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Pinnacle One-man-Hunter: Difference between revisions

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Created page with " thumb|178px|right *Pinnacle One-man-Hunter Affiliation: Earth / "3.rd Might"<br />Era: 1.st Cycle the "3.rd Might" Timeline 1971-1984<br />Type: One..."
 
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[[File:Einmanjäger.jpg|thumb|500px|right]]


 
'''Pinnacle One-man-Hunter'''<br />'''Affiliation''': Earth / "3rd Might"<br />'''Era''': 1st Cycle the "3rd Might" Timeline 1971-1984<br />'''Type''': One-man Hunter<br />'''Scale''': Starfighter<br />'''Length''': 15 meters ( 7 meters wingspan ) Hull diameter: 2,0 meters<br />'''Skill''': Starfighter piloting: One-man Hunter<br />'''Crew''': 1<br />'''Crew Skill''': Starfighter piloting 6D, star ship gunnery 5D+2, star ship shields 4D<br />'''Cargo Capacity''':<br />'''Consumables''': 1 week<br />'''Cost''': 60.000 Solar Credits or more /purchase Difficulty military use: very difficult<br />'''Maneuverability''': 2D<br />'''Space''': 8<br />'''Atmosphere''': up to 600 km/s²<br />'''Hull''': 4D<br />'''Shields''': 2D<br />'''Sensors''':
[[File:Einmanjäger.jpg|thumb|178px|right]]
*Passive: 25/0D
*Pinnacle One-man-Hunter
*Scan: 50/1D
 
*Search: 75/2D
 
*Focus: 3/4D
Affiliation: Earth / "3.rd Might"<br />Era: 1.st Cycle the "3.rd Might" Timeline 1971-1984<br />Type: One-man Hunter<br />Scale: Starfighter<br />Length: 15 meters ( 7 meters wingspan ) Hulldiameter: 2,0 meters<br />Skill: Starfighter piloting: One-man Hunter<br />Crew: 1<br />Crew Skill: Starfighter piloting 6D, starship gunnery 5D+2, starship shields 4D<br />Cargo Capacity:<br />Consumables: 1 week<br />Cost: 60.000 Solar Credits or more /purchase Difficulty military use: very difficult<br />Maneuverability: 2D<br />Space: 8<br />Atmosphere: up to 600 km/s²<br />Hull: 4D<br />Shields: 2D<br />Sensors:<br />Passive: 25/0D<br />Scan: 50/1D<br />Search: 75/2D<br />Focus: 3/4D<br />Weapons:<br />1 Heavy Impulse Cannon<br />Fire Arc: Front<br />Skill: Starship gunnery<br />Fire Control: 2D+2<br />Space Range: 1-3/12/25<br />Atmosphere Range: 100-300/1.2/2.5 km<br />Damage: 6D<br />
'''Weapons''':
 
*'''1 Heavy Impulse Cannon'''
 
: Fire Arc: Front<br />Skill: Star ship gunnery<br />Fire Control: 2D+2<br />Space Range: 1-3/12/25<br />Atmosphere Range: 100-300/1.2/2.5 km<br />Damage: 6D<br />
 
Optional Weapons instead of the Heavy Impulse Cannon
optional Weapons instead of the Heavy Impulse Cannon<br />2 Arkon rocket Launchers ( magizine 16 Arkon Rockets )<br />Fire Arc: Front<br />Skill: Starship gunnery<br />Fire Control: 2D<br />Space Range: 1/3/7<br />Atmosphere Range: 30-100/300/700m<br />Damage: 9D
*'''2 Arkon rocket Launchers''' ( magizine 16 Arkon Rockets )
 
: Fire Arc: Front<br />Skill: Star ship gunnery<br />Fire Control: 2D<br />Space Range: 1/3/7<br />Atmosphere Range: 30-100/300/700m<br />Damage: 9D
 
'''Capsule''': Only the best ( Hypnotic taught ) human pilots are allowed to fly these Space Vessels.<br />
 
They have seen the Main power battles during the War inside the Wega-System again the Topsider Invasion Force.<br />
 
Because of the crippled "Good Hope" all Human fate has depended on the Hit and fate tactical skill of the pilots, until the Mutant-corps managed to steal the Topsider "Arkonid Super-Battle Cruiser".
Capsule: Only the best ( Hypnotic teached ) human pilots are allowed to fly these Space Vessels.
 
They have seen the Main power battles during the War inside the Wega-System again the Topsider Invasion Force.
 
Because of the crippled "Good Hope" all Human fate has depended on the Hit and fate tactical skill of the pilots,
 
until the Mutant-corps managed to steal the Topsider "Arkonid Super-Battle Cruiser".

Latest revision as of 19:17, 8 February 2013

File:Einmanjäger.jpg

Pinnacle One-man-Hunter
Affiliation: Earth / "3rd Might"
Era: 1st Cycle the "3rd Might" Timeline 1971-1984
Type: One-man Hunter
Scale: Starfighter
Length: 15 meters ( 7 meters wingspan ) Hull diameter: 2,0 meters
Skill: Starfighter piloting: One-man Hunter
Crew: 1
Crew Skill: Starfighter piloting 6D, star ship gunnery 5D+2, star ship shields 4D
Cargo Capacity:
Consumables: 1 week
Cost: 60.000 Solar Credits or more /purchase Difficulty military use: very difficult
Maneuverability: 2D
Space: 8
Atmosphere: up to 600 km/s²
Hull: 4D
Shields: 2D
Sensors:

  • Passive: 25/0D
  • Scan: 50/1D
  • Search: 75/2D
  • Focus: 3/4D

Weapons:

  • 1 Heavy Impulse Cannon
Fire Arc: Front
Skill: Star ship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D

Optional Weapons instead of the Heavy Impulse Cannon

  • 2 Arkon rocket Launchers ( magizine 16 Arkon Rockets )
Fire Arc: Front
Skill: Star ship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700m
Damage: 9D

Capsule: Only the best ( Hypnotic taught ) human pilots are allowed to fly these Space Vessels.
They have seen the Main power battles during the War inside the Wega-System again the Topsider Invasion Force.
Because of the crippled "Good Hope" all Human fate has depended on the Hit and fate tactical skill of the pilots, until the Mutant-corps managed to steal the Topsider "Arkonid Super-Battle Cruiser".