Earth Alliance Apollo Class Cruiser: Difference between revisions
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'''Craft Carried''': 4 light shuttles<br />'''Weapons''' | '''Craft Carried''': 4 light shuttles<br />'''Weapons''' | ||
*'''5 Advanced Missile Systems''' | *'''5 Advanced Missile Systems''' | ||
: Fire Arc: 4 fore, 1 aft<br />Crew: 2<br />Scale: starfighter<br /> | : Fire Arc: 4 fore, 1 aft<br />Crew: 2<br />Skill: capital ship gunnery<br />Rate of Fire: 2<br />Damage: varies by missile type | ||
:*'''Anti-Fighter Missile''' | |||
:: Scale: starfighter<br />Fire Control: 6D<br />Space Range: 1-15/30/60<br />Damage: 6D | |||
:*'''Anti-Ship Missile''' | |||
:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: 3D+1 | |||
:*'''Flash Missile''' | |||
:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: 5D | |||
:*'''Heavy Missile''' | |||
:: Scale: capital<br />Fire Control: 1D<br />Space Range: 1-5/10/20<br />Damage: 6D+2 | |||
:*'''Multi-Warhead Missile''' | |||
:: Scale: starfighter<br />Fire Control: 1D<br />Space Range: 1-5/10/20<br />Damage: 5D (see note) | |||
:*'''H.A.R.M. (High-Speed Anti-Radiation Missile)''' | |||
:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: special (see note) | |||
:*'''R.M.T.S. Missile (Radioactive Monitor Tracking System''') | |||
:: Scale: starfighter <br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: 3D+1 (see note) | |||
*'''4 Mark II Interceptors''' | *'''4 Mark II Interceptors''' | ||
: Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1/3/7<br />Damage: | : Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1/3/7<br />Damage: | ||
:*Intercept: | :*Intercept: 5D | ||
:*Offense: | :*Offense: 1D | ||
*'''3 Particle Beams''' | *'''3 Particle Beams''' | ||
: Fire Arc: aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/25<br />Damage: 2D | : Fire Arc: aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/25<br />Damage: 2D | ||
'''Notes''' | |||
*'''Multi-Warhead Missile''': Basically a group of singular warheads on timed-release triggers designed to slip past enemy defenses or saturate a single target with destructive power, the multi-warhead missile allows a single missile to effectively become three, hopefully getting past any defensive fire the target might be able to muster. | |||
:*Special: Although the launching missile system does not have the capability, a multi-warhead missile counts as a Rapid Fire weapon when fired. | |||
*'''HARM (High-Speed Anti-Radiation Missile)''': Intended for use against the Minbari, the HARM missile specififi cally targets enemy sensor systems, rendering them temporarily blind with electromagnetic interference. These missiles do not carry normal payloads but instead pulse with ECM emitters when near to an enemy ship. | |||
:*Special: The HARM reduces the targeted ship’s Sensor rating by –1D(D) for 1D rounds if it ‘hits’ (in truth, the missile need only approach near the target for the effect to take place). | |||
*'''RMTS (Radioactive Monitor Tracking System) Missile''': A forebear of the HARM, the Radioactive Monitor Tracking System (RMTS) missile variant was a very expensive attempt to coat a Minbari target with easily traceable materials that further attacks and scanners could home in on, eliminating one of their most notorious edges. The materials used were unfathomably expensive and the missile was nowhere near as effective as the test scientists believed it would be, which is why they were discontinued before the end of the Earth-Minbari War. | |||
:*Special: Any ship hit by a RMTS Missile loses –1D to its Stealth rating for 1D rounds. | |||
'''Description''': One of the newest Earth Force ships built after their joining to the Interstellar Alliance, the Apollo was supposed to be superior in every way to the Sagittarius missile cruiser. It uses some of the best technologies that both Alliances could offer. Faster and more durable than its predecessor, the Apollo’s main focus is upon the advanced missile systems that can hurl volleys of deadly EA missiles at a much greater rate. With its dual phase Fairspace Industries jump drive, the Apollo can appear tactically wherever its deadly hailstorm of warheads are needed without having to rely too much on fleet support. It can deliver a massive onslaught of offensive power, but still requires some escort craft or patrolling gunboats to keep it from being overwhelmed by smaller ships able to get around its field of fire. | '''Description''': One of the newest Earth Force ships built after their joining to the Interstellar Alliance, the Apollo was supposed to be superior in every way to the Sagittarius missile cruiser. It uses some of the best technologies that both Alliances could offer. Faster and more durable than its predecessor, the Apollo’s main focus is upon the advanced missile systems that can hurl volleys of deadly EA missiles at a much greater rate. With its dual phase Fairspace Industries jump drive, the Apollo can appear tactically wherever its deadly hailstorm of warheads are needed without having to rely too much on fleet support. It can deliver a massive onslaught of offensive power, but still requires some escort craft or patrolling gunboats to keep it from being overwhelmed by smaller ships able to get around its field of fire. | ||
Revision as of 19:45, 8 February 2014

Name: Apollo
Craft: Earth Alliance Apollo Class Bombardment Cruiser
Type: bomber
Scale: capital
Length: 953.8 meters
Skill: capital ship pilot
Crew: 138
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 48
Cargo Capacity: 75 metric tons
Consumables: 12 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 1D
Space: 7
Hull: 5D+1
Sensors
- Passive: 50/1D+2
- Scan: 100/2D+2
- Search: 150/3D+2
- Focus: 5/4D+2
Craft Carried: 4 light shuttles
Weapons
- 5 Advanced Missile Systems
- Fire Arc: 4 fore, 1 aft
Crew: 2
Skill: capital ship gunnery
Rate of Fire: 2
Damage: varies by missile type- Anti-Fighter Missile
- Scale: starfighter
Fire Control: 6D
Space Range: 1-15/30/60
Damage: 6D
- Anti-Ship Missile
- Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 3D+1
- Flash Missile
- Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 5D
- Heavy Missile
- Scale: capital
Fire Control: 1D
Space Range: 1-5/10/20
Damage: 6D+2
- Multi-Warhead Missile
- Scale: starfighter
Fire Control: 1D
Space Range: 1-5/10/20
Damage: 5D (see note)
- H.A.R.M. (High-Speed Anti-Radiation Missile)
- Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: special (see note)
- R.M.T.S. Missile (Radioactive Monitor Tracking System)
- Scale: starfighter
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 3D+1 (see note)
- 4 Mark II Interceptors
- Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Damage:- Intercept: 5D
- Offense: 1D
- 3 Particle Beams
- Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage: 2D
Notes
- Multi-Warhead Missile: Basically a group of singular warheads on timed-release triggers designed to slip past enemy defenses or saturate a single target with destructive power, the multi-warhead missile allows a single missile to effectively become three, hopefully getting past any defensive fire the target might be able to muster.
- Special: Although the launching missile system does not have the capability, a multi-warhead missile counts as a Rapid Fire weapon when fired.
- HARM (High-Speed Anti-Radiation Missile): Intended for use against the Minbari, the HARM missile specififi cally targets enemy sensor systems, rendering them temporarily blind with electromagnetic interference. These missiles do not carry normal payloads but instead pulse with ECM emitters when near to an enemy ship.
- Special: The HARM reduces the targeted ship’s Sensor rating by –1D(D) for 1D rounds if it ‘hits’ (in truth, the missile need only approach near the target for the effect to take place).
- RMTS (Radioactive Monitor Tracking System) Missile: A forebear of the HARM, the Radioactive Monitor Tracking System (RMTS) missile variant was a very expensive attempt to coat a Minbari target with easily traceable materials that further attacks and scanners could home in on, eliminating one of their most notorious edges. The materials used were unfathomably expensive and the missile was nowhere near as effective as the test scientists believed it would be, which is why they were discontinued before the end of the Earth-Minbari War.
- Special: Any ship hit by a RMTS Missile loses –1D to its Stealth rating for 1D rounds.
Description: One of the newest Earth Force ships built after their joining to the Interstellar Alliance, the Apollo was supposed to be superior in every way to the Sagittarius missile cruiser. It uses some of the best technologies that both Alliances could offer. Faster and more durable than its predecessor, the Apollo’s main focus is upon the advanced missile systems that can hurl volleys of deadly EA missiles at a much greater rate. With its dual phase Fairspace Industries jump drive, the Apollo can appear tactically wherever its deadly hailstorm of warheads are needed without having to rely too much on fleet support. It can deliver a massive onslaught of offensive power, but still requires some escort craft or patrolling gunboats to keep it from being overwhelmed by smaller ships able to get around its field of fire.
Called a ‘bombardment cruiser’ due to the threat such a ship would pose in a planetary siege, the classification was designed by the Joint Chiefs under President Luchenko in order to hopefully strike fear in the hearts of those who might have taken advantage of the chaos in the Earth Alliance in 2262.
Source: Babylon 5: Ships of the Galaxy (page 4); thedemonapostle