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'''Defenses'''
'''Defenses'''
*Hull: 5D+1
*Hull: 5D+1
**Regenerative Hull: +5D+1 damage per round of no combat
**Regenerative Hull: heals 5D+1 damage per round of no combat
*Ablative Armor: 1D+1
*Ablative Armor: 1D+1
*Structural Integrity Field: 4D+1
*Structural Integrity Field: 4D+1

Revision as of 15:39, 17 November 2012

Name: Borg Sphere
Craft: Borg Sphere
Type: Explorer
Class: Borg
Scale: capital
Length: 600 meter diameter sphere
Decks: 85
Mass: 6,000,000 metric tons (estimated)
Skill: capital ship pilot: Borg systems
Crew Skill: 6D for all relevant skills
Autopilot Skill: sensors: 1D+2; pilot: 1D+1; shields: 1D+1; communications: 1D+1; command: 1D+1; gunnery: 1D+2
Crew: 11,000
Skeleton: 1/+15; 3/+10; 5/+5
Passengers: unknown
Max Life Support: unknown
Cargo Capacity: 370,000 metric tons
Consumables: 3 years
Warp Drive

  • Cruise: 9
  • Max Cruise: 9.99
  • Max Speed (50,000 Light Years Max):
  • Transwarp: Varies

Nav Computer: yes

  • Astrogation Bonus: 0D+2

Computer Cores: 8

  • Computer Programming Bonus: 16D

Maneuverability: 2D+1
Speed

  • Cautious: 3
  • Cruising (Maneuverability -1D): 5
  • High Speed (Maneuverability -2D): 15
  • All Out - Maximum (Maneuverability -3D): 19
  • Atmosphere: 365; 1,050kmh

Defenses

  • Hull: 5D+1
    • Regenerative Hull: heals 5D+1 damage per round of no combat
  • Ablative Armor: 1D+1
  • Structural Integrity Field: 4D+1
    • Primary Back-up Structural Integrity Field: 2D
      • Secondary Back-up Structural Integrity Field: 2D
  • Shields: 4D+2 per arc
    • Maximum Shield Power: 7D per arc
    • Shield Regeneration: +1D+1 per round
    • Back-up Shields: 1D+1

Sensors

  • Passive: 75/4D+2
  • Scan: 194/5D+1
  • Search: 250/6D
  • Focus: 15/6D+2

Navigational Deflector

  • Range: 1-2/5/15
  • Accuracy: 3D+2

Weapons

  • 12 Particle Beams
Fire Arc: 2 ventral, 2 dorsal, 2 forward, 2 starboard, 2 port, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-4/15/40
Atmosphere Range: 10-350/150/400km
Ammo: energy based
Rate of fire: 2
Fire Modes: standard, continuous, pulse, wide
Shield Penetration: 1D+2
Damage: 8D+1
  • 6 Cutting Beams
Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-4/15/40
Atmosphere Range: 10-350/150/400km
Ammo: energy based
Rate of fire: 1
Fire Modes: standard
Shield Penetration: 0D
Damage: 6D+2
  • 6 Feedback Pulse Generators
Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: reactionary
Space Range: N/A
Atmosphere Range: N/A
Ammo: energy based
Rate of fire: 1
Fire Modes: reactionary
Shield Penetration: original weapon
Damage: original weapon
  • 6 Energy Drainers
Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-4/15/40
Atmosphere Range: 10-350/150/400km
Ammo: energy based
Rate of fire: 1
Fire Modes: standard, pulse
Shield Penetration: 0D
Damage: 6D+2 (ionization)
  • 6 Torpedo Launchers
Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-40/200/500
Atmosphere Range: 15-400/2,000/5,000km
Ammo: 750 Borg Type Torpedoes
Rate of fire: 12
Fire Modes: spread
Shield Penetration: 2D+1
Damage: 16D+2
  • 6 Tractor Beam Emitters
Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1/2/3
Atmosphere Range: 2/4/6km
Ammo: energy based
Rate of fire: 1 target per emitter per round
Fire Modes: single shot
Shield Penetration: N/A
Strength: 12D

Transporters

  • Personnel: 10
    • Range: 1-25/50/100
    • Capacity: 6 persons
    • Accuracy: 2D+1
  • Cargo: 5
    • Range: 1-40/80/160
    • Capacity: 800kg
    • Accuracy: 2D+2
  • Emergency: 10
    • Range: 1-10/18/25
    • Capacity: 40 persons
    • Accuracy: 4D

Science Systems: science skills +1D
Medical Facility: first aid +0D+1

Source: Ship Recognition Manual Vol.1 - The Ships of Starfleet (page 151)

Notes:

  • Adaptive Shields: Borg Shields are nonexistent unless they have encountered the species before. Shields are raised after the third consecutive attack with a particular weapon. Borg shields will adapt to attacks receiving a +1 pip to resistance to each consecutive same weapon type attack after the third attack. Max of an additional +7D bonus per arc.
  • Transwarp Conduit System: Borg ships come equipped with a transwarp coil with a range of 50,000 light years. These coils allow the Borg to create highly dense subspace tunnels allowing the ships to travel at speeds of up to one hundred million c. These transwarp conduits only last for a few months and have to be recreated. The Borg use a special tachyon emission to open already constructed conduits. As of 2376 the Borg were incorporating a technology to keep constructed conduits permanently open. When creating a transwarp conduit a navigation roll must be made.
  • Redundant Backups: Borg ships come equipped with multiple redundancies. Systems are not affected until the ship is severely damaged. Individual systems cannot affect or targeted. Ion weapons are only effective if a "Complete Ionization" affects the ship. This will completely shut down the Borg ship. Various weapon emitters can be targeted on a Borg cube. Ship systems components are reconstructed after 35 points of the 2D hull healing per round. This requires focusing on a specific system and not the ships general structure the Borg points.
  • Borg Cutting Beam: Borg ships can cut various chunks of target starships to analyze enemy technology faster. This weapon can cut a large size out of a target ship. 20 Points is required post resistance to cut out a section. Upon successful completion of cutting out a chunk the Borg ship adapts at +1,+2, or +1D for each consecutive attack depending on the ship chunk size.
  • Borg Feedback Pulse Generator: This weapon is used as a reaction skill and only on non-pulse beam energy weapons. If the Borg successfully defeats the attacker’s difficulty value then the attacker suffers their own damage roll. If the Borg fails the roll by 5 points, the Borg suffers the attack. If the Borg fails the roll by 10 or more points they suffer double damage
  • Receives no multiple action penalties