Jump to content

Borg Scout Ship: Difference between revisions

From Episode D6: Star Wars D6 Wiki
imported>Thedemonapostle
mNo edit summary
imported>Thedemonapostle
mNo edit summary
Line 1: Line 1:
[[File:Borg Scout Ship.jpg|thumb|500px|right]]
[[File:Borg Scout Ship.jpg|thumb|500px|right]]


'''Name''': Borg Scout<br />'''Craft''': Borg Scout Ship<br />'''Type''': Scout<br />'''Class''': Borg<br />'''Scale''': capital<br />'''Length''': 200 x 200 x 200 meters<br />'''Decks''': 40<br />'''Mass''': 2,500,000 metric tons<br />'''Skill''': capital ship pilot: borg systems<br />'''Crew Skill''': 6D in all relevant skills<br />'''Autopilot Skill''': sensors: 1D+2; pilot: 1D+1; shields: 1D+1; communications: 1D+1; command: 1D+1; gunnery: 1D+2<br />'''Crew''': 200<br />'''Skeleton''': 1/+15; 3/+10; 5/+5<br />'''Passengers''': 0<br />'''Max Life Support''': 450<br />'''Cargo Capacity''': 100,000 metric tons<br />'''Consumables''': 3 years<br />'''Nav Computer''': yes
'''Name''': Borg Scout<br />'''Craft''': Borg Scout Ship<br />'''Type''': Scout<br />'''Class''': Borg<br />'''Scale''': capital<br />'''Length''': 200 x 200 x 200 meters<br />'''Decks''': 40<br />'''Mass''': 2,500,000 metric tons<br />'''Skill''': capital ship pilot: borg systems<br />'''Crew Skill''': 6D in all relevant skills<br />'''Autopilot Skill''': sensors: 5D; pilot: 4D shields: 4D; communications: 4D; command: 4D; gunnery: 5D<br />'''Crew''': 200<br />'''Skeleton''': 1/+15; 3/+10; 5/+5<br />'''Passengers''': 0<br />'''Max Life Support''': 450<br />'''Cargo Capacity''': 100,000 metric tons<br />'''Consumables''': 3 years<br />'''Nav Computer''': yes
*Astrogation Bonus: 0D+2
*Astrogation Bonus: 0D+2
'''Computer Cores''': 8
'''Computer Cores''': 8

Revision as of 23:31, 6 October 2013

Name: Borg Scout
Craft: Borg Scout Ship
Type: Scout
Class: Borg
Scale: capital
Length: 200 x 200 x 200 meters
Decks: 40
Mass: 2,500,000 metric tons
Skill: capital ship pilot: borg systems
Crew Skill: 6D in all relevant skills
Autopilot Skill: sensors: 5D; pilot: 4D shields: 4D; communications: 4D; command: 4D; gunnery: 5D
Crew: 200
Skeleton: 1/+15; 3/+10; 5/+5
Passengers: 0
Max Life Support: 450
Cargo Capacity: 100,000 metric tons
Consumables: 3 years
Nav Computer: yes

  • Astrogation Bonus: 0D+2

Computer Cores: 8

  • Computer Programming Bonus: 16D

Maneuverability: 3D+1
Speed

  • Cautious: 5
  • Cruising (Maneuverability -1D): 10
  • High Speed (Maneuverability -2D): 14
  • All Out - Maximum (Maneuverability -3D): 19
  • Atmosphere: 415; 1,200kmh

Defenses

  • Hull: 4D+1
    • Regenerative Hull: heals 2D+1 damage per round of no combat
  • Structural Integrity Field: 4D+1
    • Primary Back-up Structural Integrity Field: 2D
      • Secondary Back-up Structural Integrity Field: 2D
  • Shields: 4D+2 per arc
    • Maximum Shield Power: 7D per arc
    • Shield Regeneration: +1D+1 per round
    • Back-up Shields: 1D+1

Sensors

  • Passive: 80/4D+2
  • Scan: 208/5D+1
  • Search: 260/6D
  • Focus: 15/6D+2

Navigational Deflector

  • Range: 1-2/5/15
  • Accuracy: 3D+2

Weapons

  • 6 Particle Beams
Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-4/15/40
Atmosphere Range: 1-350/150/400km
Ammo: energy based
Rate of fire: 2
Fire Modes: standard, continuous, pulse, wide
Shield Penetration: 1D+2
Damage: 8D+1
  • 6 Torpedo Launchers
Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-40/200/500
Atmosphere Range: 15-400/2,000/5,000km
Ammo: 250 Borg Type Torpedoes
Rate of fire: 12
Fire Modes: spread
Shield Penetration: 2D+1
Damage: 16D+2
  • 6 Tractor Beam Emitters
Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1/2/3
Atmosphere Range: 2/4/6km
Ammo: energy based
Rate of fire: 1 target per emitter per round
Fire Modes: single shot
Shield Penetration: N/A
Strength: 7D

Transporters

  • Personnel: 5
    • Range: 1-40/80/160
    • Capacity: 6 persons
    • Accuracy: 2D+1
  • Cargo: 5
    • Range: 1-40/80/160
    • Capacity: 800kg
    • Accuracy: 2D+2
  • Emergency: 5
    • Range: 1-10/18/25
    • Capacity: 40 persons
    • Accuracy: 4D

Science Systems: science skills +1D
Medical Facility: first aid +0D+1 Source: Internet

Notes

  • Adaptive Shields: Borg Shields are nonexistent unless they have encountered the species before. Shields are raised after the third consecutive attack with a particular weapon. Borg shields will adapt to attacks receiving a +1 pip to resistance to each consecutive same weapon type attack after the third attack. Max of an additional +7D bonus per arc.
  • Redundant Backups: Borg ships come equipped with multiple redundancies. Systems are not affected until the ship is severely damaged. Individual systems cannot affect or targeted. Ion weapons are only effective if a "Complete Ionization" affects the ship. This will completely shut down the Borg ship. Various weapon emitters can be targeted on a Borg cube. Ship systems components are reconstructed after 35 points of the 2D+1 hull healing per round. This requires focusing on a specific system and not the ships general structure the Borg points.
  • Receives no multiple action penalties

The Borg scout ship was a small borg starship used for scouting for new races to add to the collective.

The ship was a cubical shape, much like the Borg cube, though much smaller and only carried a small crew of Borg drones. (TNG: "I, Borg")