damage: 7D+2
*'''2 Light Pulse Cannons'''
*'''2 Light Pulse Cannons'''
: Fire Arc: 2 turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/25<br />Damage:
: Fire Arc: 2 turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/25<br />Damage:

Revision as of 21:25, 8 February 2014

Sho'Kos Class Patrol Cutter

Craft: Narn Regime Sho'Kos Class Patrol Cutter
Type: patrol cutter
Scale: capital
Length: 140 meters
Skill: capital ship pilot
Crew: 36
Crew Skill: Astrogation: 4D+1; Capital Ship Pilot: 4D+1; Capital Ship Gunnery: 3D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D+1; Planetary Systems: 4D+1; Tactics: 4D+1; Command: 4D+1
Passengers: 4
Cargo Capacity: 1 metric ton
Consumables: 1 month
Nav Computer: yes
Maneuverability: 1D+2
Space: 12
Hull: 2D+1
Sensors

  • Passive: 50/1D+2
  • Scan: 100/2D+2
  • Search: 150/3D+2
  • Focus: 5/4D+2

Weapons

  • 2 Burst Beams
Fire Arc: fore
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage: 1D+2 + 1D worth of Ionized systems
  • Twin Linked Medium Pulse Cannon
Fire Arc: fore
Crew: 2
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage:
  • Single: 5D
  • Partial Burst: 5D+2 (Fire Control: 1D)
  • Full Burst: 6D+1 (Fire Control: 0D)
  • 2 Light Pulse Cannons
Fire Arc: 2 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage:
  • Single: 1D+2
  • Partial Burst: 2D+1 (Fire Control: 1D)
  • Full Burst: 3D (Fire Control: 0D)

Sho'Kov Class Torpedo Cutter

Craft: Narn Regime Sho'Kov Class Torpedo Cutter
Type: torpedo cutter
Scale: capital
Length: 140 meters
Skill: capital ship pilot
Crew: 36
Crew Skill: Astrogation: 4D+1; Capital Ship Pilot: 4D+1; Capital Ship Gunnery: 3D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D+1; Planetary Systems: 4D+1; Tactics: 4D+1; Command: 4D+1
Passengers: 4
Cargo Capacity: 1 metric ton
Consumables: 1 month
Nav Computer: yes
Maneuverability: 1D+2
Space: 12
Hull: 2D+1
Sensors

  • Passive: 50/1D+2
  • Scan: 100/2D+2
  • Search: 150/3D+2
  • Focus: 5/4D+2

Weapons

  • Ion Torpedo Launcher
Fire Arc: fore
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-12/30/60
Damage: 7D+2
  • 2 Light Pulse Cannons
Fire Arc: 2 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage:
  • Single: 1D+2
  • Partial Burst: 2D+1 (Fire Control: 1D)
  • Full Burst: 3D (Fire Control: 0D)

Description

The Sho’Kos is a solid mix of short-ranged weapons and fast engines built on a streamlined frame made for darting in and out of dangerous situations. The small, agile vessel is capable of acting in both a cutter and interceptor role for many systems across the Regime. The Sho’Kos is used heavily in trade areas where it can be called upon to enforce Narn law against raider activity and protects the incoming and outgoing investments of their government in the form of the many merchant vessels that ply the space lanes. It is a rare event to find a Sho’Kos on extended patrol as the vessels are not designed for long-term missions. Some are sometimes pressed into service within large battle fleets when war comes near to their common patrol routes – but even then they tend to need supply ships on a regular basis.

The only attempt to give the Sho’Kos value to battlefront fleets, the Sho’Kov variant usually finds its way instead into more specialized patrol duties where its exceptional firepower can give raiders a very nasty surprise. It replaces both burst beams and the medium pulse cannon of its parent ship with a retrofitted ion torpedo launcher from salvage, meaning that the Sho’Kov can manage to cause capital ships some problems if given the opportunity to do so.

Source

Babylon 5: Ships of the Galaxy (page 69); thedemonapostle