Control Weather: Difference between revisions
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Hurricanes/Twisters Wind 105mph | Hurricanes/Twisters Wind 105mph | ||
Example: | '''Example:''' If it is already drizzling and the Jedi wants a hurricane, his difficulty is 30. | ||
This power may be kept “up.” | This power may be kept “up.” | ||
Latest revision as of 17:23, 28 May 2013
Control Weather
Control Difficulty: Difficult by Proximity
Alter Difficulty: 5 for every step on the scale:
Totally Clear No Wind
Partly Cloudy Wind 5mph
Cloudy Wind 10mph
Cloudy, Drizzle/Lt Snow Wind 15mph
Steady Rain or Snow Wind 20mph
Hard Rain,Snow or Sleet Wind 25mph
Deluge, Blizzard, Hail Wind 30mph
Heavy Thunderstorms Wind 40mph
Gale Force Winds Wind 50mph
Hurricanes/Twisters Wind 75mph
Hurricanes/Twisters Wind 90mph
Hurricanes/Twisters Wind 105mph
Example: If it is already drizzling and the Jedi wants a hurricane, his difficulty is 30.
This power may be kept “up.”
Required Powers: Commune With Nature
Time to Use: One round for every level of change desired
Effect: Through using this power a Jedi may actually control the very weather. Control is used to handle the forces at play and Alter is used to make the changes.