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Narn Regime G'Quan Class Cruiser: Difference between revisions

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'''Craft Carried''': 6 Frazi<br />'''Weapons'''
'''Craft Carried''': 6 Frazi<br />'''Weapons'''
*'''Twin Linked Heavy Laser Cannon'''
*'''Twin Linked Heavy Laser Cannon'''
: Fire Arc: fore<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-10/19/38<br />Damage: 7D
: Fire Arc: fore<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-10/19/38<br />Damage: 7D+1
*'''Energy Mine Launcher'''
*'''Energy Mine Launcher'''
: Fire Arc: fore<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 2-12/30/60<br />Damage: 6D+2
: Fire Arc: fore<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 2-12/30/60<br />Damage: 6D+2
Line 32: Line 32:
*'''Mag Gun'''
*'''Mag Gun'''
: Fire Arc: fore<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: long<br />Damage:
: Fire Arc: fore<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: long<br />Damage:
:*Single: 5D+2
:*Single: 8D+1
:*Full Burst: 6D+1 (Fire Control 2D)
:*Full Burst: 9D (Fire Control 2D)
*'''3 Particle Arrays'''
*'''3 Particle Arrays'''
: Fire Arc: 2 fore, 1 aft<br />Crew: 2<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: close<br />Damage:<br />*Single: 5D<br />*Partial Burst: 5D+2 (Fire Control 2D)<br />*Full Burst: 6D+1 (Fire Control 1D)
: Fire Arc: 2 fore, 1 aft<br />Crew: 2<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: close<br />Damage:
:*Single: 5D
:*Partial Burst: 5D+2 (Fire Control 2D)
:*Full Burst: 6D+1 (Fire Control 1D)
*'''2 Light Pulse Cannons'''
*'''2 Light Pulse Cannons'''
: Fire Arc: fore<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage:
: Fire Arc: fore<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage:
Line 51: Line 54:
'''Craft Carried''': 2 Heavy Shuttles<br />'''Weapons'''
'''Craft Carried''': 2 Heavy Shuttles<br />'''Weapons'''
*'''2 Heavy Laser Cannons'''
*'''2 Heavy Laser Cannons'''
: Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-10/19/38<br />Damage: 3D+1
: Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-10/19/38<br />Damage: 5D
*'''2 Energy Mine Launchers'''
*'''2 Energy Mine Launchers'''
: Fire Arc: 2 fore, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 2-12/30/60<br />Damage: 6D+2
: Fire Arc: 2 fore, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 2-12/30/60<br />Damage: 6D+2
*'''2 Ion Torpedo Launchers'''
*'''2 Ion Torpedo Launchers'''
: Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 2-12/30/60<br />Damage: 5D
: Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 2-12/30/60<br />Damage: 7D+2
*'''2 Light Pulse Cannons'''
*'''2 Light Pulse Cannons'''
: Fire Arc: fore<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage:
: Fire Arc: fore<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage:
Line 76: Line 79:
'''Craft Carried''': 2 heavy shuttles, 6 frazi<br />'''Weapons'''
'''Craft Carried''': 2 heavy shuttles, 6 frazi<br />'''Weapons'''
*'''3 Heavy Laser Cannons'''
*'''3 Heavy Laser Cannons'''
: Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: long<br />Damage: 3D+1
: Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: long<br />Damage: 5D
*'''3 Energy Mine Launchers'''
*'''3 Energy Mine Launchers'''
: Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: close<br />Damage: 6D+2
: Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: close<br />Damage: 6D+2

Revision as of 21:20, 8 February 2014

G'Quan Class Heavy Cruiser

Craft: Narn Regime G'Quan Class Heavy Cruiser
Type: cruiser
Scale: capital
Length: 1,400 meters
Skill: capital ship pilot
Crew: 111
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 4D+1; Communications: 5D; Sensors: 5D; Starship Gunnery: 4D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 60
Cargo Capacity: 11 metric tons
Consumables: 15 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 1D
Space: 6
Hull: 5D+2
Sensors

  • Passive: 30/1D
  • Scan: 60/2D
  • Search: 90/3D
  • Focus: 3/4D

Craft Carried: 6 Frazi
Weapons

  • Twin Linked Heavy Laser Cannon
Fire Arc: fore
Crew: 4
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-10/19/38
Damage: 7D+1
  • Energy Mine Launcher
Fire Arc: fore
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 2-12/30/60
Damage: 6D+2
  • 3 Particle Arrays
Fire Arc: 2 fore, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/15/25
Damage: 5D

Notes

  • Energy Mine: The energy mines used by the Narn Regime are extremely potent weapons that have been designed to damage enemy vessels at long range and break up attacking formations before they engage with Narn fleets. Though unlikely to cripple warships, they are capable of scoring telling damage and are absolutely lethal to deployed fighters. Based around a warhead with a self-generating plasma field, energy mines are pre-programmed on launch to detonate at a set range, unleashing a destructive pulse with a huge area of effect which allows them to batter several vessels at once.

    An energy mine is targeted at a specified point, rather than an enemy spacecraft and the attack is required to hit, difficulty 10, modified for range and speed as normal. Any object within the target area or up to 2 space units away from this point will be automatically hit by the energy mine, taking 6D+2 points of damage (starfighter scale).

    Improved energy mines exist. These came into production during the last few weeks of the War of Retribution when desperate War Leaders gave the order to cannibalize cruiser class vessels with severe battle damage for parts and supplies. One of the outcomes of that order was the heavy energy mine. This is a normal energy mine with an explosive range of 4 space units as opposed to 2. Within 2 space units of the detonation point, damage is 10D (starfighter scale) and any starfighter class vessel surviving the damage must make an immediate Pilot skill check at difficulty 20 or be stalled and unable to make any maneuvers or attacks for 1D rounds. At a distance of 3 to 4 space units from the detonation point, damage is 3D+1 (starfighter scale) and has no additional effect.

G'Lan Class Mag Cruiser

Craft: Narn Regime G'Lan Class Mag Cruiser
Type: cruiser
Scale: capital
Length: 1,400 meters
Skill: capital ship pilot
Crew: 111
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 4D+1; Communications: 5D; Sensors: 5D; Starship Gunnery: 4D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 60
Cargo Capacity: 11 metric tons
Consumables: 15 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 1D
Space: 6
Hull: 5D+2
Sensors

  • Passive: 30/1D
  • Scan: 60/2D
  • Search: 90/3D
  • Focus: 3/4D

Craft Carried: 6 Frazi
Weapons

  • Mag Gun
Fire Arc: fore
Crew: 4
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: long
Damage:
  • Single: 8D+1
  • Full Burst: 9D (Fire Control 2D)
  • 3 Particle Arrays
Fire Arc: 2 fore, 1 aft
Crew: 2
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: close
Damage:
  • Single: 5D
  • Partial Burst: 5D+2 (Fire Control 2D)
  • Full Burst: 6D+1 (Fire Control 1D)
  • 2 Light Pulse Cannons
Fire Arc: fore
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/15/25
Damage:
  • Single: 1D+2
  • Partial Burst: 2D+1 (Fire Control 2D)
  • Full Burst: 3D (Fire Control 1D)

G'Quonth Class Attack Cruiser

Craft: Narn Regime G'Quonth Class Attack Cruiser
Type: cruiser
Scale: capital
Length: 1,400 meters
Skill: capital ship pilot
Crew: 111
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 4D+1; Communications: 5D; Sensors: 5D; Starship Gunnery: 4D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 60
Cargo Capacity: 11 metric tons
Consumables: 15 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 0D+1
Space: 5
Hull: 5D+2
Sensors

  • Passive: 30/1D
  • Scan: 60/2D
  • Search: 90/3D
  • Focus: 3/4D

Craft Carried: 2 Heavy Shuttles
Weapons

  • 2 Heavy Laser Cannons
Fire Arc: fore
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-10/19/38
Damage: 5D
  • 2 Energy Mine Launchers
Fire Arc: 2 fore, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 2-12/30/60
Damage: 6D+2
  • 2 Ion Torpedo Launchers
Fire Arc: fore
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-12/30/60
Damage: 7D+2
  • 2 Light Pulse Cannons
Fire Arc: fore
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/15/25
Damage:
  • Single: 1D+2
  • Partial Burst: 2D+1 (Fire Control 2D)
  • Full Burst: 3D (Fire Control 1D)
  • 2 Particle Arrays
Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/15/25
Damage: 5D

Notes

  • Energy Mine: The energy mines used by the Narn Regime are extremely potent weapons that have been designed to damage enemy vessels at long range and break up attacking formations before they engage with Narn fleets. Though unlikely to cripple warships, they are capable of scoring telling damage and are absolutely lethal to deployed fighters. Based around a warhead with a self-generating plasma field, energy mines are pre-programmed on launch to detonate at a set range, unleashing a destructive pulse with a huge area of effect which allows them to batter several vessels at once.

    An energy mine is targeted at a specified point, rather than an enemy spacecraft and the attack is required to hit, difficulty 10, modified for range and speed as normal. Any object within the target area or up to 2 space units away from this point will be automatically hit by the energy mine, taking 6D+2 points of damage (starfighter scale).

    Improved energy mines exist. These came into production during the last few weeks of the War of Retribution when desperate War Leaders gave the order to cannibalize cruiser class vessels with severe battle damage for parts and supplies. One of the outcomes of that order was the heavy energy mine. This is a normal energy mine with an explosive range of 4 space units as opposed to 2. Within 2 space units of the detonation point, damage is 10D (starfighter scale) and any starfighter class vessel surviving the damage must make an immediate Pilot skill check at difficulty 20 or be stalled and unable to make any maneuvers or attacks for 1D rounds. At a distance of 3 to 4 space units from the detonation point, damage is 3D+1 (starfighter scale) and has no additional effect.

G'Tal Class Command Cruiser

Craft: Narn Regime G'Tal Class Command Cruiser
Type: cruiser
Scale: capital
Length: 1,400 meters
Skill: capital ship pilot
Crew: 109
Crew Skill: Astrogation: 6D; Capital Ship Pilot: 6D; Capital Ship Gunnery: 5D+2; Communications: 6D; Sensors: 6D; Starship Gunnery: 5D+2; Planetary Systems: 6D; Tactics: 6D; Command: 6D
Passengers: 60
Cargo Capacity: 11 metric tons
Consumables: 15 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 0D+1
Space: 5
Hull: 6D
Sensors

  • Passive: 50/1D+2
  • Scan: 100/2D+2
  • Search: 150/3D+2
  • Focus: 5/4D+2

Craft Carried: 2 heavy shuttles, 6 frazi
Weapons

  • 3 Heavy Laser Cannons
Fire Arc: fore
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: long
Damage: 5D
  • 3 Energy Mine Launchers
Fire Arc: fore
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: close
Damage: 6D+2
  • 4 Particle Arrays
Fire Arc: 2 fore, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/15/25
Damage: 5D
  • 4 Light Pulse Cannons
Fire Arc: 2 fore, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/15/25
Damage:
  • Single: 1D+2
  • Partial Burst: 2D+1 (Fire Control 2D)
  • Full Burst: 3D (Fire Control 1D)

Notes

  • Energy Mine: The energy mines used by the Narn Regime are extremely potent weapons that have been designed to damage enemy vessels at long range and break up attacking formations before they engage with Narn fleets. Though unlikely to cripple warships, they are capable of scoring telling damage and are absolutely lethal to deployed fighters. Based around a warhead with a self-generating plasma field, energy mines are pre-programmed on launch to detonate at a set range, unleashing a destructive pulse with a huge area of effect which allows them to batter several vessels at once.

    An energy mine is targeted at a specified point, rather than an enemy spacecraft and the attack is required to hit, difficulty 10, modified for range and speed as normal. Any object within the target area or up to 2 space units away from this point will be automatically hit by the energy mine, taking 6D+2 points of damage (starfighter scale).

    Improved energy mines exist. These came into production during the last few weeks of the War of Retribution when desperate War Leaders gave the order to cannibalize cruiser class vessels with severe battle damage for parts and supplies. One of the outcomes of that order was the heavy energy mine. This is a normal energy mine with an explosive range of 4 space units as opposed to 2. Within 2 space units of the detonation point, damage is 10D (starfighter scale) and any starfighter class vessel surviving the damage must make an immediate Pilot skill check at difficulty 20 or be stalled and unable to make any maneuvers or attacks for 1D rounds. At a distance of 3 to 4 space units from the detonation point, damage is 3D+1 (starfighter scale) and has no additional effect.

Description

The G’Quan heavy cruiser is easily the best known of all Narn warships and examples can be found throughout the galaxy.

Technologically behind races such as the Minbari and Centauri, the G’Quan still possesses a brutal efficiency that allows it to compete on an even level with the others of its size. It brings an impressive array of weapons to every conflict, many based on technology captured from the Centauri during their occupation of Narn, and its crewmen are highly motivated to unleash them against the Regime’s enemies. The heavy laser cannon of the G’Quan are its primary weapons and are familiar to many other races, from both ends.

Many variants have risen alongside the mainstay G’Quans of the fleet, which have now become regular additions to many commanders’ fleet options. Though lacking long-ranged weaponry the close up firepower of the G’Lan cannot be ignored for long, as it is based around the deadly mag gun. The G’Quonth attack cruiser demands respect whenever it appears on the battlefield with its heavy lasers and ion torpedo launchers, forcing enemies to send their most powerful vessels to deal with it. The G’Tal command cruiser increases the power of its heavy lasers, particle arrays, pulse cannon and energy mine launchers without putting an undue strain on the ship’s enhanced reactor and secondary engine outputs.

The G’Quan cruiser has become the poster-ship of the Regime in any of its incarnations. While it may not be as ‘advanced’ as the Sharlin or Omega, it remains true to the course of Narn invention and can hold its own well enough to be one of the building blocks of the Narn war machine.

Source

Babylon 5: Ships of the Galaxy (pages 64-65); thedemonapostle