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'''Fear'''<br />'''Control Difficulty:''' Target’s opposing control or Perception roll.<br />'''Alter difficulty:''' Moderate.<br />'''Required Powers:''' Aura of Uneasiness<br />'''Warning:''' Any character who uses this power gains an immediate Dark Side Point.<br />'''Effect:''' This power targets the psychological vulnerabilities of a target and uses a powerful wave of the Dark Side to fill them with a paralyzing fear. In game terms, the Force user can so fill them with fear that it will limit how many actions they may take on the target’s next turn. The limit is dependent on how much the Force user’s roll beats the target’s opposed roll.
'''Fear'''<br />'''Control Difficulty:''' Target’s opposing control or Perception roll.<br />'''Alter difficulty:''' Moderate.<br />'''Required Powers:''' [[Aura of Uneasiness]]<br />'''Warning:''' Any character who uses this power gains an immediate Dark Side Point.<br />'''Effect:''' This power targets the psychological vulnerabilities of a target and uses a powerful wave of the Dark Side to fill them with a paralyzing fear. In game terms, the Force user can so fill them with fear that it will limit how many actions they may take on the target’s next turn. The limit is dependent on how much the Force user’s roll beats the target’s opposed roll.
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| style="text-align: center"|Control roll exceeds target roll by
| style="text-align: center"|Control roll exceeds target roll by

Latest revision as of 16:25, 28 May 2013

Fear
Control Difficulty: Target’s opposing control or Perception roll.
Alter difficulty: Moderate.
Required Powers: Aura of Uneasiness
Warning: Any character who uses this power gains an immediate Dark Side Point.
Effect: This power targets the psychological vulnerabilities of a target and uses a powerful wave of the Dark Side to fill them with a paralyzing fear. In game terms, the Force user can so fill them with fear that it will limit how many actions they may take on the target’s next turn. The limit is dependent on how much the Force user’s roll beats the target’s opposed roll.

Control roll exceeds target roll by Maximum number of actions next turn
1-4 3 actions
5-9 2 actions
10-14 1 action
15+ 0 actions


Source: Knights of the Old Republic Campaign Guide (page 50)