Earth Alliance Hyperion Class Cruiser: Difference between revisions
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'''Craft Carried''': 2 light shuttles, 6 starfuries<br />'''Weapons''' | '''Craft Carried''': 2 light shuttles, 6 starfuries<br />'''Weapons''' | ||
*'''2 Twin Linked Heavy Laser Cannons''' | *'''2 Twin Linked Heavy Laser Cannons''' | ||
: Fire Arc: 1 fore, 1 aft<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-10/19/38<br />Damage: 7D | : Fire Arc: 1 fore, 1 aft<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-10/19/38<br />Damage: 7D+1 | ||
*'''Twin Linked Medium Plasma Cannons''' | *'''Twin Linked Medium Plasma Cannons''' | ||
: Fire Arc: forward<br />Crew: 2<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-10/20/30<br />Damage: 7D+1 | : Fire Arc: forward<br />Crew: 2<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-10/20/30<br />Damage: 7D+1 | ||
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*'''4 Mark I Interceptors''' | *'''4 Mark I Interceptors''' | ||
: Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1/3/7<br />Damage: | : Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1/3/7<br />Damage: | ||
:*Intercept: | :*Intercept: 3D+1 | ||
:*Offense: | :*Offense: 1D | ||
=='''Hyperion Class Rail Cruiser'''== | =='''Hyperion Class Rail Cruiser'''== | ||
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'''Craft Carried''': 2 light shuttles, 6 starfuries<br />'''Weapons''' | '''Craft Carried''': 2 light shuttles, 6 starfuries<br />'''Weapons''' | ||
*'''4 Rainguns''' | *'''4 Rainguns''' | ||
: Fire Arc: 2 fore, 2 aft<br />Crew: 2<br />Scale: | : Fire Arc: 2 fore, 2 aft<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-15/35/75<br />Damage: 4D | ||
*'''4 Twin Linked Medium Pulse Cannons''' | *'''4 Twin Linked Medium Pulse Cannons''' | ||
: Fire Arc: 2 port, 2 starboard<br />Crew: 2<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage: | : Fire Arc: 2 port, 2 starboard<br />Crew: 2<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage: | ||
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*'''4 Mark I Interceptors''' | *'''4 Mark I Interceptors''' | ||
: Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew:<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1/3/7<br />Damage: | : Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew:<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1/3/7<br />Damage: | ||
:*Intercept: | :*Intercept: 3D+1 | ||
:*Offense: | :*Offense: 1D | ||
=='''Hyperion Class Pulse Cruiser'''== | =='''Hyperion Class Pulse Cruiser'''== | ||
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*'''2 Twin Linked Heavy Pulse Cannons''' | *'''2 Twin Linked Heavy Pulse Cannons''' | ||
: Fire Arc: 1 forward, 1 aft<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage: | : Fire Arc: 1 forward, 1 aft<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage: | ||
:*Single: | :*Single: 3D+1 | ||
:*Partial Burst: | :*Partial Burst: 4D (Fire Control 2D) | ||
:*Full Burst: | :*Full Burst: 4D+2 (Fire Control 1D) | ||
*'''5 Medium Pulse Cannons''' | *'''5 Medium Pulse Cannons''' | ||
: Fire Arc: 2 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage: | : Fire Arc: 2 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage: | ||
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*'''4 Mark I Interceptors''' | *'''4 Mark I Interceptors''' | ||
: Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1/3/7<br />Damage: | : Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1/3/7<br />Damage: | ||
:*Intercept: | :*Intercept: 3D+1 | ||
:*Offense: | :*Offense: 1D | ||
=='''Hyperion Class Missile Cruiser'''== | =='''Hyperion Class Missile Cruiser'''== | ||
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'''Craft Carried''': 2 light shuttles, 6 starfuries<br />'''Weapons''' | '''Craft Carried''': 2 light shuttles, 6 starfuries<br />'''Weapons''' | ||
*'''6 Standard Missile Systems''' | *'''6 Standard Missile Systems''' | ||
: Fire Arc: 3 fore, 1 port, 1 starboard, 1 aft<br />Crew: 2<br />Scale: starfighter<br /> | : Fire Arc: 3 fore, 1 port, 1 starboard, 1 aft<br />Crew: 2<br />Skill: capital ship gunnery<br />Rate of Fire: 1<br />Damage: varies by missile type | ||
:*'''Anti-Fighter Missile''' | |||
:: Scale: starfighter<br />Fire Control: 6D<br />Space Range: 1-15/30/60<br />Damage: 6D | |||
:*'''Anti-Ship Missile''' | |||
:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: 3D+1 | |||
:*'''Flash Missile''' | |||
:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: 5D | |||
:*'''Heavy Missile''' | |||
:: Scale: capital<br />Fire Control: 1D<br />Space Range: 1-5/10/20<br />Damage: 6D+2 | |||
:*'''Multi-Warhead Missile''' | |||
:: Scale: starfighter<br />Fire Control: 1D<br />Space Range: 1-5/10/20<br />Damage: 5D (see note) | |||
:*'''H.A.R.M. (High-Speed Anti-Radiation Missile)''' | |||
:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: special (see note) | |||
:*'''R.M.T.S. Missile (Radioactive Monitor Tracking System''') | |||
:: Scale: starfighter <br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: 3D+1 (see note) | |||
*'''4 Twin Linked Medium Pulse Cannons''' | *'''4 Twin Linked Medium Pulse Cannons''' | ||
: Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 2<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: close<br />Damage: | : Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 2<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: close<br />Damage: | ||
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*'''4 Mark I Interceptors''' | *'''4 Mark I Interceptors''' | ||
: Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1/3/7<br />Damage: | : Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1/3/7<br />Damage: | ||
:*Intercept: 1D | :*Intercept: 3D+1 | ||
:* | :*Offense: 1D | ||
'''Notes''' | |||
*'''Multi-Warhead Missile''': Basically a group of singular warheads on timed-release triggers designed to slip past enemy defenses or saturate a single target with destructive power, the multi-warhead missile allows a single missile to effectively become three, hopefully getting past any defensive fire the target might be able to muster. | |||
:*Special: Although the launching missile system does not have the capability, a multi-warhead missile counts as a Rapid Fire weapon when fired. | |||
*'''HARM (High-Speed Anti-Radiation Missile)''': Intended for use against the Minbari, the HARM missile specififi cally targets enemy sensor systems, rendering them temporarily blind with electromagnetic interference. These missiles do not carry normal payloads but instead pulse with ECM emitters when near to an enemy ship. | |||
:*Special: The HARM reduces the targeted ship’s Sensor rating by –1D(D) for 1D rounds if it ‘hits’ (in truth, the missile need only approach near the target for the effect to take place). | |||
*'''RMTS (Radioactive Monitor Tracking System) Missile''': A forebear of the HARM, the Radioactive Monitor Tracking System (RMTS) missile variant was a very expensive attempt to coat a Minbari target with easily traceable materials that further attacks and scanners could home in on, eliminating one of their most notorious edges. The materials used were unfathomably expensive and the missile was nowhere near as effective as the test scientists believed it would be, which is why they were discontinued before the end of the Earth-Minbari War. | |||
:*Special: Any ship hit by a RMTS Missile loses –1D to its Stealth rating for 1D rounds. | |||
=='''Hyperion Class Assault Cruiser'''== | =='''Hyperion Class Assault Cruiser'''== | ||
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*'''4 Mark I Interceptors''' | *'''4 Mark I Interceptors''' | ||
: Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1/3/7<br />Damage: | : Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1/3/7<br />Damage: | ||
:*Intercept: | :*Intercept: 3D+1 | ||
:*Offense: | :*Offense: 1D | ||
=='''Hyperion Class Command Cruiser'''== | =='''Hyperion Class Command Cruiser'''== | ||
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'''Craft Carried''': 2 light shuttles, 6 starfuries<br />'''Weapons''' | '''Craft Carried''': 2 light shuttles, 6 starfuries<br />'''Weapons''' | ||
*'''Twin Linked Heavy Laser Cannon''' | *'''Twin Linked Heavy Laser Cannon''' | ||
: Fire Arc: forward<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-10/19/38<br />Damage: 7D | : Fire Arc: forward<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-10/19/38<br />Damage: 7D+1 | ||
*'''Twin Linked Heavy Pulse Cannon''' | *'''Twin Linked Heavy Pulse Cannon''' | ||
: Fire Arc: forward<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage: | : Fire Arc: forward<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage: | ||
:*Single: | :*Single: 3D+1 | ||
:*Partial Burst: | :*Partial Burst: 4D (Fire Control 2D) | ||
:*Full Burst: | :*Full Burst: 4D+2 (Fire Control 1D) | ||
*'''6 Medium Pulse Cannons''' | *'''6 Medium Pulse Cannons''' | ||
: Fire Arc: 2 fore, 1 port, 1 starboard, 2 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage: | : Fire Arc: 2 fore, 1 port, 1 starboard, 2 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage: | ||
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*'''4 Mark I Interceptors''' | *'''4 Mark I Interceptors''' | ||
: Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1/3/7<br />Damage: | : Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1/3/7<br />Damage: | ||
:*Intercept: | :*Intercept: 3D+1 | ||
:*Offense: | :*Offense: 1D | ||
=='''Description'''== | =='''Description'''== | ||
Revision as of 20:58, 8 February 2014



Hyperion Class Heavy Cruiser
Craft: Earth Alliance Hyperion Class Heavy Cruiser
Type: cruiser
Scale: capital
Length: 1,025.39 meters
Skill: capital ship pilot
Crew: 124
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 3D+1; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 60
Cargo Capacity: 75 metric tons
Consumables: 15 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 0D+1
Space: 8
Atmosphere: N/A
Hull: 5D+2
Sensors
- Passive: 30/1D
- Scan: 60/2D
- Search: 90/3D
- Focus: 3/4D
Craft Carried: 2 light shuttles, 6 starfuries
Weapons
- 2 Twin Linked Heavy Laser Cannons
- Fire Arc: 1 fore, 1 aft
Crew: 4
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-10/19/38
Damage: 7D+1
- Twin Linked Medium Plasma Cannons
- Fire Arc: forward
Crew: 2
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-10/20/30
Damage: 7D+1
- 3 Medium Pulse Cannons
- Fire Arc: 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/15/25
Damage:- Single: 3D+1
- Partial Burst: 4D (Fire Control 2D)
- Full Burst: 4D+2 (Fire Control 1D)
- Tri Linked Particle Beam
- Fire Arc: fore
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/15/25
Damage: 4D
- 4 Mark I Interceptors
- Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Damage:- Intercept: 3D+1
- Offense: 1D
Hyperion Class Rail Cruiser
Craft: Earth Alliance Hyperion Class Rail Cruiser
Type: rail cruiser
Scale: capital
Length: 1,025.39 meters
Skill: capital ship pilot
Crew: 124
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 60
Cargo Capacity: 75 metric tons
Consumables: 15 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 0D+1
Space: 8
Hull: 6D+1
Sensors
- Passive: 30/1D
- Scan: 60/2D
- Search: 90/3D
- Focus: 3/4D
Craft Carried: 2 light shuttles, 6 starfuries
Weapons
- 4 Rainguns
- Fire Arc: 2 fore, 2 aft
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-15/35/75
Damage: 4D
- 4 Twin Linked Medium Pulse Cannons
- Fire Arc: 2 port, 2 starboard
Crew: 2
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/15/25
Damage:- Single: 5D
- Partial Burst: 5D+2 (Fire Control 2D)
- Full Burst: 6D+1 (Fire Control 1D)
- 4 Mark I Interceptors
- Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft
Crew:
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Damage:- Intercept: 3D+1
- Offense: 1D
Hyperion Class Pulse Cruiser
Craft: Earth Alliance Hyperion Class Pulse Cruiser
Type: pulse cruiser
Scale: capital
Length: 1,025.39 meters
Skill: capital ship pilot
Crew: 124
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 3D+1; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 60
Cargo Capacity: 75 metric tons
Consumables: 15 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 0D+1
Space: 8
Hull: 6D
Sensors
- Passive: 30/1D
- Scan: 60/2D
- Search: 90/3D
- Focus: 3/4D
Craft Carried: 2 light shuttles, 6 starfuries
Weapons
- 2 Twin Linked Heavy Pulse Cannons
- Fire Arc: 1 forward, 1 aft
Crew: 4
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-8/15/25
Damage:- Single: 3D+1
- Partial Burst: 4D (Fire Control 2D)
- Full Burst: 4D+2 (Fire Control 1D)
- 5 Medium Pulse Cannons
- Fire Arc: 2 fore, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/15/25
Damage:- Single: 3D+1
- Partial Burst: 4D (Fire Control 2D)
- Full Burst: 4D+2 (Fire Control 1D)
- 4 Mark I Interceptors
- Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Damage:- Intercept: 3D+1
- Offense: 1D
Hyperion Class Missile Cruiser
Craft: Earth Alliance Hyperion Class Missile Cruiser
Type: missile cruiser
Scale: capital
Length: 1,025.39 meters
Skill: capital ship pilot
Crew: 124
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 60
Cargo Capacity: 75 metric tons
Consumables: 15 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 0D+1
Space: 8
Hull: 6D+1
Sensors
- Passive: 30/1D
- Scan: 60/2D
- Search: 90/3D
- Focus: 3/4D
Craft Carried: 2 light shuttles, 6 starfuries
Weapons
- 6 Standard Missile Systems
- Fire Arc: 3 fore, 1 port, 1 starboard, 1 aft
Crew: 2
Skill: capital ship gunnery
Rate of Fire: 1
Damage: varies by missile type- Anti-Fighter Missile
- Scale: starfighter
Fire Control: 6D
Space Range: 1-15/30/60
Damage: 6D
- Anti-Ship Missile
- Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 3D+1
- Flash Missile
- Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 5D
- Heavy Missile
- Scale: capital
Fire Control: 1D
Space Range: 1-5/10/20
Damage: 6D+2
- Multi-Warhead Missile
- Scale: starfighter
Fire Control: 1D
Space Range: 1-5/10/20
Damage: 5D (see note)
- H.A.R.M. (High-Speed Anti-Radiation Missile)
- Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: special (see note)
- R.M.T.S. Missile (Radioactive Monitor Tracking System)
- Scale: starfighter
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 3D+1 (see note)
- 4 Twin Linked Medium Pulse Cannons
- Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft
Crew: 2
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: close
Damage:- Single: 5D
- Partial Burst: 5D+2 (Fire Control 2D)
- Full Burst: 6D+1 (Fire Control 1D)
- 4 Mark I Interceptors
- Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Damage:- Intercept: 3D+1
- Offense: 1D
Notes
- Multi-Warhead Missile: Basically a group of singular warheads on timed-release triggers designed to slip past enemy defenses or saturate a single target with destructive power, the multi-warhead missile allows a single missile to effectively become three, hopefully getting past any defensive fire the target might be able to muster.
- Special: Although the launching missile system does not have the capability, a multi-warhead missile counts as a Rapid Fire weapon when fired.
- HARM (High-Speed Anti-Radiation Missile): Intended for use against the Minbari, the HARM missile specififi cally targets enemy sensor systems, rendering them temporarily blind with electromagnetic interference. These missiles do not carry normal payloads but instead pulse with ECM emitters when near to an enemy ship.
- Special: The HARM reduces the targeted ship’s Sensor rating by –1D(D) for 1D rounds if it ‘hits’ (in truth, the missile need only approach near the target for the effect to take place).
- RMTS (Radioactive Monitor Tracking System) Missile: A forebear of the HARM, the Radioactive Monitor Tracking System (RMTS) missile variant was a very expensive attempt to coat a Minbari target with easily traceable materials that further attacks and scanners could home in on, eliminating one of their most notorious edges. The materials used were unfathomably expensive and the missile was nowhere near as effective as the test scientists believed it would be, which is why they were discontinued before the end of the Earth-Minbari War.
- Special: Any ship hit by a RMTS Missile loses –1D to its Stealth rating for 1D rounds.
Hyperion Class Assault Cruiser
Craft: Earth Alliance Hyperion Class Assault Cruiser
Type: assault cruiser
Scale: capital
Length: 1,025.39 meters
Skill: capital ship pilot
Crew: 124
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 100 troops
Cargo Capacity: 75 metric tons
Consumables: 25 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 0D+1
Space: 8
Hull: 5D+2
Sensors
- Passive: 30/1D
- Scan: 60/2D
- Search: 90/3D
- Focus: 3/4D
Craft Carried: 2 assault shuttles
Weapons
- 6 Medium Pulse Cannons
- Fire Arc: 2 fore, 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: long
Damage:- Single: 3D+1
- Partial Burst: 4D (Fire Control 2D)
- Full Burst: 4D+2 (Fire Control 1D)
- 2 Twin Linked Medium Plasma Cannons
- Fire Arc: forward
Crew: 2
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-10/20/30
Damage: 7D+1
- 4 Mark I Interceptors
- Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Damage:- Intercept: 3D+1
- Offense: 1D
Hyperion Class Command Cruiser
Craft: Earth Alliance Hyperion Class Command Cruiser
Type: command cruiser
Scale: capital
Length: 1,025.39 meters
Skill: capital ship pilot
Crew: 164
Crew Skill: Astrogation: 7D; Capital Ship Pilot: 7D; Capital Ship Gunnery: 5D+2; Communications: 7D; Sensors: 7D; Starship Gunnery: 5D+2; Planetary Systems: 7D; Tactics: 7D; Command: 7D
Passengers: 48
Cargo Capacity: 75 metric tons
Consumables: 12 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 1D
Space: 8
Hull: 6D+2
Sensors
- Passive: 80/2D+2
- Scan: 160/3D+2
- Search: 240/4D
- Focus: 8/5D+2
Craft Carried: 2 light shuttles, 6 starfuries
Weapons
- Twin Linked Heavy Laser Cannon
- Fire Arc: forward
Crew: 4
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-10/19/38
Damage: 7D+1
- Twin Linked Heavy Pulse Cannon
- Fire Arc: forward
Crew: 4
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-8/15/25
Damage:- Single: 3D+1
- Partial Burst: 4D (Fire Control 2D)
- Full Burst: 4D+2 (Fire Control 1D)
- 6 Medium Pulse Cannons
- Fire Arc: 2 fore, 1 port, 1 starboard, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/15/25
Damage:- Single: 3D+1
- Partial Burst: 4D (Fire Control 2D)
- Full Burst: 4D+2 (Fire Control 1D)
- 4 Mark I Interceptors
- Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Damage:- Intercept: 3D+1
- Offense: 1D
Description
The Hyperion class forms a solid core to the Earth Alliance fleet and has been a part of virtually every Alliance military engagement since the turn of the 23rd Century. The ships are hardy and well armored though sadly had little chance against the Minbari and were destroyed in huge numbers, despite several variants created. Most Hyperions operating today were built after the conflict, where they were hastily constructed to shore up Earth’s defenses against opportunistic neighbors. Omega destroyers began to supplant them in the naval inventory, but there are no plans to cancel the reliable, Hyperion design. Instead, they continue to operate both independently and alongside the more expensive and powerful Omegas.
There have been several varieties of Hyperion throughout the history of the vessel, with more no doubt on the way as new technologies rise from the research labs all across the Earth Alliance. One of the rarer but more popular varieties is the fleet command variant, which puts a much stronger communications array at its disposal in addition to some upgraded weaponry. The main difference between one Hyperion to the next is simply its armament and it is equipped with some of the best weapon systems the EA can muster and allowing the ships to fill a multitude of roles in what was once a navy on the mend. Now the variety is simply a boon to EarthForce, who can use the often underestimated vessel to great effect.
Source
Babylon 5: Ships of the Galaxy (pages 10-13); thedemonapostle