Earth Alliance Tethys Class Cutter: Difference between revisions
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*'''Mark I Interceptor''' | *'''Mark I Interceptor''' | ||
: Fire Arc: turret<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1/3/7<br />Damage: | : Fire Arc: turret<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1/3/7<br />Damage: | ||
:*Intercept: | :*Intercept: 3D+1 | ||
:*Offense: | :*Offense: 1D | ||
=='''Tethys Laser Boat'''== | =='''Tethys Laser Boat'''== | ||
| Line 33: | Line 33: | ||
'''Weapons''' | '''Weapons''' | ||
*'''Medium Laser Cannon''' | *'''Medium Laser Cannon''' | ||
: Fire Arc: forward<br />Crew: 1<br />Scale: | : Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-10/19/38<br />Damage: 3D+1 | ||
*'''3 Light Pulse Cannons''' | *'''3 Light Pulse Cannons''' | ||
: Fire Arc: 1 forward, 1 port, 1 starboard<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/25<br />Damage: | : Fire Arc: 1 forward, 1 port, 1 starboard<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/25<br />Damage: | ||
| Line 41: | Line 41: | ||
*'''Mark I Interceptor''' | *'''Mark I Interceptor''' | ||
: Fire Arc: turret<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1/3/7<br />Damage: | : Fire Arc: turret<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1/3/7<br />Damage: | ||
:*Intercept: | :*Intercept: 3D+1 | ||
:*Offense: | :*Offense: 1D | ||
=='''Tethys Missile Boat'''== | =='''Tethys Missile Boat'''== | ||
| Line 53: | Line 53: | ||
'''Weapons''' | '''Weapons''' | ||
*'''4 Standard Missile Systems''' | *'''4 Standard Missile Systems''' | ||
: Fire Arc: forward<br />Crew: 2<br />Scale: starfighter<br /> | : Fire Arc: forward<br />Crew: 2<br />Skill: capital ship gunnery<br />Rate of Fire: 1<br />Damage: varies by missile type | ||
:*'''Anti-Fighter Missile''' | |||
:: Scale: starfighter<br />Fire Control: 6D<br />Space Range: 1-15/30/60<br />Damage: 6D | |||
:*'''Anti-Ship Missile''' | |||
:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: 3D+1 | |||
:*'''Flash Missile''' | |||
:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: 5D | |||
:*'''Heavy Missile''' | |||
:: Scale: capital<br />Fire Control: 1D<br />Space Range: 1-5/10/20<br />Damage: 6D+2 | |||
:*'''Multi-Warhead Missile''' | |||
:: Scale: starfighter<br />Fire Control: 1D<br />Space Range: 1-5/10/20<br />Damage: 5D (see note) | |||
:*'''H.A.R.M. (High-Speed Anti-Radiation Missile)''' | |||
:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: special (see note) | |||
:*'''R.M.T.S. Missile (Radioactive Monitor Tracking System''') | |||
:: Scale: starfighter <br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: 3D+1 (see note) | |||
*'''Mark I Interceptor''' | *'''Mark I Interceptor''' | ||
: Fire Arc: turret<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1/3/7<br />Damage: | : Fire Arc: turret<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1/3/7<br />Damage: | ||
:*Intercept: 1D | :*Intercept: 3D+1 | ||
:* | :*Offense: 1D | ||
'''Notes''' | |||
*'''Multi-Warhead Missile''': Basically a group of singular warheads on timed-release triggers designed to slip past enemy defenses or saturate a single target with destructive power, the multi-warhead missile allows a single missile to effectively become three, hopefully getting past any defensive fire the target might be able to muster. | |||
:*Special: Although the launching missile system does not have the capability, a multi-warhead missile counts as a Rapid Fire weapon when fired. | |||
*'''HARM (High-Speed Anti-Radiation Missile)''': Intended for use against the Minbari, the HARM missile specififi cally targets enemy sensor systems, rendering them temporarily blind with electromagnetic interference. These missiles do not carry normal payloads but instead pulse with ECM emitters when near to an enemy ship. | |||
:*Special: The HARM reduces the targeted ship’s Sensor rating by –1D(D) for 1D rounds if it ‘hits’ (in truth, the missile need only approach near the target for the effect to take place). | |||
*'''RMTS (Radioactive Monitor Tracking System) Missile''': A forebear of the HARM, the Radioactive Monitor Tracking System (RMTS) missile variant was a very expensive attempt to coat a Minbari target with easily traceable materials that further attacks and scanners could home in on, eliminating one of their most notorious edges. The materials used were unfathomably expensive and the missile was nowhere near as effective as the test scientists believed it would be, which is why they were discontinued before the end of the Earth-Minbari War. | |||
:*Special: Any ship hit by a RMTS Missile loses –1D to its Stealth rating for 1D rounds. | |||
=='''Description'''== | =='''Description'''== | ||
Revision as of 20:27, 8 February 2014

Tethys Cutter
Craft: Earth Alliance Tethys Cutter
Type: Cutter
Scale: capital
Length: 170.5 meters
Skill: capital ship pilot
Crew: 33
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 12
Cargo Capacity: 5 metric tons
Consumables: 3 months
Nav Computer: yes
Maneuverability: 1D+1
Space: 8
Hull: 2D
Sensors
- Passive: 50/1D+2
- Scan: 100/2D+2
- Search: 150/3D+2
- Focus: 5/4D+2
Weapons
- 2 Twin Linked Medium Pulse Cannons
- Fire Arc: forward
Crew: 2
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage:- Single: 5D
- Partial Burst: 5D+2 (Fire Control 1D)
- Full Burst: 6D+1 (Fire Control 0D)
- 3 Light Pulse Cannons
- Fire Arc: 1 forward, 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage:- Single: 1D+2
- Partial Burst: 2D+1 (Fire Control 1D)
- Full Burst: 3D (Fire Control 0D)
- Mark I Interceptor
- Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Damage:- Intercept: 3D+1
- Offense: 1D
Tethys Laser Boat
Craft: Earth Alliance Tethys Laser Boat
Type: Laser Boat
Scale: capital
Length: 170.5 meters
Skill: capital ship pilot
Crew: 31
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 12
Cargo Capacity: 5 metric tons
Consumables: 3 months
Nav Computer: yes
Maneuverability: 1D+1
Space: 8
Hull: 2D
Sensors
- Passive: 50/1D+2
- Scan: 100/2D+2
- Search: 150/3D+2
- Focus: 5/4D+2
Weapons
- Medium Laser Cannon
- Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-10/19/38
Damage: 3D+1
- 3 Light Pulse Cannons
- Fire Arc: 1 forward, 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage:- Single: 1D+2
- Partial Burst: 2D+1 (Fire Control 1D)
- Full Burst: 3D (Fire Control 0D)
- Mark I Interceptor
- Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Damage:- Intercept: 3D+1
- Offense: 1D
Tethys Missile Boat
Craft: Earth Alliance Tethys Missile Boat
Type: Missile Boat
Scale: capital
Length: 170.5 meters
Skill: capital ship pilot
Crew: 33
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 3D+1; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 16
Cargo Capacity: 5 metric tons
Consumables: 4 months
Nav Computer: yes
Maneuverability: 1D
Space: 8
Hull: 2D
Sensors
- Passive: 50/1D+2
- Scan: 100/2D+2
- Search: 150/3D+2
- Focus: 5/4D+2
Weapons
- 4 Standard Missile Systems
- Fire Arc: forward
Crew: 2
Skill: capital ship gunnery
Rate of Fire: 1
Damage: varies by missile type- Anti-Fighter Missile
- Scale: starfighter
Fire Control: 6D
Space Range: 1-15/30/60
Damage: 6D
- Anti-Ship Missile
- Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 3D+1
- Flash Missile
- Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 5D
- Heavy Missile
- Scale: capital
Fire Control: 1D
Space Range: 1-5/10/20
Damage: 6D+2
- Multi-Warhead Missile
- Scale: starfighter
Fire Control: 1D
Space Range: 1-5/10/20
Damage: 5D (see note)
- H.A.R.M. (High-Speed Anti-Radiation Missile)
- Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: special (see note)
- R.M.T.S. Missile (Radioactive Monitor Tracking System)
- Scale: starfighter
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 3D+1 (see note)
- Mark I Interceptor
- Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Damage:- Intercept: 3D+1
- Offense: 1D
Notes
- Multi-Warhead Missile: Basically a group of singular warheads on timed-release triggers designed to slip past enemy defenses or saturate a single target with destructive power, the multi-warhead missile allows a single missile to effectively become three, hopefully getting past any defensive fire the target might be able to muster.
- Special: Although the launching missile system does not have the capability, a multi-warhead missile counts as a Rapid Fire weapon when fired.
- HARM (High-Speed Anti-Radiation Missile): Intended for use against the Minbari, the HARM missile specififi cally targets enemy sensor systems, rendering them temporarily blind with electromagnetic interference. These missiles do not carry normal payloads but instead pulse with ECM emitters when near to an enemy ship.
- Special: The HARM reduces the targeted ship’s Sensor rating by –1D(D) for 1D rounds if it ‘hits’ (in truth, the missile need only approach near the target for the effect to take place).
- RMTS (Radioactive Monitor Tracking System) Missile: A forebear of the HARM, the Radioactive Monitor Tracking System (RMTS) missile variant was a very expensive attempt to coat a Minbari target with easily traceable materials that further attacks and scanners could home in on, eliminating one of their most notorious edges. The materials used were unfathomably expensive and the missile was nowhere near as effective as the test scientists believed it would be, which is why they were discontinued before the end of the Earth-Minbari War.
- Special: Any ship hit by a RMTS Missile loses –1D to its Stealth rating for 1D rounds.
Description
The Tethys can trace its origins back to the original early anti-raider operations that took place during the conquest of the Earth Alliance’s neighboring systems. Originally intended as a police vessel, its success has since earned its deployment for virtually every mission Earth Force is capable of assigning.
When deployed for civilian or defense purposes, it is best served as a ‘police cutter’, but when in fleet service it is commonly used as a light frigate or gunboat.
More versions of the hardy Tethys have existed than any other ship class in the Alliance. Because it is so small and inexpensive to build and retrofit t, it is frequently employed as a test bed for new technologies like new reduced-size lasers or compact missile systems. Its sturdy construction allows it to stand up to the rigors of field testing and come back to be debriefed on usefulness. As far as Earth ships go, it is easily one of the more maneuverable.
Source
Babylon 5: Ships of the Galaxy (pages 22-23); thedemonapostle