Wraith Cruiser: Difference between revisions
imported>Thedemonapostle No edit summary |
imported>Thedemonapostle No edit summary |
||
| Line 5: | Line 5: | ||
=='''Wraith Cruiser'''== | =='''Wraith Cruiser'''== | ||
'''Craft''': Wraith Cruiser<br />'''Type''': Escort Cruiser<br />'''Scale''': capital<br />'''Length''': 2,500 x 1,500 meters<br />'''Skill''': capital ship piloting<br />'''Crew''': 3+<br />'''Passengers''': 800 Wraith<br />'''Cargo Capacity''': 50,000 tons<br />'''Consumables''': varies<br />'''Hyperdrive''': x31.3 | '''Craft''': Wraith Cruiser<br />'''Type''': Escort Cruiser<br />'''Scale''': capital<br />'''Length''': 2,500 x 1,500 x 500 meters<br />'''Skill''': capital ship piloting<br />'''Crew''': 3+<br />'''Passengers''': 800 Wraith<br />'''Cargo Capacity''': 50,000 tons<br />'''Consumables''': varies<br />'''Hyperdrive''': x31.3<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D<br />'''Space''': 5<br />'''Atmosphere''': 295; 850kmh<br />'''Hull''': 8D<br />'''SENSORS''' | ||
*Passive: 25/1D | *Passive: 25/1D | ||
*Scan: 50/1D+2 | *Scan: 50/1D+2 | ||
| Line 12: | Line 12: | ||
'''Compliment''': 120+ [[Wraith Dart]]s<br />'''Weapons''' | '''Compliment''': 120+ [[Wraith Dart]]s<br />'''Weapons''' | ||
*'''150 Medium Wraith Energy Weapons''' | *'''150 Medium Wraith Energy Weapons''' | ||
: Fire Arc:50 front, 50 left, 50 right<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 1D<br />Space Range: 3-15/35/75<br />Atmosphere Range: 6-30/70/150km<br />Ammo: unlimited<br />Rate of fire: | : Fire Arc:50 front, 50 left, 50 right<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 1D<br />Space Range: 3-15/35/75<br />Atmosphere Range: 6-30/70/150km<br />Ammo: unlimited<br />Rate of fire: 5<br />Damage: 12D | ||
*'''Wraith Self Destruct Device''' | *'''Wraith Self Destruct Device''' | ||
: Fire Arc: all<br />Scale: capital<br />Crew: 0/1<br />Fire Control: 0D<br />Space Range: 1/2/4<br />Atmosphere Range: 2/4/8km<br />Damage: 8D | : Fire Arc: all<br />Scale: capital<br />Crew: 0/1<br />Fire Control: 0D<br />Space Range: 1/2/4<br />Atmosphere Range: 2/4/8km<br />Damage: 8D | ||
Revision as of 19:02, 21 November 2012



Wraith Cruiser
Craft: Wraith Cruiser
Type: Escort Cruiser
Scale: capital
Length: 2,500 x 1,500 x 500 meters
Skill: capital ship piloting
Crew: 3+
Passengers: 800 Wraith
Cargo Capacity: 50,000 tons
Consumables: varies
Hyperdrive: x31.3
Nav Computer: yes
Maneuverability: 2D
Space: 5
Atmosphere: 295; 850kmh
Hull: 8D
SENSORS
- Passive: 25/1D
- Scan: 50/1D+2
- Search: 75/2D+1
- Focus: 3/3D
Compliment: 120+ Wraith Darts
Weapons
- 150 Medium Wraith Energy Weapons
- Fire Arc:50 front, 50 left, 50 right
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150km
Ammo: unlimited
Rate of fire: 5
Damage: 12D
- Wraith Self Destruct Device
- Fire Arc: all
Scale: capital
Crew: 0/1
Fire Control: 0D
Space Range: 1/2/4
Atmosphere Range: 2/4/8km
Damage: 8D
- Wraith Jamming Systems
- Fire Arc: all
Crew: 1
Skill: sensors
Fire Control: 3D
Space Range: 50
Damage: -5D to fire control and sensors
Notes
- Consumables: If piloted by the Wraith, the consumables are based upon how many passengers the crew “consumes”. If piloted by non-Wraith, then the consumables rating is 0 as no food is on board the Hive, unless the non-Wraith crew brings consumables aboard.
- Hyperdrive: The Wraith hyperdrive is highly inefficient. As such the Hive must stop every 1D days to regenerate damages from traveling through hyperspace.
- Hull: The ship's hull is regenerative. Use standard natural healing rules on page 98 of the Star Wars Core Rulebook 2nd Ed (Revised) for healing rates and rules. Use half of the ship's Hull code (8D/2=4D) as the strength of the ship for the purposes of healing. A Very Difficult capital ship repair roll will double the healing speed. A maximum of five repair roles can be made.
Capsule
Wraith cruisers are vessels that are used by the Wraith that function as escorts for Hive Ships.
Wraith cruisers are typically seen to escort Hive Ships during assaults or when feeding on a Human world. (ATL: "Letters from Pegasus") When their Hive Ships are destroyed, the escorting cruisers typically abandon the battlefield by escaping into hyperspace. (ATL: "The Siege, Part 3")
Beyond this role, they are also seen in the role of patrol ships that are sent to investigate disturbances near Wraith territory. (ATL: "Aurora", "Travelers") They are also sent alone against Human worlds in order to cull its inhabitants that are incapable of mounting a defense against the vessel. Similar to other Wraith vessels, they apparently do not possess shields and instead rely on their organic hull to protect them from damage. (ATL: "Condemned")
When among the company of a Hive ship, cruisers typically are carried into hyperspace even though they are capable of entering it by themselves. (ATL: "The Siege, Part 1") They are known to carry Wraith Darts on them which are deployed in combat engagements though the exact number of darts remains unknown. (ATL: "Travelers", "Search and Rescue")
Command & Control
Similar to the great hive ships of the Wraith, the cruisers contained a bridge with numerous consoles that were controlled by the crewmen. The commander of the vessel, which can be a Hive queen, was capable of activating the ships self destruct sequence which can be set on a timer. A set sequence on the ship's command console allowed for deactivation of the ship's detonation command. (ATL: "Submersion", "Search and Rescue")
Locations
Bridge
A cruiser contains a similar bridge structure as that of the hive ships with numerous consoles being present where the crew stand with no seating apparent. Various information from these terminals are used to operate the ship allowing the crew to fire weapons, enter hyperspace and control repair operations. Computer consoles are present which present new information to the crew on the situation outside the ship. They furthermore note on the deployment of darts. (ATL: "The Kindred, Part 1", "The Kindred, Part 2", "Search and Rescue")
Dart bay
Cruisers were capable of carrying a compliment of Darts, which they released for culling and combat engagements. Col. John Sheppard used a cloaked puddle jumper to enter the Dart bay of Michael Kenmore's cruiser in order to rescue Teyla Emmagan. (ATL: "Search and Rescue")
Whenever a cruiser would face destruction, Darts from the bay are launched in an attempt to board an enemy ship. (ATL: "Travelers")
Presumably, the dart bay contained many of the same features as those on a Hive ship.
Hyperdrive
The Wraith hyperdrive aboard cruisers is unique in that it appears to be suspended from the ceiling of the vessel. Several terminals lay on the ground where crewmen tended to the controls. Typically, three crewmen were all that was required to maintain the hyperdrive.
The hyperdrive of Michael Kenmore's cruiser was disabled by the plasma beam weapons of the Daedalus. However, the repairs were completed quickly until John Sheppard used explosives to permanently destroy the hyperdrive. (ATL: "Search and Rescue")
Presumably, a Hive ship contains an exact but larger version of these hyperdrives within their ships.
History
- During the Battle of Atlantis, numerous cruisers survived the conflict when the Daedalus arrived but instead of fighting to the death, they retreated into hyperspace. Given the massive Wraith fleet that showed up later, it is believed they called for reinforcements. (ATL: "The Siege, Part 3")
- A cruiser was present on Olesia where it attempted to kill AR-1 but was damaged by a drone weapon from a Gateship. Two more took the place of it when it retreated and chased AR-1 through the Stargate then turned to cull the mainland. (ATL: "Condemned") •Two cruisers discovered the Ancient warship Aurora and attempted to board it but were destroyed when the ship activated its self destruct. (ATL: " Aurora")
- When Aiden Ford was culled by a Wraith Dart, he was deposited on a crusier where he woke up fast due to the immunity to stunning the Wraith enzyme gave him, killed a few Wraith, stole some more enzyme and escaped, something he said was easy to do as the Wraith don't expect anyone to board their ships. (ATL: "Runner", "The Lost Boys")
- One cruiser was damaged during the first siege of Atlantis when the Lanteans were in control of the city and was shot down whereupon it crashed into the bottom of the sea where it remained intact after 10,000 years. Rodney McKay believed that its main engines were damaged and shut down and that it was repairable. (ATL: "Submersion")
- A cruiser discovered and attacked an Aurora-class vessel used by the Travelers, damaging it. The cruiser was destroyed by a retaliatory drone weapon barrage. (ATL: "Travelers")
- Michael Kenmore possessed a cruiser which he used as his mobile base of operations which he used to capture Teyla Emmagan but it was eventually destroyed by the Daedalus' Asgard plasma beam weapons during the Battle of M2S-445. (ATL: "The Kindred, Part 1", "The Kindred, Part 2", "Search and Rescue")
- Todd had two cruisers present with his hive ship when he had negotiations concerning the gene therapy to eliminate the need to feed on humans. Both were called away to help defend one of their alliance's facilities and were subsequently destroyed by the Attero device, when they entered hyperspace. (ATL: "First Contact")